diff --git a/rules/interval.tex b/rules/interval.tex index e6922a6343020a4a1ecfb4b042ad2f40be3a28bc..be6ca9050d411c91e8feb8030c869f0dc0de80f9 100644 --- a/rules/interval.tex +++ b/rules/interval.tex @@ -1,7 +1,7 @@ -The day has four intervals: +The day has four \glspl{interval}: \noindent -\begin{tabularx}{\linewidth}{Y|c|c|Y} +\begin{tabularx}{\linewidth}{c|c|c|Y} \hline 1 \textbf{Morning} & 2 \textbf{Afternoon} & 3 \textbf{Evening} & 4 \textbf{Night} \\ @@ -9,13 +9,13 @@ The day has four intervals: \end{tabularx} \vspace{.3em} -At the end of each Interval, a number of things happen: +At the end of each \gls{interval}, a number of things happen: \begin{itemize} \item - The \gls{gm} rolls 1D6, and every character who took part in the Interval regenerates that many \glspl{fp}. + The \gls{gm} rolls 1D6, and every character who took part in the \gls{interval} regenerates that many \glspl{fp}. \item - Characters who rested for the Interval regenerate a number of \glspl{ep} equal to half their current \glspl{hp} (round up). + Characters who rested for the \gls{interval} regenerate a number of \glspl{ep} equal to half their current \glspl{hp} (round up). \item The \gls{gm} divides a number of \glspl{mp} between everything in the area which can hold \glspl{mp} (round up). \begin{itemize}