From aa75b131840e1fbe6ea5e5a5dee61b79ebd93b7f Mon Sep 17 00:00:00 2001 From: Malin Freeborn <malinfreeborn@posteo.net> Date: Mon, 21 Aug 2023 18:23:03 +0200 Subject: [PATCH] add fate, fire, mind, death, and water spells --- spells/death1.tex | 36 ++++++++++++++++++++++++++++++++++++ spells/fate1.tex | 2 +- spells/fire1.tex | 24 ++++++++++++++++++++++++ spells/fire2.tex | 15 +++++++++++++++ spells/mind1.tex | 42 ++++++++++++++++++++++++++++++++++++++++++ spells/water1.tex | 14 ++++++++++++++ 6 files changed, 132 insertions(+), 1 deletion(-) create mode 100644 spells/death1.tex create mode 100644 spells/fire1.tex create mode 100644 spells/fire2.tex create mode 100644 spells/mind1.tex create mode 100644 spells/water1.tex diff --git a/spells/death1.tex b/spells/death1.tex new file mode 100644 index 00000000..d9b4abf6 --- /dev/null +++ b/spells/death1.tex @@ -0,0 +1,36 @@ +\spell{Choke}% Name + {\mFate, \mAir}% Spheres + {Wax}% Action + {}% Enhancements + {Medicine}% Skill + {target gains 1 \glsentrytext{fatigue}}% Description + { + The target feels sickly and possibly retches, but the effects are limited. + They lose only 1 \gls{fatigue}. + } + +\spell{Sloth}% Name + {\mFate, \mAir}% Spheres + {Wane}% Action + {}% Enhancements + {Medicine}% Skill + {target ignores all \glsentrytext{fatigue} penalties for \pgls{interval}}% Description + { + This spell preserves someone's natural bodily functions in the face of decay, tiredness, or poison. + The target does not suffer any penalties from \glspl{fatigue} for a full \gls{interval}. + However, they still accumulate \gls{fatigue} as normal, and cannot heal any through rest, or other means. + } + +\spell{Torpor}% Name + {\mFate, \mAir}% Spheres + {Warp}% Action + {}% Enhancements + {Medicine}% Skill + {target's gains \glsentrytext{dr} 1}% Description + { + The spell places a target in a state of semi-undeath. + They gain \gls{dr} 1 (or +1 \gls{dr} if they already have armour), as a result of not bleeding, and feeling detatched from their own body. + + The spell wears off after \pgls{interval}. + } + diff --git a/spells/fate1.tex b/spells/fate1.tex index 76394e83..1558f3fa 100644 --- a/spells/fate1.tex +++ b/spells/fate1.tex @@ -15,7 +15,7 @@ {Deceit}% Skill {lose $1D6$ \glspl{fp}}% Description { - The caster notes the worst of someone's possible futures -- the most unpleasant thing which is reasonably likely. + The caster notes the worst of someone's possible futures -- the most unpleasant thing which is reasonably likely. } The target then loses $1D6$~\glspl{fp}. diff --git a/spells/fire1.tex b/spells/fire1.tex new file mode 100644 index 00000000..a5a60139 --- /dev/null +++ b/spells/fire1.tex @@ -0,0 +1,24 @@ +\spell{Furious Flame}% Name + {\mFire}% Spheres + {Wax}% Action + {}% Enhancements + {Wyldcrafting}% Skill + {target fire flares, inflicting \arabic{spelllevel} Damage plus size bonus}% Description + { + A fire-source roars, growing loud, aggressive, and large enough to damage anyone next to it. + + Someone carrying a candle would receive just \dmg{spelllevel} Damage, but those with a torch would receive more, and a target standing next to a bonfire could receive $1D6$ Damage. + + The caster can specify any target within one step of a fire. + } + +\spell{Dous}% Name + {\mFire}% Spheres + {Wane}% Action + {}% Enhancements + {Wyldcrafting}% Skill + {target fire goes out}% Description + { + The target fire flickers, then goes out. + Candles are \tn{6}, torches \tn{7}, hearths \tn{8}, and bonfires demand \tn{9} or more. + } diff --git a/spells/fire2.tex b/spells/fire2.tex new file mode 100644 index 00000000..e4178373 --- /dev/null +++ b/spells/fire2.tex @@ -0,0 +1,15 @@ + +\spell{Toothless Fire}% Name + {\mFire}% Spheres + {Warp}% Action + {\duplicated}% Enhancements + {Wyldcrafting}% Skill + {target fire stops consuming a certain type of material}% Description + { + This spell changes the basic nature of a fire, so it can no longer burn a certain type of material. + Casters generally use this to stop a fire damaging people, but it could just as easily be used to stop a fire spreading to clothing. + + The caster can target up to \spellArea\ steps. + + The fire will not stop feeding on whatever allows it to currently burn, so a wood fire will continue burning its wood. + } diff --git a/spells/mind1.tex b/spells/mind1.tex new file mode 100644 index 00000000..01c6456f --- /dev/null +++ b/spells/mind1.tex @@ -0,0 +1,42 @@ +\spell{Fascination}% Name + {\mFate, \mWater}% Spheres + {Wax}% Action + {}% Enhancements + {Empathy}% Skill + {target becomes enamoured with their current action, and finds it hard to stop}% Description + { + The target finds sudden joy and fascination with their current task. + The task always takes the form of a single verb -- `blacksmithing', `walking', `singing' -- never something convoluted like `the mission to kidnap the barron', or `finding the right paints for the colour of a Sunrise'. + + \Glspl{npc} targeted by the spell can make a Wits + Academics roll, \tn{8}, to break away from the task. + \Glspl{pc} afflicted by the spell cannot gain any further \glspl{xp} for the a full day (four \glspl{interval}), unless they complete the current \gls{interval} without wavering from their task. + + Anyone sleeping almost certainly remains asleep, and rolls to wake up suffer a -4 penalty. + } + +\spell{Confusion}% Name + {\mFate, \mWater}% Spheres + {Wane}% Action + {}% Enhancements + {Deceit}% Skill + {the target becomes listless and distractable}% Description + { + The target loses their train of thought. + They take a -1 penalty to all actions using Mental Attributes, and a -1 \gls{ap} penalty during combat. + Anyone actively attacking the caster loses their action (but not when attacking others). + } + +\spell{Shadow Check}% Name + {\mFate, \mWater}% Spheres + {Witness}% Action + {}% Enhancements + {Empathy}% Skill + {the caster checks if something has a mind}% Description + { + Shadows, statues, or suspicious bushes can all hide all manner of things. + This spell tells the caster if any particular patch (and it has to be a specific patch) contains anything which has a mind. + + The spell will not say what kind of mind this is -- whether animal or person. + It reports only `yes/ no', and often has false positives due to mice or insects (1/6 chance in daylight, 2/6 chance at night). + } + diff --git a/spells/water1.tex b/spells/water1.tex new file mode 100644 index 00000000..c0fe0d94 --- /dev/null +++ b/spells/water1.tex @@ -0,0 +1,14 @@ +\spell{Cold Steam}% Name + {\mWater}% Spheres + {Wane}% Action + {}% Enhancements + {Seafaring}% Skill + {up to a barrel of water turns into mist}% Description + { + Some body of liquid -- up to a barrel's worth -- instantly turns to mist, then quickly coalesces, soaking anything in the area. + + Torches struggle to keep aflame as an entire room can become soaked. + + When cast on a mostly-liquid creature, such as oozes, this spell deals $1D6$ Damage. + } + -- GitLab