From a49e0457b624ef454a6f989bcea2f6191fd93db4 Mon Sep 17 00:00:00 2001
From: Malin Freeborn <malinfreeborn@posteo.net>
Date: Wed, 8 Nov 2023 22:10:02 +0100
Subject: [PATCH] update spellArea command to spellTargets counter

---
 magic.sty           | 12 ------------
 spells/Air2.tex     |  2 +-
 spells/Air3.tex     |  4 ++--
 spells/AirFire4.tex |  2 +-
 spells/Death2.tex   |  4 ++--
 spells/Death4.tex   |  4 ++--
 spells/Earth4.tex   |  2 +-
 spells/Fate1.tex    |  2 +-
 spells/Fate2.tex    |  4 ++--
 spells/Fate3.tex    |  2 +-
 spells/Fate4.tex    |  2 +-
 spells/Fire2.tex    |  4 ++--
 spells/Fire3.tex    |  4 ++--
 spells/Fire4.tex    |  2 +-
 spells/Force2.tex   |  2 +-
 spells/Life3.tex    |  2 +-
 spells/Life4.tex    |  6 +++---
 spells/Light3.tex   |  4 ++--
 spells/Mind2.tex    |  6 +++---
 spells/Mind3.tex    |  6 +++---
 spells/Water2.tex   |  4 ++--
 spells/Water3.tex   |  2 +-
 spells/airFire3.tex |  4 ++--
 spells/airFire4.tex |  4 ++--
 spells/fateAir4.tex |  4 ++--
 test.tex            | 11 ++++-------
 26 files changed, 45 insertions(+), 60 deletions(-)

diff --git a/magic.sty b/magic.sty
index 243925f8..b73dfe01 100644
--- a/magic.sty
+++ b/magic.sty
@@ -128,18 +128,6 @@
 }
 
 
-%%%
-\newcommand\spellArea{}
-\newcounter{spellArea}
-
-\newcommand\setArea{%
-  \setcounter{spellArea}{\value{spelllevel}}%
-  \multiply\value{spellArea} by \value{spelllevel}%
-  \renewcommand\spellArea{%
-    \arabic{spellArea}%
-  }%
-}
-
 %%%
 
 \newtoggle{fullSpells}
diff --git a/spells/Air2.tex b/spells/Air2.tex
index d955956a..072090eb 100644
--- a/spells/Air2.tex
+++ b/spells/Air2.tex
@@ -6,7 +6,7 @@
   {\roll{Strength}{Athletics}}% Resist with
   {targets lose \arabic{spelllevel} \glspl{ap} and get pushed back \arabic{spelllevel} minus Strength squares}% Description
   {
-    \spellArea\ targets within \spellRange\ receive a blast of wind, and lose \arabic{spelllevel}~\glspl{ap}.
+    \arabic{spellTargets} targets within \spellRange\ receive a blast of wind, and lose \arabic{spelllevel}~\glspl{ap}.
     The wind pushes targets back \arabic{spelllevel} steps, minus their Strength Bonus.
 
   Targets with their back to the wind lose only
diff --git a/spells/Air3.tex b/spells/Air3.tex
index bc5f8a3e..0d5f6b08 100644
--- a/spells/Air3.tex
+++ b/spells/Air3.tex
@@ -3,10 +3,10 @@
   {Wane}% Action
   {Air}% Spheres
   {wind speed}% Resist with
-  {Stinking cloud covers \spellArea, inflicting \arabic{spelllevel}~\glspl{fatigue} to anyone in the area breathing it in}% Description
+  {Stinking cloud covers \arabic{spellTargets}, inflicting \arabic{spelllevel}~\glspl{fatigue} to anyone in the area breathing it in}% Description
   {
     The air pollutes, growing dark and smoggy, in the exact shape of the caster's face with a maniacal grin.
-    The miasma covers \spellArea targets, and anyone breathing in the vapours suffers \arabic{spelllevel}~\glspl{fatigue}.
+    The miasma covers \arabic{spellTargets} targets, and anyone breathing in the vapours suffers \arabic{spelllevel}~\glspl{fatigue}.
   }
 
 
diff --git a/spells/AirFire4.tex b/spells/AirFire4.tex
index 2028e2dd..68126c2b 100644
--- a/spells/AirFire4.tex
+++ b/spells/AirFire4.tex
@@ -3,7 +3,7 @@
   {Wane}% Action
   {Fire, Air}% Spheres
   {\roll{Wits}{Vigilance}}% Resist with
-  {lanterns flare, burning \spellArea\ any nearby targets for \showDam\ Damage, then shadowy spirits latch onto their face, inflicting \arabic{spelllevel} \glspl{fatigue}}% Description
+  {lanterns flare, burning \arabic{spellTargets} any nearby targets for \showDam\ Damage, then shadowy spirits latch onto their face, inflicting \arabic{spelllevel} \glspl{fatigue}}% Description
   {
     As the caster calls to fire spirits, fires in the area flare up like dragons' breath, burning anyone nearby.
     Shadowy spirits, born of the foul air from the dead fires, cover the caster's enemies.
diff --git a/spells/Death2.tex b/spells/Death2.tex
index 28001eff..7c309c3d 100644
--- a/spells/Death2.tex
+++ b/spells/Death2.tex
@@ -14,9 +14,9 @@
   {Wax}% Action
   {Fate, Air}% Spheres
   {\roll{Strength}{Athletics}}% Resist with
-  {\spellArea\ targets lose \arabic{spelllevel} \glspl{fatigue}}% Description
+  {\arabic{spellTargets} targets lose \arabic{spelllevel} \glspl{fatigue}}% Description
   {
-    As the caster roars, a deathly feeling flows over \spellArea\ targets within \spellRange\ each take \arabic{spelllevel} \glspl{fatigue}.
+    As the caster roars, a deathly feeling flows over \arabic{spellTargets} targets within \spellRange\ each take \arabic{spelllevel} \glspl{fatigue}.
   }
 
 \spell{Corpse Stench}% Name
diff --git a/spells/Death4.tex b/spells/Death4.tex
index bf1ae734..403b4e2b 100644
--- a/spells/Death4.tex
+++ b/spells/Death4.tex
@@ -3,8 +3,8 @@
   {Wax}% Action
   {Fate, Air}% Spheres
   {\roll{Strength}{Athletics}}% Resist with
-  {\spellArea\ targets lose \arabic{spelllevel} \glspl{fatigue}, while wind removes \arabic{spelllevel} \glspl{ap}}% Description
+  {\arabic{spellTargets} targets lose \arabic{spelllevel} \glspl{fatigue}, while wind removes \arabic{spelllevel} \glspl{ap}}% Description
   {
-    As the caster screams, a viscious and deathly wind ravages \spellArea\ targets within \spellRange.
+    As the caster screams, a viscious and deathly wind ravages \arabic{spellTargets} targets within \spellRange.
     Each one takes \arabic{spelllevel} \glspl{fatigue}, and loses \arabic{spelllevel} \glspl{ap}.
   }
diff --git a/spells/Earth4.tex b/spells/Earth4.tex
index 55e7ce26..5e617276 100644
--- a/spells/Earth4.tex
+++ b/spells/Earth4.tex
@@ -6,7 +6,7 @@
   {during a snowstorm, the caster guides every snowflake to settle into a great ice-castle}% Description
   {
     The caster cries to every snowflake in a snowstorm, to settle and bind into ice.
-    Brick by brick, they form a castle of ice, \spellArea\ wide and long.
+    Brick by brick, they form a castle of ice, \arabic{spellTargets} wide and long.
 
     The castle only has shape, no doors, shutters, or anything more than halls and rooms.
     However, those halls always come covered in symbols, writing, or other elements from the caster's subconscious.
diff --git a/spells/Fate1.tex b/spells/Fate1.tex
index 794662f6..dc4cf20c 100644
--- a/spells/Fate1.tex
+++ b/spells/Fate1.tex
@@ -3,7 +3,7 @@
   {Wax}% Action
   {Fate}% Spheres
   {the target's Charisma}% Resist with
-  {\spellArea~target gains \showDam~\glspl{fp}}% Description
+  {\arabic{spellTargets}~target gains \showDam~\glspl{fp}}% Description
   {
     The mage blesses the target with high hopes for their future, bestowing \showDam~\glspl{fp} immediately.
   }
diff --git a/spells/Fate2.tex b/spells/Fate2.tex
index 04d63b16..d51eb2ee 100644
--- a/spells/Fate2.tex
+++ b/spells/Fate2.tex
@@ -3,7 +3,7 @@
   {Wax}% Action
   {Fate}% Spheres
   {target's Charisma}% Resist with
-  {\spellArea{} targets gain \arabic{spelllevel} \glspl{fp}}% Description
+  {\arabic{spellTargets} targets gain \arabic{spelllevel} \glspl{fp}}% Description
   {
     The mage blesses the targets with high hopes for their future, bestowing \showDam~\glspl{fp} immediately.
   }
@@ -13,7 +13,7 @@
   {Wane}% Action
   {Fate}% Spheres
   {\roll{Charisma}{Tactics}}% Resist with
-  {\spellArea\ targets lose \showDam~\glspl{fp}}% Description
+  {\arabic{spellTargets} targets lose \showDam~\glspl{fp}}% Description
   {
     The caster mentions the worst possible future for the targets -- the most unpleasant thing which seems reasonably likely.
     They then loses \showDam~\glspl{fp}.
diff --git a/spells/Fate3.tex b/spells/Fate3.tex
index f7065c57..8511f024 100644
--- a/spells/Fate3.tex
+++ b/spells/Fate3.tex
@@ -3,7 +3,7 @@
   {Wane}% Action
   {Fate}% Spheres
   {Charisma + target Skill}% Resist with
-  {\spellArea{} targets gain a -1 penalty to the next \arabic{spelllevel} rolls which use the target spell.}% Description
+  {\arabic{spellTargets} targets gain a -1 penalty to the next \arabic{spelllevel} rolls which use the target spell.}% Description
   {The caster cries a weirdly-specific doom, like `may your feet grow fungus', or `I hope your spells come out backwards', and the next \arabic{spelllevel} times the target uses that Skill, they receive a -1 penalty.
 
   If used during combat, the curse can cancel an attack if it targets the Skill used to attack the caster.
diff --git a/spells/Fate4.tex b/spells/Fate4.tex
index 714a236a..caba162b 100644
--- a/spells/Fate4.tex
+++ b/spells/Fate4.tex
@@ -5,7 +5,7 @@
   {ambient noise}% Resist with
   {targets receive \showDam~\glspl{fp}}% Description
   {
-    The caster extends their best wishes to a crowd, and anyone \spellRange\ away but still listening gains \showDam~\glspl{fp} (or at least up to \spellArea\ people).
+    The caster extends their best wishes to a crowd, and anyone \spellRange\ away but still listening gains \showDam~\glspl{fp} (or at least up to \arabic{spellTargets} people).
     Noisier crowds can present a challenge, and raise the \gls{tn} significantly.
   }
 
diff --git a/spells/Fire2.tex b/spells/Fire2.tex
index 8c894036..3f13ee65 100644
--- a/spells/Fire2.tex
+++ b/spells/Fire2.tex
@@ -26,8 +26,8 @@
   {Wane}% Action
   {Fire}% Spheres
   {size of the flame}% Resist with
-  {\spellArea\ fires go out}% Description
+  {\arabic{spellTargets} fires go out}% Description
   {
-    \spellArea\ fires extinguish, becoming nothing but a wiff of smoke.
+    \arabic{spellTargets} fires extinguish, becoming nothing but a wiff of smoke.
     Candles are \tn[6], torches \tn[7], hearths \tn[8], and bonfires demand \tn[9] or more.
   }
diff --git a/spells/Fire3.tex b/spells/Fire3.tex
index 1a0421a8..6b54510d 100644
--- a/spells/Fire3.tex
+++ b/spells/Fire3.tex
@@ -3,10 +3,10 @@
   {Wax}% Action
   {Fire}% Spheres
   {\roll{Speed}{Athletics}}% Resist with
-  {up to \spellArea\ fires in the area take the form of a raging, red, bull, dealing \showDam\ Damage to anyone near them}% Description
+  {up to \arabic{spellTargets} fires in the area take the form of a raging, red, bull, dealing \showDam\ Damage to anyone near them}% Description
   {
     Fires all around flare up, and take on the form of a fiery bull.
-    The spell affects \spellArea\ steps in total, and this may represent a series of furnaces in a busy blacksmith's which vomit fires out to form a gigantic bull, or myriad candles during a guild ceremony, which create a stampede of regular-sized bulls.
+    The spell affects \arabic{spellTargets} steps in total, and this may represent a series of furnaces in a busy blacksmith's which vomit fires out to form a gigantic bull, or myriad candles during a guild ceremony, which create a stampede of regular-sized bulls.
 
   Anyone `trampled' by the flames receives \showDam\ Damage.
   After this, the flames recede to their regular size, but with much less fuel than they started with.
diff --git a/spells/Fire4.tex b/spells/Fire4.tex
index 320b7531..16d77fa6 100644
--- a/spells/Fire4.tex
+++ b/spells/Fire4.tex
@@ -3,7 +3,7 @@
   {Wax}% Action
   {Fire}% Spheres
   {\roll{Wits}{Vigilance}}% Resist with
-  {up to \spellArea\ fires, \spellRange\ away, explode in the form of dancing creatures, dealing \showDam\ Damage to anyone nearby}% Description
+  {up to \arabic{spellTargets} fires, \spellRange\ away, explode in the form of dancing creatures, dealing \showDam\ Damage to anyone nearby}% Description
   {
     The caster sings the Festival of Fire song -- an ancient elvish incantation about not being invited to a gathering.
     All fires around \spellRange\ transform into dancing humanoids, spiralling around each other fast enough to tear themselves apart.
diff --git a/spells/Force2.tex b/spells/Force2.tex
index db7405ea..8cf4e2ba 100644
--- a/spells/Force2.tex
+++ b/spells/Force2.tex
@@ -10,7 +10,7 @@
 
     These portals degrade over time, since even the wind corrodes the delicate edges.
 
-    Creatures with a \gls{weight} of up to \spellArea\ can fit through the door, but any over that will brush against the side of the delicate edges of the portal, destroying it.
+    Creatures with a \gls{weight} of up to \arabic{spellTargets} can fit through the door, but any over that will brush against the side of the delicate edges of the portal, destroying it.
     Anyone with a \gls{weight} 1 point over the portal's maximum can attempt to rush through it with a \roll{Speed}{Athletics} check.
     Success means the creature has gone through before the portal closes, failure will shunt them back with an explosive `pop', inflicting \arabic{spelllevel} \glspl{fatigue}.
   }
diff --git a/spells/Life3.tex b/spells/Life3.tex
index e5886f81..124b1174 100644
--- a/spells/Life3.tex
+++ b/spells/Life3.tex
@@ -5,7 +5,7 @@
   {current \glspl{hp}}% Resist with
   {the targets' Strength or Speed becomes half current score, plus \arabic{spelllevel}. The target develops a super-appetatite, receiving double the usual \glspl{fatigue}}% Description
   {
-    All \spellArea\ targets begin to convulse as their bodies flood with super-charged magic.
+    All \arabic{spellTargets} targets begin to convulse as their bodies flood with super-charged magic.
     They either grow large (incrasing their Strength, and with it, \glspl{hp}), or become fast.
 
     The unnatural stress placed on the body makes the targets grow tired, fast.
diff --git a/spells/Life4.tex b/spells/Life4.tex
index 0bc4032b..f2aa38ae 100644
--- a/spells/Life4.tex
+++ b/spells/Life4.tex
@@ -3,13 +3,13 @@
   {Warp}% Action
   {Earth,Water}% Spheres
   {current \glspl{hp}}% Resist with
-  {\spellArea\ people or plants cool so much that they freeze nearby water}% Description
+  {\arabic{spellTargets} people or plants cool so much that they freeze nearby water}% Description
   {
-    All \spellArea\ targets start feeling chilly, then freezing, and eventually settle into their new `normal'.
+    All \arabic{spellTargets} targets start feeling chilly, then freezing, and eventually settle into their new `normal'.
     They feel comfortably cold at all times, and even freeze nearby water.
     They cannot drink, but can still nourish themselves by eating ice.
 
-    A total of \spellArea\ barrels' worth of liquid in the vicinity freezes over (meaning one per target).
+    A total of \arabic{spellTargets} barrels' worth of liquid in the vicinity freezes over (meaning one per target).
     The spell can dramatically affect rivers, and any unfortunate taverns nearby.
     Rain presents even more serious problems to everyone around, including those afflicted by the spell.
 
diff --git a/spells/Light3.tex b/spells/Light3.tex
index 118a9f12..e2ad640a 100644
--- a/spells/Light3.tex
+++ b/spells/Light3.tex
@@ -3,9 +3,9 @@
   {Wane}% Action
   {detailed, duplicated}% Enhancements
   {\roll{Wits}{Vigilance}}% Resist with
-  {\spellArea\ shadows form a silhouette}% Description
+  {\arabic{spellTargets} shadows form a silhouette}% Description
   {
-    Shadows covering \spellArea\ steps animate and stand, then form any shape the caster can clearly imagine.
+    Shadows covering \arabic{spellTargets} steps animate and stand, then form any shape the caster can clearly imagine.
 
     \setcounter{track}{\value{spelllevel}}
     \addtocounter{track}{7}
diff --git a/spells/Mind2.tex b/spells/Mind2.tex
index 2f61d2e6..0ede60ce 100644
--- a/spells/Mind2.tex
+++ b/spells/Mind2.tex
@@ -3,12 +3,12 @@
   {Wane}% Action
   {duplicated}% Enhancements
   {\roll{Wits}{Academics}}% Resist with
-  {\spellArea\ targets suffer -\arabic{spelllevel}~\glspl{ap}}% Description
+  {\arabic{spellTargets} targets suffer -\arabic{spelllevel}~\glspl{ap}}% Description
   {
-    \spellArea\ targets within \spellRange\ become confused about what they're doing, and suffer a minus \arabic{spelllevel} penalty to all actions based on Mental Attributes.
+    \arabic{spellTargets} targets within \spellRange\ become confused about what they're doing, and suffer a minus \arabic{spelllevel} penalty to all actions based on Mental Attributes.
     Any target in combat loses the same number of \glspl{ap} each round.
 
-    All valid targets in range feel the effects, so if the spell can only target one enemy, then it will target anyone else until it has affected \spellArea\ targets.
+    All valid targets in range feel the effects, so if the spell can only target one enemy, then it will target anyone else until it has affected \arabic{spellTargets} targets.
     The spell lasts until the character gains \pgls{xp} for following their Code.
   }
 
diff --git a/spells/Mind3.tex b/spells/Mind3.tex
index db090a10..ecd44a11 100644
--- a/spells/Mind3.tex
+++ b/spells/Mind3.tex
@@ -3,13 +3,13 @@
   {Wane}% Action
   {distant, duplicated}% Enhancements
   {\roll{Wits}{Academics}}% Resist with
-  {\spellArea\ targets \spellRange\ away suffer -\arabic{spelllevel}~\glspl{ap}}% Description
+  {\arabic{spellTargets} targets \spellRange\ away suffer -\arabic{spelllevel}~\glspl{ap}}% Description
   {
     The caster waves to people in the distance and calls out a confusing greeting.
     It makes no sense, and confusion begins to take hold.
-    \spellArea\ targets within \spellRange\ become disoriented, and suffer a minus \arabic{spelllevel} penalty to all actions based on Mental Attributes.
+    \arabic{spellTargets} targets within \spellRange\ become disoriented, and suffer a minus \arabic{spelllevel} penalty to all actions based on Mental Attributes.
     Any target in combat loses the same number of \glspl{ap} each round.
 
-    All valid targets in range feel the effects, so if the spell can only target one enemy, then it will target anyone else until it has affected \spellArea\ targets.
+    All valid targets in range feel the effects, so if the spell can only target one enemy, then it will target anyone else until it has affected \arabic{spellTargets} targets.
     The spell lasts until the character gains \pgls{xp} for following their Code.
   }
diff --git a/spells/Water2.tex b/spells/Water2.tex
index 65abd6b2..f7a7ce25 100644
--- a/spells/Water2.tex
+++ b/spells/Water2.tex
@@ -3,9 +3,9 @@
   {Warp}% Action
   {Water}% Spheres
   {water's speed}% Resist with
-  {\spellArea\ barrels' worth of water become acidic (2 Damage per round contact)}% Description
+  {\arabic{spellTargets} barrels' worth of water become acidic (2 Damage per round contact)}% Description
   {
-    Up to \spellArea\ barrels' worth of water become acidic.
+    Up to \arabic{spellTargets} barrels' worth of water become acidic.
     Anyone splashed with the liquid receives \dmg{spelllevel} Damage. 
     Armour or clothing of any type can remove an amount of Damage equal to its Covering rating, but if the Damage equals the armour's \gls{dr} then it degrades and begins to fall apart within a few rounds as leather straps and string degrade.
 
diff --git a/spells/Water3.tex b/spells/Water3.tex
index 6cd53b60..d2351aed 100644
--- a/spells/Water3.tex
+++ b/spells/Water3.tex
@@ -4,7 +4,7 @@
   {Wane}% Action
   {Water}% Spheres
   {low temperature}% Resist with
-  {\spellArea\ \arabic{spellArea} barrels' worth of water evaporate, and turn into ghastly apparitions with distorted features.  Ranged attacks take a -\arabic{spelllevel} penalty.}% Description
+  {\arabic{spellTargets} \arabic{spellArea} barrels' worth of water evaporate, and turn into ghastly apparitions with distorted features.  Ranged attacks take a -\arabic{spelllevel} penalty.}% Description
   {
     The caster banishes the water with a `begone', and it evaporates.
     The mist forms ghostly aparitions which impede vision.
diff --git a/spells/airFire3.tex b/spells/airFire3.tex
index 015da180..34e6f0a0 100644
--- a/spells/airFire3.tex
+++ b/spells/airFire3.tex
@@ -3,8 +3,8 @@
   {Wax}% Action
   {divergent, duplicated}% Enhancements
   {the size of the fire}% Resist with
-  {A fire explodes over \spellArea\ targets who lose \arabic{spelllevel}~\glspl{ap} and take \arabic{spelllevel} Damage}% Description
+  {A fire explodes over \arabic{spellTargets} targets who lose \arabic{spelllevel}~\glspl{ap} and take \arabic{spelllevel} Damage}% Description
   {
-    The caster encourages a fire to burn to explosion, knocking back the nearest \spellArea\ targets.
+    The caster encourages a fire to burn to explosion, knocking back the nearest \arabic{spellTargets} targets.
     Each one loses \arabic{spelllevel}~\glspl{ap} and takes \dmg{spelllevel}~Damage.
   }
diff --git a/spells/airFire4.tex b/spells/airFire4.tex
index 235834bf..d3dbeaf7 100644
--- a/spells/airFire4.tex
+++ b/spells/airFire4.tex
@@ -3,11 +3,11 @@
   {Wax}% Action
   {detailed, divergent, duplicated}% Enhancements
   {the storm's ferocity}% Resist with
-  {\spellArea\ targets lose \arabic{spelllevel} \glspl{ap} while lightning hits them for \arabic{spelllevel} Damage}% Description
+  {\arabic{spellTargets} targets lose \arabic{spelllevel} \glspl{ap} while lightning hits them for \arabic{spelllevel} Damage}% Description
   {
     During any \gls{interval} where lightning flashes, the caster can seize the ambient fire in the air, and channel it into a powerful blast of lightning and wind.
 
-    The resulting boom inflicts \dmg{spelllevel} Damage on \spellArea\ targets, and reduce their \glspl{ap} by \arabic{spelllevel}.
+    The resulting boom inflicts \dmg{spelllevel} Damage on \arabic{spellTargets} targets, and reduce their \glspl{ap} by \arabic{spelllevel}.
     Armour does nothing to shield the targets -- the lightning finds a way through.
 
     Casters should ensure they have enough targets before starting this spell, or it will target them and their companions.
diff --git a/spells/fateAir4.tex b/spells/fateAir4.tex
index 2056e204..7356b971 100644
--- a/spells/fateAir4.tex
+++ b/spells/fateAir4.tex
@@ -3,10 +3,10 @@
   {Wane}% Action
   {duplicated,detailed,divergent}% Enhancements
   {\roll{Charisma}{Vigilance}}% Resist with
-  {A stinking cloud covers \spellArea, inflicting \arabic{spelllevel}~\glspl{fatigue} to anyone in the area breathing it in, and removing \showDam~\glspl{fp}}% Description
+  {A stinking cloud covers \arabic{spellTargets}, inflicting \arabic{spelllevel}~\glspl{fatigue} to anyone in the area breathing it in, and removing \showDam~\glspl{fp}}% Description
   {
     The caster simply laughs like a spoilt child done something awful.
-    A fetid mist in the form of Sylf, mother of monsters, envelops \spellArea\ targets.
+    A fetid mist in the form of Sylf, mother of monsters, envelops \arabic{spellTargets} targets.
     They immediately lose \showDam~\glspl{fp}, and anyone breathing the mist in gains \arabic{spelllevel}~\glspl{fatigue}.
   }
 
diff --git a/test.tex b/test.tex
index 179fc3a3..93a66f75 100644
--- a/test.tex
+++ b/test.tex
@@ -165,13 +165,13 @@ This section is non-verbose, so only basic stats are shown.
 
 \gnollshaman
 
-\showStdSpells{Fire1}
+\showStdSpells
 
 \gnollshaman
 
-\showStdSpells{Fate1}
+\showStdSpells
 
-\showStdSpells{Fate2}
+\showStdSpells
 
 \end{multicols}
 
@@ -568,9 +568,6 @@ When using a bestiary chapter, the stats appear as dice rolls, rather than fixed
 
 \Repeat{2}{\tests}
 
-%\foreach \s in {Fire,Air,Water,Fate,Earth}%
-%  {\foreach \n in {1,...4}%
-%    {\input{spells/\s\n.tex}}
-%  }
+
 
 \end{document}
-- 
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