diff --git a/rules/actions_team.tex b/rules/actions_team.tex
deleted file mode 100644
index 7c842974cc0f274b0128c61a24adf80d450d1000..0000000000000000000000000000000000000000
--- a/rules/actions_team.tex
+++ /dev/null
@@ -1,10 +0,0 @@
-\subsubsection{Teamwork}
-
-\begin{itemize}
-  \item
-  If characters can work together on an action, a second character can add half their score, a third adds a quarter, and so on.
-
-  Always round up the final score.
-  \item
-  If characters cannot work together, roll the dice once, and everyone uses that result to calculate their own final score.
-\end{itemize}
diff --git a/rules/banding.tex b/rules/banding.tex
new file mode 100644
index 0000000000000000000000000000000000000000..9f180bf8d128c82f56715a9f11a22a17a7c154fb
--- /dev/null
+++ b/rules/banding.tex
@@ -0,0 +1,8 @@
+\subsubsection{Banding}
+
+When characters can work together, they band their Bonuses together.
+The highest Bonus counts in full, the second counts for half, the third for a quarter, and so on.
+Halves round up.
+\hint{\Pgls{pc} searches the empty \gls{village} with a +4 Bonus.
+Her companion helps, with his +3 Bonus.
+$4 + \frac{3}{2} = 5\frac{1}{2} = 6$, so they roll with a +6 Bonus}
diff --git a/rules_body.tex b/rules_body.tex
index 1dc0d1f07cd06cccb32d61b8339a8626135c6baf..2b8ba832ccd846f2f28e32abcb7c176fa170ad93 100644
--- a/rules_body.tex
+++ b/rules_body.tex
@@ -25,7 +25,7 @@
 
 \input{config/rules/actions_resting.tex}
 
-\input{config/rules/actions_team.tex}
+\input{config/rules/banding.tex}
 
 \end{multicols}