From 772fbb31bbbefc481e160e3effbdb9640948177f Mon Sep 17 00:00:00 2001 From: Malin Freeborn <malinfreeborn@posteo.net> Date: Fri, 27 Jan 2023 14:09:27 +0100 Subject: [PATCH] shorten readme --- README.md | 30 ------------------------------ 1 file changed, 30 deletions(-) diff --git a/README.md b/README.md index 3b405b10..e5bcc4ba 100644 --- a/README.md +++ b/README.md @@ -12,36 +12,6 @@ To make a book, start a git, then do: Edit 'main.tex', and input your tex files by writing `\include{my_file.tex}. -## Creatures - -You can include pseudo-randomo creatures in your adventure by summoning the names from monsters. -. For example, to place a random elf in your game, just write `\elf`, and an elf will be magically summoned unto your adventure. - -``` -\elf -``` - -You can give the character a title and name by writing '\npc{symbol}{name}' as an optional argument. -For example: - -``` -\humanalchemist[\npc{\M}{Rincewind}] - -``` - -This would make a heading called **Rincewind** in bold with a male symbol, and provide pseudo-random alchemist-appropriate stats underneath. - -| Syntax | Symbol | -|:------:|:------:| -| \\M | Male | -| \\F | Female | -| \\T | Team | -| \\D | Undead | -| \\N | Nura | - -For a complete list of all the creatures and characters which can be used, see the 'monsters.tex' file. -For more details on the syntax, have a look at examples in *Adventures in Fenestra*, or read the git's wiki. - # Docs You can create the documentation with -- GitLab