diff --git a/rules.tex b/rules.tex index 56f53fa3d12cf22145705fada8376e8165511f37..a3fe0d6b92dab20d4a5024278a138efa099bed15 100644 --- a/rules.tex +++ b/rules.tex @@ -46,6 +46,8 @@ \commonArmourChart +\subsection*{Projectiles} + \input{rules/projectiles.tex} \subsection*{Magic} diff --git a/rules/projectiles.tex b/rules/projectiles.tex index 6f462f3d4c3489de21a97e49df6d38bf73c46588..566e332b427b26b20c6261fc30385eec67ea4ef8 100644 --- a/rules/projectiles.tex +++ b/rules/projectiles.tex @@ -1,12 +1,10 @@ -\subsection*{Projectiles} - \begin{itemize} \item - Players roll Dexterity + Projectiles against TN 5 to hit stationary targets. + Players roll Speed + Projectiles against \gls{tn} 6 to hit stationary targets. \item - Every 5 steps adds +1 to the TN. + Every 5 steps adds +1 to the \gls{tn}. \item - Moving targets increase the TN with their Speed + Athletics total. + When a player hits the \gls{tn} precisely, they miss their first target, but hit any other target behind. \item - When a player hits the TN precisely, they miss their first target, but any other target behind. + Spending 1 \gls{ap} lets targets resist with Speed + Vigilance. \end{itemize}