diff --git a/glossary.tex b/glossary.tex
index f5878252757df98519122548a1a54582795db8d2..beb196c9ac23e2bb15e0c31d84bcdcf64acf396a 100644
--- a/glossary.tex
+++ b/glossary.tex
@@ -226,6 +226,13 @@
   prefix={an\space},
   ]{xp}{XP}{Experience Point}
 
+\newacronym[
+  description={gives a rough estimate of the creature's combat abilities},
+  shortplural={CRs},
+  prefix={a\space},
+  nonumberlist,
+  ]{cr}{CR}{Combat Rating}
+
 \newacronym[
   description={-- one of the characters run by the people playing the game},
   prefix={a\space},
diff --git a/stats.sty b/stats.sty
index 444d618e63670859343d812e30bd098eeb282338..6f0aafd32e0d1b75a21321f22c10f40ed33068d0 100644
--- a/stats.sty
+++ b/stats.sty
@@ -781,12 +781,12 @@
   {
     \ifnumcomp{\value{xp}}{<}{73}%
       {\ifnumcomp{\value{xp}}{<}{40}%
-        {\arabic{xpbonus} XP}{$\frac{1}{2}$ XP}}%
+        {\glsentrytext{cr}: \arabic{xpbonus}}{\glsentrytext{cr} $\frac{1}{2}$}}%
         {
             \addtocounter{xp}{-60}%
             \divide\value{xp} by 13%
             \addtocounter{xp}{\value{xpbonus}}%
-            \arabic{xp} XP%
+            \glsentrytext{cr}: \arabic{xp}%
         }%
     % if the creature has a mind, print fate points (if any).
     %