From a51bf5e4395c0bdcbefaf8d93ff663567e91d265 Mon Sep 17 00:00:00 2001
From: Malin Freeborn <malinfreeborn@posteo.net>
Date: Thu, 12 Sep 2024 16:35:34 +0200
Subject: [PATCH] adjust XP costs for traits

Eureka!  I've been irritated for years that all gnomes are
body-builders.  There's no good reason for it, but there is a bad
reason; the system.  The system tells gnomes that to raise to their
maximum Strength of +1, with so much muscle that they'll be on equal
footing with humans, despite being half their height, they only need to
spend 20 XP.  5 XP gets them from Strength -2 to Strength -1, and so on.

And almost as bad; gnomes are no more dexterous than anyone else after a
few months on the road.  They only start with +1 Dexterity, but soon
everyone buys a couple of dots in Dexterity, making everyone the same.
The racial limits really did feel like *limits*, since you just run into
them.

One trick fixes everything: racial Attribute adjustments apply to XP
costs, so gnomes must spend 10 XP to raise their Strength to -1, while
humans need to spend 10 XP to raise their Wits to 0.
---
 CS.tex       |  4 ++--
 glossary.tex | 16 ++++++++--------
 2 files changed, 10 insertions(+), 10 deletions(-)

diff --git a/CS.tex b/CS.tex
index 74b0926d..f9353b75 100644
--- a/CS.tex
+++ b/CS.tex
@@ -81,7 +81,7 @@
     \showAttribute{Charisma}[-8pt]
     \hspace{2em}\footnotesize{\dicef{7}} & & \tiny{2} & \tiny{3} & \tiny{4--5} & \tiny{6--8} & \tiny{9--10} & \tiny{11} & \tiny{12} & \\
     \end{tabularx}
-    \tiny\hint{Cost: 5 | 10 / 20 / 30 / 50 }
+    \tiny\hint{Cost: 5 | 10 / 20 / 40}
   }
 
 %----
@@ -153,7 +153,7 @@ circle label/.style = {
       \fi
     \end{tabularx}
     \par
-    \tiny\hint{Cost: 10 / 20 / 40 }
+    \tiny\hint{Cost: 10 / 20 / 30 }
   }
 
 %----
diff --git a/glossary.tex b/glossary.tex
index 21eead8d..a995238a 100644
--- a/glossary.tex
+++ b/glossary.tex
@@ -258,17 +258,17 @@ This collection is all you will need for this book.}
 
 \newacronym[
   description={come from each character's Code.
-  Spend them to raise any \glsentrytext{trait}.
+  Spend XP to raise any \glsentrytext{trait}.
     \noindent
-    \begin{boxtable}
-         \textbf{Trait} & \textbf{Cost} \\
+    \begin{boxtable}[XYccc]
+         \textbf{Trait} & \textit{Remove Penalty}  & \textbf{First}  & \textbf{Second} & \textbf{Third}\\
          \hline
-         \glsentrytext{attribute} & $5\times2^{n-1} +5$  \\
-         \glsentrytext{skill}     & $5\times n$ \\
-         Knack                    & $5\times n$ \\
-         Combat \glsentrytext{skill} & $5\times 2^{n}$ \\
+         \glsentrytext{skill}      & --- &  5 & 10 & 15 \\
+         Knack                     & --- &  5 & 10 & 15 \\
+         Combat \glsfmttext{skill} & --- & 10 & 20 & 30 \\
+         \glsentrytext{attribute}  &   5 & 10 & 20 & 40 \\
     \end{boxtable}
-  Here `$n$' is the level purchased},
+  The racial limits adjust these numbers as usual},
   shortplural={XP},
   prefix={an\space},
   name={Experience Points (XP)},
-- 
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