diff --git a/arms.sty b/arms.sty index 64534f07b1d16d81908717009084e849889b5294..38954521de2f41603088dcc79943b806933e01a9 100644 --- a/arms.sty +++ b/arms.sty @@ -42,8 +42,8 @@ \iftoggle{examplecharacter}{}{% Example characters have all the weapon stats except cost, so we only need cost for the weapon charts in the core book. &% \ifnum#6<1\else% - \ifnum#6>200% - \divide\value{cost} by 100% + \ifnum\value{cost}>200% + \divide\value{cost} by 50\addtocounter{cost}{0}% \arabic{cost} sp% \else% \arabic{cost} cp% diff --git a/stats.sty b/stats.sty index e37d4123fe664852fd3ee8e08452428537bd5d63..a924906ec4a645287694e2b247421a4f281503f4 100644 --- a/stats.sty +++ b/stats.sty @@ -396,7 +396,7 @@ You don't need to fall unconscious when making a Vitality check)% \setcounter{hp}{\value{str}} \end{tabularx} -\begin{tabularx}{\linewidth}{lX} +\begin{tabularx}{\linewidth}{p{.20\textwidth}>{\raggedright\arraybackslash}p{.70\textwidth}} \ent{Skills} & \ifnumcomp{\value{att}}{=}{0}{}{\iftoggle{mind}{Combat \arabic{att}, }{Aggression \arabic{att}, }} \skills \\ \iftoggle{mind}{\ent{Equipment} & \equipment \\}{\ent{Abilities} & \abilities \\}