diff --git a/arms.sty b/arms.sty
index 64534f07b1d16d81908717009084e849889b5294..38954521de2f41603088dcc79943b806933e01a9 100644
--- a/arms.sty
+++ b/arms.sty
@@ -42,8 +42,8 @@
     \iftoggle{examplecharacter}{}{% Example characters have all the weapon stats except cost, so we only need cost for the weapon charts in the core book.
       &%
       \ifnum#6<1\else%
-        \ifnum#6>200%
-          \divide\value{cost} by 100%
+        \ifnum\value{cost}>200%
+          \divide\value{cost} by 50\addtocounter{cost}{0}%
           \arabic{cost} sp%
         \else%
           \arabic{cost} cp%
diff --git a/stats.sty b/stats.sty
index e37d4123fe664852fd3ee8e08452428537bd5d63..a924906ec4a645287694e2b247421a4f281503f4 100644
--- a/stats.sty
+++ b/stats.sty
@@ -396,7 +396,7 @@ You don't need to fall unconscious when making a Vitality check)%
 	\setcounter{hp}{\value{str}}
 \end{tabularx}
 
-\begin{tabularx}{\linewidth}{lX}
+\begin{tabularx}{\linewidth}{p{.20\textwidth}>{\raggedright\arraybackslash}p{.70\textwidth}}
 
 	\ent{Skills} & \ifnumcomp{\value{att}}{=}{0}{}{\iftoggle{mind}{Combat \arabic{att}, }{Aggression \arabic{att}, }} \skills \\
 	\iftoggle{mind}{\ent{Equipment} & \equipment \\}{\ent{Abilities} & \abilities \\}