diff --git a/magic.sty b/magic.sty
index 243925f8db4f227a26511269805aa460647b6bf8..b73dfe015cd77116f14dde2e4cf6110401e89380 100644
--- a/magic.sty
+++ b/magic.sty
@@ -128,18 +128,6 @@
 }
 
 
-%%%
-\newcommand\spellArea{}
-\newcounter{spellArea}
-
-\newcommand\setArea{%
-  \setcounter{spellArea}{\value{spelllevel}}%
-  \multiply\value{spellArea} by \value{spelllevel}%
-  \renewcommand\spellArea{%
-    \arabic{spellArea}%
-  }%
-}
-
 %%%
 
 \newtoggle{fullSpells}
diff --git a/spells/Air2.tex b/spells/Air2.tex
index d955956a428deacb27c2cd8dab708701147c4dc9..072090eb9a331c075bc2416711500bdd76044177 100644
--- a/spells/Air2.tex
+++ b/spells/Air2.tex
@@ -6,7 +6,7 @@
   {\roll{Strength}{Athletics}}% Resist with
   {targets lose \arabic{spelllevel} \glspl{ap} and get pushed back \arabic{spelllevel} minus Strength squares}% Description
   {
-    \spellArea\ targets within \spellRange\ receive a blast of wind, and lose \arabic{spelllevel}~\glspl{ap}.
+    \arabic{spellTargets} targets within \spellRange\ receive a blast of wind, and lose \arabic{spelllevel}~\glspl{ap}.
     The wind pushes targets back \arabic{spelllevel} steps, minus their Strength Bonus.
 
   Targets with their back to the wind lose only
diff --git a/spells/Air3.tex b/spells/Air3.tex
index bc5f8a3e34f25ebbb26539b671f285583a20539a..0d5f6b0874d049f9b089df29028fd2d841cbea9d 100644
--- a/spells/Air3.tex
+++ b/spells/Air3.tex
@@ -3,10 +3,10 @@
   {Wane}% Action
   {Air}% Spheres
   {wind speed}% Resist with
-  {Stinking cloud covers \spellArea, inflicting \arabic{spelllevel}~\glspl{fatigue} to anyone in the area breathing it in}% Description
+  {Stinking cloud covers \arabic{spellTargets}, inflicting \arabic{spelllevel}~\glspl{fatigue} to anyone in the area breathing it in}% Description
   {
     The air pollutes, growing dark and smoggy, in the exact shape of the caster's face with a maniacal grin.
-    The miasma covers \spellArea targets, and anyone breathing in the vapours suffers \arabic{spelllevel}~\glspl{fatigue}.
+    The miasma covers \arabic{spellTargets} targets, and anyone breathing in the vapours suffers \arabic{spelllevel}~\glspl{fatigue}.
   }
 
 
diff --git a/spells/AirFire4.tex b/spells/AirFire4.tex
index 2028e2dd511c19ec7547b7a5cdb8526443dfa18f..68126c2b431894ec84571c496d5a41238ed2c550 100644
--- a/spells/AirFire4.tex
+++ b/spells/AirFire4.tex
@@ -3,7 +3,7 @@
   {Wane}% Action
   {Fire, Air}% Spheres
   {\roll{Wits}{Vigilance}}% Resist with
-  {lanterns flare, burning \spellArea\ any nearby targets for \showDam\ Damage, then shadowy spirits latch onto their face, inflicting \arabic{spelllevel} \glspl{fatigue}}% Description
+  {lanterns flare, burning \arabic{spellTargets} any nearby targets for \showDam\ Damage, then shadowy spirits latch onto their face, inflicting \arabic{spelllevel} \glspl{fatigue}}% Description
   {
     As the caster calls to fire spirits, fires in the area flare up like dragons' breath, burning anyone nearby.
     Shadowy spirits, born of the foul air from the dead fires, cover the caster's enemies.
diff --git a/spells/Death2.tex b/spells/Death2.tex
index 28001eff03911a2b9bebbf7e55cf139084988270..7c309c3dd34a988b8deb604a3729eb230d41c574 100644
--- a/spells/Death2.tex
+++ b/spells/Death2.tex
@@ -14,9 +14,9 @@
   {Wax}% Action
   {Fate, Air}% Spheres
   {\roll{Strength}{Athletics}}% Resist with
-  {\spellArea\ targets lose \arabic{spelllevel} \glspl{fatigue}}% Description
+  {\arabic{spellTargets} targets lose \arabic{spelllevel} \glspl{fatigue}}% Description
   {
-    As the caster roars, a deathly feeling flows over \spellArea\ targets within \spellRange\ each take \arabic{spelllevel} \glspl{fatigue}.
+    As the caster roars, a deathly feeling flows over \arabic{spellTargets} targets within \spellRange\ each take \arabic{spelllevel} \glspl{fatigue}.
   }
 
 \spell{Corpse Stench}% Name
diff --git a/spells/Death4.tex b/spells/Death4.tex
index bf1ae734c310cca73cfe5477c80c9effbec8a396..403b4e2bf24848568d49faaeb550dc33276641d0 100644
--- a/spells/Death4.tex
+++ b/spells/Death4.tex
@@ -3,8 +3,8 @@
   {Wax}% Action
   {Fate, Air}% Spheres
   {\roll{Strength}{Athletics}}% Resist with
-  {\spellArea\ targets lose \arabic{spelllevel} \glspl{fatigue}, while wind removes \arabic{spelllevel} \glspl{ap}}% Description
+  {\arabic{spellTargets} targets lose \arabic{spelllevel} \glspl{fatigue}, while wind removes \arabic{spelllevel} \glspl{ap}}% Description
   {
-    As the caster screams, a viscious and deathly wind ravages \spellArea\ targets within \spellRange.
+    As the caster screams, a viscious and deathly wind ravages \arabic{spellTargets} targets within \spellRange.
     Each one takes \arabic{spelllevel} \glspl{fatigue}, and loses \arabic{spelllevel} \glspl{ap}.
   }
diff --git a/spells/Earth4.tex b/spells/Earth4.tex
index 55e7ce2608ad2be88f80079dfa62f93799630d1b..5e61727678bdb9ffdd2ce9d5a5ac4d1faf08e9ec 100644
--- a/spells/Earth4.tex
+++ b/spells/Earth4.tex
@@ -6,7 +6,7 @@
   {during a snowstorm, the caster guides every snowflake to settle into a great ice-castle}% Description
   {
     The caster cries to every snowflake in a snowstorm, to settle and bind into ice.
-    Brick by brick, they form a castle of ice, \spellArea\ wide and long.
+    Brick by brick, they form a castle of ice, \arabic{spellTargets} wide and long.
 
     The castle only has shape, no doors, shutters, or anything more than halls and rooms.
     However, those halls always come covered in symbols, writing, or other elements from the caster's subconscious.
diff --git a/spells/Fate1.tex b/spells/Fate1.tex
index 794662f61d67de51f64ca3fcd18576e8d9254ae2..dc4cf20c1db06d2f7c046c3fa4929fe74d492236 100644
--- a/spells/Fate1.tex
+++ b/spells/Fate1.tex
@@ -3,7 +3,7 @@
   {Wax}% Action
   {Fate}% Spheres
   {the target's Charisma}% Resist with
-  {\spellArea~target gains \showDam~\glspl{fp}}% Description
+  {\arabic{spellTargets}~target gains \showDam~\glspl{fp}}% Description
   {
     The mage blesses the target with high hopes for their future, bestowing \showDam~\glspl{fp} immediately.
   }
diff --git a/spells/Fate2.tex b/spells/Fate2.tex
index 04d63b166d0aad7a1c0d58e782192807ba45edfa..d51eb2ee7bda02183a541abea0a7d0f7317c3873 100644
--- a/spells/Fate2.tex
+++ b/spells/Fate2.tex
@@ -3,7 +3,7 @@
   {Wax}% Action
   {Fate}% Spheres
   {target's Charisma}% Resist with
-  {\spellArea{} targets gain \arabic{spelllevel} \glspl{fp}}% Description
+  {\arabic{spellTargets} targets gain \arabic{spelllevel} \glspl{fp}}% Description
   {
     The mage blesses the targets with high hopes for their future, bestowing \showDam~\glspl{fp} immediately.
   }
@@ -13,7 +13,7 @@
   {Wane}% Action
   {Fate}% Spheres
   {\roll{Charisma}{Tactics}}% Resist with
-  {\spellArea\ targets lose \showDam~\glspl{fp}}% Description
+  {\arabic{spellTargets} targets lose \showDam~\glspl{fp}}% Description
   {
     The caster mentions the worst possible future for the targets -- the most unpleasant thing which seems reasonably likely.
     They then loses \showDam~\glspl{fp}.
diff --git a/spells/Fate3.tex b/spells/Fate3.tex
index f7065c570d367f2b6ec3bf7110f06b434851d36b..8511f024213f6ac94c63a78aa347d77d3714e2b2 100644
--- a/spells/Fate3.tex
+++ b/spells/Fate3.tex
@@ -3,7 +3,7 @@
   {Wane}% Action
   {Fate}% Spheres
   {Charisma + target Skill}% Resist with
-  {\spellArea{} targets gain a -1 penalty to the next \arabic{spelllevel} rolls which use the target spell.}% Description
+  {\arabic{spellTargets} targets gain a -1 penalty to the next \arabic{spelllevel} rolls which use the target spell.}% Description
   {The caster cries a weirdly-specific doom, like `may your feet grow fungus', or `I hope your spells come out backwards', and the next \arabic{spelllevel} times the target uses that Skill, they receive a -1 penalty.
 
   If used during combat, the curse can cancel an attack if it targets the Skill used to attack the caster.
diff --git a/spells/Fate4.tex b/spells/Fate4.tex
index 714a236a6c8922e660a54eb7c9c21c1d0b6ecb59..caba162b89d87d28f39cc955890d32417b84e20c 100644
--- a/spells/Fate4.tex
+++ b/spells/Fate4.tex
@@ -5,7 +5,7 @@
   {ambient noise}% Resist with
   {targets receive \showDam~\glspl{fp}}% Description
   {
-    The caster extends their best wishes to a crowd, and anyone \spellRange\ away but still listening gains \showDam~\glspl{fp} (or at least up to \spellArea\ people).
+    The caster extends their best wishes to a crowd, and anyone \spellRange\ away but still listening gains \showDam~\glspl{fp} (or at least up to \arabic{spellTargets} people).
     Noisier crowds can present a challenge, and raise the \gls{tn} significantly.
   }
 
diff --git a/spells/Fire2.tex b/spells/Fire2.tex
index 8c894036d75299034de653bd7c6ca6e645407149..3f13ee65a8583c673f3c2465af8d1e649d331d5d 100644
--- a/spells/Fire2.tex
+++ b/spells/Fire2.tex
@@ -26,8 +26,8 @@
   {Wane}% Action
   {Fire}% Spheres
   {size of the flame}% Resist with
-  {\spellArea\ fires go out}% Description
+  {\arabic{spellTargets} fires go out}% Description
   {
-    \spellArea\ fires extinguish, becoming nothing but a wiff of smoke.
+    \arabic{spellTargets} fires extinguish, becoming nothing but a wiff of smoke.
     Candles are \tn[6], torches \tn[7], hearths \tn[8], and bonfires demand \tn[9] or more.
   }
diff --git a/spells/Fire3.tex b/spells/Fire3.tex
index 1a0421a8fb7648e7973066df1425f6ff0732b424..6b54510d0c606e5ba1bc3ce621a2b9a0bc1996a6 100644
--- a/spells/Fire3.tex
+++ b/spells/Fire3.tex
@@ -3,10 +3,10 @@
   {Wax}% Action
   {Fire}% Spheres
   {\roll{Speed}{Athletics}}% Resist with
-  {up to \spellArea\ fires in the area take the form of a raging, red, bull, dealing \showDam\ Damage to anyone near them}% Description
+  {up to \arabic{spellTargets} fires in the area take the form of a raging, red, bull, dealing \showDam\ Damage to anyone near them}% Description
   {
     Fires all around flare up, and take on the form of a fiery bull.
-    The spell affects \spellArea\ steps in total, and this may represent a series of furnaces in a busy blacksmith's which vomit fires out to form a gigantic bull, or myriad candles during a guild ceremony, which create a stampede of regular-sized bulls.
+    The spell affects \arabic{spellTargets} steps in total, and this may represent a series of furnaces in a busy blacksmith's which vomit fires out to form a gigantic bull, or myriad candles during a guild ceremony, which create a stampede of regular-sized bulls.
 
   Anyone `trampled' by the flames receives \showDam\ Damage.
   After this, the flames recede to their regular size, but with much less fuel than they started with.
diff --git a/spells/Fire4.tex b/spells/Fire4.tex
index 320b7531b1bd6498cbdd9e1c8705e36c1910ba70..16d77fa6bc08ddcc42a9416d201e73295157f3b8 100644
--- a/spells/Fire4.tex
+++ b/spells/Fire4.tex
@@ -3,7 +3,7 @@
   {Wax}% Action
   {Fire}% Spheres
   {\roll{Wits}{Vigilance}}% Resist with
-  {up to \spellArea\ fires, \spellRange\ away, explode in the form of dancing creatures, dealing \showDam\ Damage to anyone nearby}% Description
+  {up to \arabic{spellTargets} fires, \spellRange\ away, explode in the form of dancing creatures, dealing \showDam\ Damage to anyone nearby}% Description
   {
     The caster sings the Festival of Fire song -- an ancient elvish incantation about not being invited to a gathering.
     All fires around \spellRange\ transform into dancing humanoids, spiralling around each other fast enough to tear themselves apart.
diff --git a/spells/Force2.tex b/spells/Force2.tex
index db7405ea6c0d52c13bfc03663d44b2557fe5009a..8cf4e2bae5a0ed65a6e6ad4992d3bee739fba381 100644
--- a/spells/Force2.tex
+++ b/spells/Force2.tex
@@ -10,7 +10,7 @@
 
     These portals degrade over time, since even the wind corrodes the delicate edges.
 
-    Creatures with a \gls{weight} of up to \spellArea\ can fit through the door, but any over that will brush against the side of the delicate edges of the portal, destroying it.
+    Creatures with a \gls{weight} of up to \arabic{spellTargets} can fit through the door, but any over that will brush against the side of the delicate edges of the portal, destroying it.
     Anyone with a \gls{weight} 1 point over the portal's maximum can attempt to rush through it with a \roll{Speed}{Athletics} check.
     Success means the creature has gone through before the portal closes, failure will shunt them back with an explosive `pop', inflicting \arabic{spelllevel} \glspl{fatigue}.
   }
diff --git a/spells/Life3.tex b/spells/Life3.tex
index e5886f81938542a9a0fa093dd581c3879e88df7c..124b1174cba4ee0404cb37584cbea9b390031d3e 100644
--- a/spells/Life3.tex
+++ b/spells/Life3.tex
@@ -5,7 +5,7 @@
   {current \glspl{hp}}% Resist with
   {the targets' Strength or Speed becomes half current score, plus \arabic{spelllevel}. The target develops a super-appetatite, receiving double the usual \glspl{fatigue}}% Description
   {
-    All \spellArea\ targets begin to convulse as their bodies flood with super-charged magic.
+    All \arabic{spellTargets} targets begin to convulse as their bodies flood with super-charged magic.
     They either grow large (incrasing their Strength, and with it, \glspl{hp}), or become fast.
 
     The unnatural stress placed on the body makes the targets grow tired, fast.
diff --git a/spells/Life4.tex b/spells/Life4.tex
index 0bc4032b7d06ffc5e5287113d6a991270cb56b97..f2aa38ae665732d050f35e1c66d5a14509c759b9 100644
--- a/spells/Life4.tex
+++ b/spells/Life4.tex
@@ -3,13 +3,13 @@
   {Warp}% Action
   {Earth,Water}% Spheres
   {current \glspl{hp}}% Resist with
-  {\spellArea\ people or plants cool so much that they freeze nearby water}% Description
+  {\arabic{spellTargets} people or plants cool so much that they freeze nearby water}% Description
   {
-    All \spellArea\ targets start feeling chilly, then freezing, and eventually settle into their new `normal'.
+    All \arabic{spellTargets} targets start feeling chilly, then freezing, and eventually settle into their new `normal'.
     They feel comfortably cold at all times, and even freeze nearby water.
     They cannot drink, but can still nourish themselves by eating ice.
 
-    A total of \spellArea\ barrels' worth of liquid in the vicinity freezes over (meaning one per target).
+    A total of \arabic{spellTargets} barrels' worth of liquid in the vicinity freezes over (meaning one per target).
     The spell can dramatically affect rivers, and any unfortunate taverns nearby.
     Rain presents even more serious problems to everyone around, including those afflicted by the spell.
 
diff --git a/spells/Light3.tex b/spells/Light3.tex
index 118a9f124399edbc79be9dea460fa7d2e37ba90e..e2ad640aaab61def72bb2011ff4e7a061cf7b0e7 100644
--- a/spells/Light3.tex
+++ b/spells/Light3.tex
@@ -3,9 +3,9 @@
   {Wane}% Action
   {detailed, duplicated}% Enhancements
   {\roll{Wits}{Vigilance}}% Resist with
-  {\spellArea\ shadows form a silhouette}% Description
+  {\arabic{spellTargets} shadows form a silhouette}% Description
   {
-    Shadows covering \spellArea\ steps animate and stand, then form any shape the caster can clearly imagine.
+    Shadows covering \arabic{spellTargets} steps animate and stand, then form any shape the caster can clearly imagine.
 
     \setcounter{track}{\value{spelllevel}}
     \addtocounter{track}{7}
diff --git a/spells/Mind2.tex b/spells/Mind2.tex
index 2f61d2e65c61d39591ae83d51f77b8a2f3d73897..0ede60cece598816b8d0f3cb3fc48527248535c8 100644
--- a/spells/Mind2.tex
+++ b/spells/Mind2.tex
@@ -3,12 +3,12 @@
   {Wane}% Action
   {duplicated}% Enhancements
   {\roll{Wits}{Academics}}% Resist with
-  {\spellArea\ targets suffer -\arabic{spelllevel}~\glspl{ap}}% Description
+  {\arabic{spellTargets} targets suffer -\arabic{spelllevel}~\glspl{ap}}% Description
   {
-    \spellArea\ targets within \spellRange\ become confused about what they're doing, and suffer a minus \arabic{spelllevel} penalty to all actions based on Mental Attributes.
+    \arabic{spellTargets} targets within \spellRange\ become confused about what they're doing, and suffer a minus \arabic{spelllevel} penalty to all actions based on Mental Attributes.
     Any target in combat loses the same number of \glspl{ap} each round.
 
-    All valid targets in range feel the effects, so if the spell can only target one enemy, then it will target anyone else until it has affected \spellArea\ targets.
+    All valid targets in range feel the effects, so if the spell can only target one enemy, then it will target anyone else until it has affected \arabic{spellTargets} targets.
     The spell lasts until the character gains \pgls{xp} for following their Code.
   }
 
diff --git a/spells/Mind3.tex b/spells/Mind3.tex
index db090a10c13a0ce1e43baae05d2e5ffe8a791a19..ecd44a113d969f6854e87ad0beeb3cee75220b78 100644
--- a/spells/Mind3.tex
+++ b/spells/Mind3.tex
@@ -3,13 +3,13 @@
   {Wane}% Action
   {distant, duplicated}% Enhancements
   {\roll{Wits}{Academics}}% Resist with
-  {\spellArea\ targets \spellRange\ away suffer -\arabic{spelllevel}~\glspl{ap}}% Description
+  {\arabic{spellTargets} targets \spellRange\ away suffer -\arabic{spelllevel}~\glspl{ap}}% Description
   {
     The caster waves to people in the distance and calls out a confusing greeting.
     It makes no sense, and confusion begins to take hold.
-    \spellArea\ targets within \spellRange\ become disoriented, and suffer a minus \arabic{spelllevel} penalty to all actions based on Mental Attributes.
+    \arabic{spellTargets} targets within \spellRange\ become disoriented, and suffer a minus \arabic{spelllevel} penalty to all actions based on Mental Attributes.
     Any target in combat loses the same number of \glspl{ap} each round.
 
-    All valid targets in range feel the effects, so if the spell can only target one enemy, then it will target anyone else until it has affected \spellArea\ targets.
+    All valid targets in range feel the effects, so if the spell can only target one enemy, then it will target anyone else until it has affected \arabic{spellTargets} targets.
     The spell lasts until the character gains \pgls{xp} for following their Code.
   }
diff --git a/spells/Water2.tex b/spells/Water2.tex
index 65abd6b2ce44feaa5ee0a19c7371acb87dd907b9..f7a7ce2530d6a538565401ff16af5aa8a9cf00c5 100644
--- a/spells/Water2.tex
+++ b/spells/Water2.tex
@@ -3,9 +3,9 @@
   {Warp}% Action
   {Water}% Spheres
   {water's speed}% Resist with
-  {\spellArea\ barrels' worth of water become acidic (2 Damage per round contact)}% Description
+  {\arabic{spellTargets} barrels' worth of water become acidic (2 Damage per round contact)}% Description
   {
-    Up to \spellArea\ barrels' worth of water become acidic.
+    Up to \arabic{spellTargets} barrels' worth of water become acidic.
     Anyone splashed with the liquid receives \dmg{spelllevel} Damage. 
     Armour or clothing of any type can remove an amount of Damage equal to its Covering rating, but if the Damage equals the armour's \gls{dr} then it degrades and begins to fall apart within a few rounds as leather straps and string degrade.
 
diff --git a/spells/Water3.tex b/spells/Water3.tex
index 6cd53b60c1e8c0b80a7db29e3713157d80ee364c..d2351aed32d7d6b0fdfd796968a25d458489be3d 100644
--- a/spells/Water3.tex
+++ b/spells/Water3.tex
@@ -4,7 +4,7 @@
   {Wane}% Action
   {Water}% Spheres
   {low temperature}% Resist with
-  {\spellArea\ \arabic{spellArea} barrels' worth of water evaporate, and turn into ghastly apparitions with distorted features.  Ranged attacks take a -\arabic{spelllevel} penalty.}% Description
+  {\arabic{spellTargets} \arabic{spellArea} barrels' worth of water evaporate, and turn into ghastly apparitions with distorted features.  Ranged attacks take a -\arabic{spelllevel} penalty.}% Description
   {
     The caster banishes the water with a `begone', and it evaporates.
     The mist forms ghostly aparitions which impede vision.
diff --git a/spells/airFire3.tex b/spells/airFire3.tex
index 015da180c516c0f643fe773060622e88c420a6fa..34e6f0a0a5bb3651edcf5aab3aef9d8e5e3c1602 100644
--- a/spells/airFire3.tex
+++ b/spells/airFire3.tex
@@ -3,8 +3,8 @@
   {Wax}% Action
   {divergent, duplicated}% Enhancements
   {the size of the fire}% Resist with
-  {A fire explodes over \spellArea\ targets who lose \arabic{spelllevel}~\glspl{ap} and take \arabic{spelllevel} Damage}% Description
+  {A fire explodes over \arabic{spellTargets} targets who lose \arabic{spelllevel}~\glspl{ap} and take \arabic{spelllevel} Damage}% Description
   {
-    The caster encourages a fire to burn to explosion, knocking back the nearest \spellArea\ targets.
+    The caster encourages a fire to burn to explosion, knocking back the nearest \arabic{spellTargets} targets.
     Each one loses \arabic{spelllevel}~\glspl{ap} and takes \dmg{spelllevel}~Damage.
   }
diff --git a/spells/airFire4.tex b/spells/airFire4.tex
index 235834bf6e51e0ad3f6b605d1e71fb73d3795a22..d3dbeaf783c7ad3c4ca2ff78982bd0b5694a77d7 100644
--- a/spells/airFire4.tex
+++ b/spells/airFire4.tex
@@ -3,11 +3,11 @@
   {Wax}% Action
   {detailed, divergent, duplicated}% Enhancements
   {the storm's ferocity}% Resist with
-  {\spellArea\ targets lose \arabic{spelllevel} \glspl{ap} while lightning hits them for \arabic{spelllevel} Damage}% Description
+  {\arabic{spellTargets} targets lose \arabic{spelllevel} \glspl{ap} while lightning hits them for \arabic{spelllevel} Damage}% Description
   {
     During any \gls{interval} where lightning flashes, the caster can seize the ambient fire in the air, and channel it into a powerful blast of lightning and wind.
 
-    The resulting boom inflicts \dmg{spelllevel} Damage on \spellArea\ targets, and reduce their \glspl{ap} by \arabic{spelllevel}.
+    The resulting boom inflicts \dmg{spelllevel} Damage on \arabic{spellTargets} targets, and reduce their \glspl{ap} by \arabic{spelllevel}.
     Armour does nothing to shield the targets -- the lightning finds a way through.
 
     Casters should ensure they have enough targets before starting this spell, or it will target them and their companions.
diff --git a/spells/fateAir4.tex b/spells/fateAir4.tex
index 2056e20484968343d35d0020e77e7cf52c8add02..7356b9714fe02cabaf6b6655f89662a28e208262 100644
--- a/spells/fateAir4.tex
+++ b/spells/fateAir4.tex
@@ -3,10 +3,10 @@
   {Wane}% Action
   {duplicated,detailed,divergent}% Enhancements
   {\roll{Charisma}{Vigilance}}% Resist with
-  {A stinking cloud covers \spellArea, inflicting \arabic{spelllevel}~\glspl{fatigue} to anyone in the area breathing it in, and removing \showDam~\glspl{fp}}% Description
+  {A stinking cloud covers \arabic{spellTargets}, inflicting \arabic{spelllevel}~\glspl{fatigue} to anyone in the area breathing it in, and removing \showDam~\glspl{fp}}% Description
   {
     The caster simply laughs like a spoilt child done something awful.
-    A fetid mist in the form of Sylf, mother of monsters, envelops \spellArea\ targets.
+    A fetid mist in the form of Sylf, mother of monsters, envelops \arabic{spellTargets} targets.
     They immediately lose \showDam~\glspl{fp}, and anyone breathing the mist in gains \arabic{spelllevel}~\glspl{fatigue}.
   }
 
diff --git a/test.tex b/test.tex
index 179fc3a3c11115067b75ed38e55e30a03c47cce9..93a66f75d09ede0ca037ecc0296ef75fb3594bd3 100644
--- a/test.tex
+++ b/test.tex
@@ -165,13 +165,13 @@ This section is non-verbose, so only basic stats are shown.
 
 \gnollshaman
 
-\showStdSpells{Fire1}
+\showStdSpells
 
 \gnollshaman
 
-\showStdSpells{Fate1}
+\showStdSpells
 
-\showStdSpells{Fate2}
+\showStdSpells
 
 \end{multicols}
 
@@ -568,9 +568,6 @@ When using a bestiary chapter, the stats appear as dice rolls, rather than fixed
 
 \Repeat{2}{\tests}
 
-%\foreach \s in {Fire,Air,Water,Fate,Earth}%
-%  {\foreach \n in {1,...4}%
-%    {\input{spells/\s\n.tex}}
-%  }
+
 
 \end{document}