From a51bf5e4395c0bdcbefaf8d93ff663567e91d265 Mon Sep 17 00:00:00 2001 From: Malin Freeborn <malinfreeborn@posteo.net> Date: Thu, 12 Sep 2024 16:35:34 +0200 Subject: [PATCH] adjust XP costs for traits Eureka! I've been irritated for years that all gnomes are body-builders. There's no good reason for it, but there is a bad reason; the system. The system tells gnomes that to raise to their maximum Strength of +1, with so much muscle that they'll be on equal footing with humans, despite being half their height, they only need to spend 20 XP. 5 XP gets them from Strength -2 to Strength -1, and so on. And almost as bad; gnomes are no more dexterous than anyone else after a few months on the road. They only start with +1 Dexterity, but soon everyone buys a couple of dots in Dexterity, making everyone the same. The racial limits really did feel like *limits*, since you just run into them. One trick fixes everything: racial Attribute adjustments apply to XP costs, so gnomes must spend 10 XP to raise their Strength to -1, while humans need to spend 10 XP to raise their Wits to 0. --- CS.tex | 4 ++-- glossary.tex | 16 ++++++++-------- 2 files changed, 10 insertions(+), 10 deletions(-) diff --git a/CS.tex b/CS.tex index 74b0926d..f9353b75 100644 --- a/CS.tex +++ b/CS.tex @@ -81,7 +81,7 @@ \showAttribute{Charisma}[-8pt] \hspace{2em}\footnotesize{\dicef{7}} & & \tiny{2} & \tiny{3} & \tiny{4--5} & \tiny{6--8} & \tiny{9--10} & \tiny{11} & \tiny{12} & \\ \end{tabularx} - \tiny\hint{Cost: 5 | 10 / 20 / 30 / 50 } + \tiny\hint{Cost: 5 | 10 / 20 / 40} } %---- @@ -153,7 +153,7 @@ circle label/.style = { \fi \end{tabularx} \par - \tiny\hint{Cost: 10 / 20 / 40 } + \tiny\hint{Cost: 10 / 20 / 30 } } %---- diff --git a/glossary.tex b/glossary.tex index 21eead8d..a995238a 100644 --- a/glossary.tex +++ b/glossary.tex @@ -258,17 +258,17 @@ This collection is all you will need for this book.} \newacronym[ description={come from each character's Code. - Spend them to raise any \glsentrytext{trait}. + Spend XP to raise any \glsentrytext{trait}. \noindent - \begin{boxtable} - \textbf{Trait} & \textbf{Cost} \\ + \begin{boxtable}[XYccc] + \textbf{Trait} & \textit{Remove Penalty} & \textbf{First} & \textbf{Second} & \textbf{Third}\\ \hline - \glsentrytext{attribute} & $5\times2^{n-1} +5$ \\ - \glsentrytext{skill} & $5\times n$ \\ - Knack & $5\times n$ \\ - Combat \glsentrytext{skill} & $5\times 2^{n}$ \\ + \glsentrytext{skill} & --- & 5 & 10 & 15 \\ + Knack & --- & 5 & 10 & 15 \\ + Combat \glsfmttext{skill} & --- & 10 & 20 & 30 \\ + \glsentrytext{attribute} & 5 & 10 & 20 & 40 \\ \end{boxtable} - Here `$n$' is the level purchased}, + The racial limits adjust these numbers as usual}, shortplural={XP}, prefix={an\space}, name={Experience Points (XP)}, -- GitLab