diff --git a/rules.tex b/rules.tex
index 56f53fa3d12cf22145705fada8376e8165511f37..a3fe0d6b92dab20d4a5024278a138efa099bed15 100644
--- a/rules.tex
+++ b/rules.tex
@@ -46,6 +46,8 @@
 
 \commonArmourChart
 
+\subsection*{Projectiles}
+
 \input{rules/projectiles.tex}
 
 \subsection*{Magic}
diff --git a/rules/projectiles.tex b/rules/projectiles.tex
index 6f462f3d4c3489de21a97e49df6d38bf73c46588..566e332b427b26b20c6261fc30385eec67ea4ef8 100644
--- a/rules/projectiles.tex
+++ b/rules/projectiles.tex
@@ -1,12 +1,10 @@
-\subsection*{Projectiles}
-
 \begin{itemize}
   \item
-  Players roll Dexterity + Projectiles against TN 5 to hit stationary targets.
+  Players roll Speed + Projectiles against \gls{tn} 6 to hit stationary targets.
   \item
-  Every 5 steps adds +1 to the TN.
+  Every 5 steps adds +1 to the \gls{tn}.
   \item
-  Moving targets increase the TN with their Speed + Athletics total.
+  When a player hits the \gls{tn} precisely, they miss their first target, but hit any other target behind.
   \item
-  When a player hits the TN precisely, they miss their first target, but any other target behind.
+  Spending 1 \gls{ap} lets targets resist with Speed + Vigilance.
 \end{itemize}