From 985199ce929d273a465d70dc657652d158c19317 Mon Sep 17 00:00:00 2001 From: Malin Freeborn <malinfreeborn@posteo.net> Date: Wed, 25 Sep 2024 19:33:11 +0200 Subject: [PATCH] clarify swarm rules --- glossary.tex | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/glossary.tex b/glossary.tex index 5ab5bf1..82f9ba9 100644 --- a/glossary.tex +++ b/glossary.tex @@ -794,7 +794,7 @@ Set the darker die to `\dicef{6}' and roll the other. If this roll fails, it fa are myriad tiny creatures, acting as one. They crawl over characters, and into gaps in armour. - Swarms can cover a number of \glspl{step} equal to their \glsentrytext{hp}-total, or bunch up together, with 3~\glsfmtplural{hp} per \glsentrytext{step}. + Swarms can cover a number of \glspl{step} equal to their \glsfmtplural{hp}, or bunch up together, with 3~\glsfmtplural{hp} per \glsentrytext{step}. Attacking swarms is easy when there are so many targets. The \glsentrytext{tn} to attack always reduces by 1 per \glsentrytext{hp} in the swarm, so when a swarm is listed with `{\scshape Att 12 - 8 \glsentrytext{hp}}', the \glsentrytext{tn} would be only 4; but if the swarm had only 1~\glsentrytext{hp} left, hitting it would require a roll at \glsentrytext{tn}~11. -- GitLab