diff --git a/spells/mind2.tex b/spells/mind2.tex
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+\spell{Chaos}% Name
+  {\mWater, \mFate}% Spheres
+  {Wane}% Action
+  {\duplicated}% Enhancements
+  {Deceit}% Skill
+  {\spellArea\ targets suffer -\arabic{spelllevel}~\glspl{ap}}% Description
+  {
+    \spellArea\ targets within \spellRange\ become confused about what they're doing, and suffer a minus \arabic{spelllevel} penalty to all actions based on Mental Attributes.
+    Any target in combat loses the same number of \glspl{ap} each round.
+
+    All valid targets in range feel the effects, so if the spell can only target one enemy, then it will target anyone else until it has affected \spellArea\ targets.
+    The spell lasts until the character gains \pgls{xp} for following their Code.
+  }
+
+\spell{Fear}% Name
+  {\mWater, \mFate}% Spheres
+  {Wane}% Action
+  {\divergent}% Enhancements
+  {Performance}% Skill
+  {the target loses -\arabic{spelllevel}~\glspl{ap} and $1D6 + 1$ \glspl{fp}}% Description
+  {
+    The caster explains to the target their imminent death.
+    The target immediately loses $1D6+1$ \glspl{fp} and takes on a persistent -\arabic{spelllevel} penalty to Mind Attributes and \glspl{ap}.
+  }