diff --git a/rules/actions_team.tex b/rules/actions_team.tex deleted file mode 100644 index 7c842974cc0f274b0128c61a24adf80d450d1000..0000000000000000000000000000000000000000 --- a/rules/actions_team.tex +++ /dev/null @@ -1,10 +0,0 @@ -\subsubsection{Teamwork} - -\begin{itemize} - \item - If characters can work together on an action, a second character can add half their score, a third adds a quarter, and so on. - - Always round up the final score. - \item - If characters cannot work together, roll the dice once, and everyone uses that result to calculate their own final score. -\end{itemize} diff --git a/rules/banding.tex b/rules/banding.tex new file mode 100644 index 0000000000000000000000000000000000000000..9f180bf8d128c82f56715a9f11a22a17a7c154fb --- /dev/null +++ b/rules/banding.tex @@ -0,0 +1,8 @@ +\subsubsection{Banding} + +When characters can work together, they band their Bonuses together. +The highest Bonus counts in full, the second counts for half, the third for a quarter, and so on. +Halves round up. +\hint{\Pgls{pc} searches the empty \gls{village} with a +4 Bonus. +Her companion helps, with his +3 Bonus. +$4 + \frac{3}{2} = 5\frac{1}{2} = 6$, so they roll with a +6 Bonus} diff --git a/rules_body.tex b/rules_body.tex index 1dc0d1f07cd06cccb32d61b8339a8626135c6baf..2b8ba832ccd846f2f28e32abcb7c176fa170ad93 100644 --- a/rules_body.tex +++ b/rules_body.tex @@ -25,7 +25,7 @@ \input{config/rules/actions_resting.tex} -\input{config/rules/actions_team.tex} +\input{config/rules/banding.tex} \end{multicols}