From 860c3d9d298bdb99072041ac68af884c8181c117 Mon Sep 17 00:00:00 2001
From: Malin Freeborn <malinfreeborn@posteo.net>
Date: Tue, 1 Aug 2023 11:36:54 +0200
Subject: [PATCH] make casting rules

---
 rules.tex        |  4 ++++
 rules/spells.tex | 11 +++++++++++
 2 files changed, 15 insertions(+)
 create mode 100644 rules/spells.tex

diff --git a/rules.tex b/rules.tex
index 32750854..50a533b7 100644
--- a/rules.tex
+++ b/rules.tex
@@ -36,6 +36,10 @@
 
 \input{rules/projectiles.tex}
 
+\subsection*{Magic}
+
+\input{rules/spells.tex}
+
 \subsection*{End of Scene}
 
 \input{rules/scenes.tex}
diff --git a/rules/spells.tex b/rules/spells.tex
new file mode 100644
index 00000000..c38bc795
--- /dev/null
+++ b/rules/spells.tex
@@ -0,0 +1,11 @@
+\subsubsection*{Spells}
+\begin{itemize}
+  \item
+  Casters can store a number of \glspl{mp} equal to the number of spheres they have times three.
+  \item
+  Casters can spend a number of \glspl{mp} equal to the highest sphere they are using to cast a spell.
+  \item
+  Casters without \glspl{mp} lose \glspl{fatigue} instead.
+  \item
+  A failed spell rips double the normal \glspl{mp} from the caster.
+\end{itemize}
-- 
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