diff --git a/glossary.tex b/glossary.tex index f5878252757df98519122548a1a54582795db8d2..beb196c9ac23e2bb15e0c31d84bcdcf64acf396a 100644 --- a/glossary.tex +++ b/glossary.tex @@ -226,6 +226,13 @@ prefix={an\space}, ]{xp}{XP}{Experience Point} +\newacronym[ + description={gives a rough estimate of the creature's combat abilities}, + shortplural={CRs}, + prefix={a\space}, + nonumberlist, + ]{cr}{CR}{Combat Rating} + \newacronym[ description={-- one of the characters run by the people playing the game}, prefix={a\space}, diff --git a/stats.sty b/stats.sty index 444d618e63670859343d812e30bd098eeb282338..6f0aafd32e0d1b75a21321f22c10f40ed33068d0 100644 --- a/stats.sty +++ b/stats.sty @@ -781,12 +781,12 @@ { \ifnumcomp{\value{xp}}{<}{73}% {\ifnumcomp{\value{xp}}{<}{40}% - {\arabic{xpbonus} XP}{$\frac{1}{2}$ XP}}% + {\glsentrytext{cr}: \arabic{xpbonus}}{\glsentrytext{cr} $\frac{1}{2}$}}% { \addtocounter{xp}{-60}% \divide\value{xp} by 13% \addtocounter{xp}{\value{xpbonus}}% - \arabic{xp} XP% + \glsentrytext{cr}: \arabic{xp}% }% % if the creature has a mind, print fate points (if any). %