From 807c200d9eddbc4e6aa511f94a9058d6e2e7e918 Mon Sep 17 00:00:00 2001 From: Malin Freeborn <malinfreeborn@posteo.net> Date: Sat, 20 Apr 2024 11:29:28 +0200 Subject: [PATCH] rfactor all abilities --- main.tex | 22 ++++++++++---- stats.sty | 90 ++++++++++++++++++++++++++++++++----------------------- 2 files changed, 69 insertions(+), 43 deletions(-) diff --git a/main.tex b/main.tex index 15f12063..7748430b 100644 --- a/main.tex +++ b/main.tex @@ -23,7 +23,7 @@ \humanthief -\newcommand\statblock[6]{ +\newcommand\statblock[7]{ \par \begin{exampletext} \clean @@ -40,6 +40,7 @@ % \renewcommand\equipment{#6} \computeStats + #7 %%%%%%%%%% (\npcsymbol)\quad @@ -58,7 +59,7 @@ \showSkills \ifnum\value{mp}>0% - \textbf{Spheres}: + \noindent\textbf{Spheres}: \foreach \s in {Air,Earth,Fate,Fire,Water}% {\ifnum\value{\s}>0 \s~\arabic{\s}, \fi} \fi @@ -68,10 +69,10 @@ \hrulefill \ifdefempty{\Abilities}{}{% - \textbf{Abilities}: \Abilities + \noindent\textbf{Abilities}: \Abilities } - \textbf{Equipment}: + \noindent\textbf{Equipment}: \ifdefempty{\weaponName}{}{% \weaponName, }% @@ -113,6 +114,7 @@ }% SKILLS {\adrenalinesurge, \mightydraw}% KNACKS {butter}% EQUIPMENT + {}% Abilities \showStdSpells @@ -128,6 +130,7 @@ } {\adrenalinesurge, \mightydraw} {cheese}% EQUIPMENT + {}% Abilities \statblock{{\F\Hu}{Charlie}}% @@ -140,19 +143,26 @@ }% SKILLS {\adrenalinesurge, \mightydraw} {stick}% EQUIPMENT + {}% Abilities \togglefalse{examplecharacter} -\statblock{{\T[7]\N}{\arabic{noAppearing} Goblins}}% +\statblock{{\T[2]\N}{\arabic{noAppearing} Goblins}}% {{-2}{1}{2}}% {{-3}{2}{-4}}% { \setcounter{Xenomology}{1} + \setcounter{Projectiles}{2} \javelin }% SKILLS {} - {\arabic{noAppearing} \lootGoblin}% EQUIPMENT + {\lootGoblin}% EQUIPMENT + { + \tentacles + \web + \hide{4} + }% Abilities \end{multicols} diff --git a/stats.sty b/stats.sty index 38dac262..d2fc82c3 100644 --- a/stats.sty +++ b/stats.sty @@ -81,7 +81,7 @@ } \newcommand\showDam{% - \arabic{numberofdice}D6\absNum{damagebonus}% + \arabic{numberofdice}D6\ifnum\value{damagebonus}=0\else\absNum{damagebonus}\fi% } \newcommand\dmg[1]{\conDmg{#1}\showDam} @@ -743,8 +743,6 @@ \addtocounter{damage}{\value{weaponDamage}}% Remove \mbox{Dam \dmg{damage}, }% \ifnumcomp{\value{dr}}{>}{0}{% - \setcounter{enc}{\value{att}}% - \addtocounter{enc}{\value{covering}}% \mbox{DR \arabic{dr}% \iftoggle{perfectArmour}% {}% @@ -897,7 +895,17 @@ \newcommand{\addAbility}[1]{\edef\Abilities{\Abilities{}#1, }} \newcommand\hide[1]{% - \setcounter{dr}{#1}% + \ifnum\value{dr}>#1% + \setcounter{track}{#1}% + \roundUp{track}% + \else% + \setcounter{track}{\value{dr}}% + \setcounter{dr}{#1}% + \fi% + \roundUp{track}% + \addtocounter{dr}{\value{track}}% + \setcounter{covering}{\value{att}}% + \addtocounter{covering}{5}% } \newcommand\undead{% @@ -916,52 +924,57 @@ } \newcommand{\acidSpray}{% - Acid Spray % \setcounter{track}{4}% \addtocounter{track}{\value{Strength}}% - \setcounter{age}{\value{Dexterity}}% - \addtocounter{age}{8}% + \setcounter{age}{7}% + \addtocounter{age}{\value{Dexterity}}% \addtocounter{age}{\value{Projectiles}}% - \conDmg{track} + \conDmg{track}% + \addAbility{acid spray (\glsentrytext{tn}~\arabic{age} to dodge or \showDam~Damage)}% } \newcommand{\acidBody}{% - Acidic Body (inflict \setcounter{track}{3}% \global\toggletrue{perfectArmour}% \addtocounter{track}{\value{Strength}}% - \dmg{track} Damage each turn of grappling)% + \dmg{track}% + \addAbility{acidic Body (inflict \conDmg~Damage each turn of grappling)}% } \newcommand{\gelRegen}{% - \setcounter{diceNo}{\value{hp}}\divide\value{diceNo} by 2% - Regeneration (1 \glsentrytext{hp}/ round, max. \arabic{diceNo})% + \setcounter{track}{\value{Strength}}% + \addtocounter{track}{6}% + \roundUp{track}% + \addAbility{regeneration (1 \glsentrytext{hp}/ round, max. \arabic{track})}% } \newcommand\viscid{% - Viscid (on a tie, the attacker \emph{must} inflict Damage, but the weapon sticks into the body, \setcounter{track}{\value{Strength}}% \addtocounter{track}{7}% - \tn[\arabic{track}] to pull out)% + \addAbility{viscid (on a tie, the attacker must inflict Damage, but the weapon sticks into the body, \glsentrytext{tn}~\arabic{track} to pull out)}% } \newcommand\gloopy{% - Liquid (non-fire Damage removes 2~\glsfmtplural{hp} but creates a 1~\glsentrytext{hp} copy)% + \addAbility{liquid (non-fire Damage removes 2~\glsentrytext{hp} but creates a 1~\glsentrytext{hp} copy)}% } -\newcommand{\amphibious}{ - Amphibious% +\newcommand{\amphibious}{% + \addAbility{amphibious}% } \newcommand{\claws}{% - Claws (+1~Damage)% \ifnum\value{Combat}>\value{Brawl}\else% \stepcounter{damage}% \fi% + \addAbility{claws (+1~Damage)}% } \newcommand{\fireBreath}{% - Fiery breath (equivalent to a torch)% + \setcounter{track}{4}% + \conDmg{track}% + \setcounter{enc}{\value{hp}}% + \addtocounter{enc}{\value{hp}}% + \addAbility{fiery breath (range: \arabic{enc} \glspl{step}, Dam: \showDam\ifnum\value{mp}>0\ plus 1 per \glsentrytext{mp} spent\fi)}% } % To fly, creatures should have Speed @@ -969,62 +982,65 @@ % DR. \newcommand{\flight}{% - Flight % \setcounter{enc}{\value{dr}}% \roundUp{enc}% \addtocounter{enc}{\value{Strength}}% \setcounter{track}{\value{Speed}}% \addtocounter{track}{\value{Air}}% + \addAbility{Flight % \ifnum\value{enc}>\value{track}% (can glide, but not fly) \else% \ifnum\value{enc}=\value{track}% (moves at x8 speed, must run before takeoff)% \else% - \ignorespaces(moves at x8 speed)% + (moves at x8 speed)% \fi% \fi% + }% } \newcommand{\stench}{% - Stench (breathing in demands \roll{Strength}{Wyldcrafting} check, \glsentrytext{tn} \setcounter{track}{10}% \addtocounter{track}{-\value{Speed}}% - \arabic{track}, - or take 3 \glspl{ep}% - ) + \addAbility{Stench (breathing in demands \roll{Strength}{Wyldcrafting} check, \glsentrytext{tn}~\arabic{track}, + or take 3 \glspl{ep})}% } \newcommand{\crazyGas}{% - Gas (hallucinations and \setcounter{track}{4}% \addtocounter{track}{\value{Strength}}% - \arabic{track} \glspl{ep} per round)% + \addAbility{Gas (receive hallucinations and \arabic{track}~\glspl{ep} per round)}% } \newcommand{\quadraped}{% - Quadraped (double movement)% + \addAbility{Quadraped (double movement)}% } \newcommand{\teeth}{% - Fangs% + \addAbility{Fangs}% } \newcommand{\tentacles}{% - \addtocounter{track}{3}% - \divide\value{track} by 2% - Tentacles \ifnum\value{track}>2% - (grapple up to \arabic{track} opponents without becoming prone)% - \fi% + \setcounter{track}{2}% + \addtocounter{track}{\value{Strength}}% + \addtocounter{track}{\value{Dexterity}}% + \ifnum\value{track}<2\setcounter{track}{2}\fi% + \addtocounter{enc}{\value{track}}% + \roundUp{enc}% + \addAbility{\arabic{track}~tentacles (grapple up to \arabic{enc} opponents without going prone)}% } \newcommand{\venom}{% - Venom (grappling inflicts 1D6 \glsfmtlongpl{ep})% + \randomfourB% + \conDmg{r4b}% + \addAbility{venom (grappling attack inflicts \showDam~\glsfmtlongpl{ep})}% } \newcommand{\web}{% - \setcounter{track}{6}\addtocounter{track}{\value{Strength}}% - Web (\roll{Strength}{Athletics}, \glsentrytext{tn} \arabic{track} to break free for 1~\glsentrytext{ap})% + \setcounter{track}{8}% + \addtocounter{track}{\value{Strength}}% + \addAbility{web (\roll{Strength}{Athletics}, \glsentrytext{tn} \arabic{track} to break free for 1~\glsentrytext{ap})}% } %%%%%%%%%%%%%%%%%%%%% Magic Path -- GitLab