From 860c3d9d298bdb99072041ac68af884c8181c117 Mon Sep 17 00:00:00 2001 From: Malin Freeborn <malinfreeborn@posteo.net> Date: Tue, 1 Aug 2023 11:36:54 +0200 Subject: [PATCH] make casting rules --- rules.tex | 4 ++++ rules/spells.tex | 11 +++++++++++ 2 files changed, 15 insertions(+) create mode 100644 rules/spells.tex diff --git a/rules.tex b/rules.tex index 32750854..50a533b7 100644 --- a/rules.tex +++ b/rules.tex @@ -36,6 +36,10 @@ \input{rules/projectiles.tex} +\subsection*{Magic} + +\input{rules/spells.tex} + \subsection*{End of Scene} \input{rules/scenes.tex} diff --git a/rules/spells.tex b/rules/spells.tex new file mode 100644 index 00000000..c38bc795 --- /dev/null +++ b/rules/spells.tex @@ -0,0 +1,11 @@ +\subsubsection*{Spells} +\begin{itemize} + \item + Casters can store a number of \glspl{mp} equal to the number of spheres they have times three. + \item + Casters can spend a number of \glspl{mp} equal to the highest sphere they are using to cast a spell. + \item + Casters without \glspl{mp} lose \glspl{fatigue} instead. + \item + A failed spell rips double the normal \glspl{mp} from the caster. +\end{itemize} -- GitLab