From 772fbb31bbbefc481e160e3effbdb9640948177f Mon Sep 17 00:00:00 2001
From: Malin Freeborn <malinfreeborn@posteo.net>
Date: Fri, 27 Jan 2023 14:09:27 +0100
Subject: [PATCH] shorten readme

---
 README.md | 30 ------------------------------
 1 file changed, 30 deletions(-)

diff --git a/README.md b/README.md
index 3b405b10..e5bcc4ba 100644
--- a/README.md
+++ b/README.md
@@ -12,36 +12,6 @@ To make a book, start a git, then do:
 
 Edit 'main.tex', and input your tex files by writing `\include{my_file.tex}.
 
-## Creatures
-
-You can include pseudo-randomo creatures in your adventure by summoning the names from monsters.
-.  For example, to place a random elf in your game, just write `\elf`, and an elf will be magically summoned unto your adventure.
-
-```
-\elf
-```
-
-You can give the character a title and name by writing '\npc{symbol}{name}' as an optional argument.
-For example:
-
-```
-\humanalchemist[\npc{\M}{Rincewind}]
-
-```
-
-This would make a heading called **Rincewind** in bold with a male symbol, and provide pseudo-random alchemist-appropriate stats underneath.
-
-| Syntax | Symbol |
-|:------:|:------:|
-| \\M    | Male   |
-| \\F    | Female |
-| \\T    | Team   |
-| \\D    | Undead |
-| \\N    | Nura   |
-
-For a complete list of all the creatures and characters which can be used, see the 'monsters.tex' file.
-For more details on the syntax, have a look at examples in *Adventures in Fenestra*, or read the git's wiki.
-
 # Docs
 
 You can create the documentation with
-- 
GitLab