From 7fb7314418a3bd93073b4185a1fc43c65aabe1ce Mon Sep 17 00:00:00 2001 From: Malin Freeborn <malinfreeborn@posteo.net> Date: Wed, 8 May 2024 23:05:33 +0200 Subject: [PATCH] redescribe ingredients --- glossary.tex | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/glossary.tex b/glossary.tex index 5fa4b2c9..4c4cf2eb 100644 --- a/glossary.tex +++ b/glossary.tex @@ -431,7 +431,7 @@ parent={alchemy}, description={are liquids or powders which, when thrown in the air, hyper-charge the use of a single magic \glsentrytext{sphere}, for anyone present next to the burst. For example, a concoction to boost the Air \glsentrytext{sphere} would mean a caster with Air 2 could cast a single spell as if they had Air 3. - Using one in combat requires at least one \glsentrytext{ap} to grab it, and another to use dispurse it into the air}, + Using one in combat requires at least one \glsentrytext{ap} to grab it, and another to dispurse it into the air}, } \newglossaryentry{ingredient}{ @@ -440,8 +440,8 @@ prefix={an\space}, nonumberlist, parent={alchemy}, - description={are substances with elemental affinities, used for powerful alchemical effects. - A griffin's feathers may boost Air magic, or a bear's heart may be used to create a Fire \glsentrytext{talisman}}, + description={are the basic materials used to make any \glsentrytext{boon}, or \glsentrytext{talisman}, and for lots of medicines. + Each has an elemental affinity, so a Fire Ingredient can only make a Fire \glsentrytext{boon}}, } \newglossaryentry{invocation}{ -- GitLab