diff --git a/glossary.tex b/glossary.tex index d7ae4bb4d5eece306eb6315322ea51c15a28e875..6c713374cc80ad6a9c1053f6833b12bad4cb26c5 100644 --- a/glossary.tex +++ b/glossary.tex @@ -978,12 +978,40 @@ Set the darker die to `\dicef{6}' and roll the other. If this roll fails, it fa type={mech}, category={rules}, description={are the basic sentence-formulae which define spells. - They consist of one to five `descriptors', one action, and a target. - \descriptorTable + They consist of one to five `\glsfmtplural{descriptor}', one action, and a target. + \begin{boxtable}[YccL] + \textbf{Descriptors} & \textbf{Action} & \textbf{Target} & \textbf{Result} \\ + \hline + --- & Wax & Fire & Candle Grows Bright \\ + Detailed & Warp & Water & Water turns into an ice statue. \\ + Distant, Duplicated & Wane & Fate, Air & Targets at a distance ignore \glsentrytext{ep} Penalties. \\ + \end{boxtable} If a mechanical effect needs a number, that number is 2 plus the cost when using an elemental \glsentrytext{sphere}, and 1 plus the cost when using a high \glsentrytext{sphere}. Each descriptor raises the \glsentrytext{mp} cost by~1}, } +\longnewglossaryentry{descriptor}{ + name={Descriptors}, + text={Descriptor}, + prefix={a\space}, + parent={invocation}, + type={mech}, + category={rules}, + description={are fiddly. + Each one raises a spell's cost, and boosts one aspect. + But every time a spell's level increases, all Descriptors get a boost, which can lead to complications. + Distant spells cannot target anything nearby. + Duplicated spells continue finding targets until they have enough. + Devious spells wait for a long time, then the effects grow slowly. + + \descriptorTable + + Divergent spells use an opposing element, with exactly the same \glsentrytext{invocation}. + Detailed spells let the caster create precise instructions for a spell, but higher-level Detailed spells must show only something the caster has intimate knowledge of, so most come to resemble the caster's family, or past-times}, +} + + + \longnewglossaryentry{witch}{ name={Witch}, text={witch},