diff --git a/stats.sty b/stats.sty index c0f2c36ffaee22947094847f685c5c1157680ad9..2d27956ff3e60f9186bb9f317e314481655d361e 100644 --- a/stats.sty +++ b/stats.sty @@ -61,7 +61,7 @@ \newcommand{\mods}{} % we calculate damage here because we can't display 1d6+6 damage - it has to turn into 2d6+2 damage. -\newcommand{\calculatedamage}[1]{% +\newcommand{\dmg}[1]{% \setcounter{damagebonus}{\value{#1}}% \setcounter{numberofdice}{1}% \whileboolexpr{test {\ifnumcomp{\value{damagebonus}}{>}{3}}}{% @@ -655,7 +655,7 @@ \arabic{att}% \setcounter{enc}{\value{att}},% \addtocounter{damage}{\value{str}} - \mbox{Dam \calculatedamage{damage}, }% + \mbox{Dam \dmg{damage}, }% \ifnumcomp{\value{dr}}{>}{0}{\mbox{DR \arabic{dr}~\armourtype} \ifdefstring{\armourtype}{C}{% \addtocounter{enc}{5} (\arabic{enc}!)% @@ -765,7 +765,7 @@ acidic spray \setcounter{track}{4}% \addtocounter{track}{\value{spd}}% - (\calculatedamage{track} Damage, + (\dmg{track} Damage, \setcounter{track}{\value{dex}}% \addtocounter{dex}{8}% \glsentrytext{tn} \arabic{track} to dodge)% @@ -775,7 +775,7 @@ acidic body (inflict \setcounter{track}{3}% \addtocounter{track}{\value{str}}% - \calculatedamage{track} Damage each turn of grappling)% + \dmg{track} Damage each turn of grappling)% } \newcommand{\gelRegen}{%