diff --git a/rules/armour.tex b/rules/armour.tex index 0935cdaee07403b893908ad65c8be02284b7246c..db4317f86c00b659be57f11dbe5a61d0f9b73c76 100644 --- a/rules/armour.tex +++ b/rules/armour.tex @@ -2,18 +2,8 @@ Armour reduces Damage, but only covers some parts of the body. Most armour has a \gls{covering} of `3', meaning that it covers most of the body (but not all). \begin{itemize} - \item - If you roll below or equal to the \gls{tn} minus your \gls{covering}, the opponent scores a \gls{vitalShot}, and ignores your Armour dealing full Damage. - \item - If you roll below the \gls{tn}, the opponent hits, and your Armour reduces the Damage by its \gls{dr}. - \item - If you roll above the \gls{tn}, you hit, and the opponent's Armour reduces the Damage by its \gls{dr}. - \item - If you roll equal to or above the \gls{tn} plus the opponent's \gls{covering}, you score a \gls{vitalShot}, and ignore the opponent's Armour dealing full Damage. + \item Roll $\leq$ \gls{tn} $-$ your \gls{covering}: opponent scores \gls{vitalShot}, ignores Armour (full Damage). + \item Roll $<$ \gls{tn}: opponent hits, your \gls{dr} reduces Damage. + \item Roll $>$ \gls{tn}: you hit, opponent's \gls{dr} reduces Damage. + \item Roll $\geq$ \gls{tn} $+$ opponent's \gls{covering}: you score \gls{vitalShot}, ignore Armour (full Damage). \end{itemize} - -\end{multicols} - -\coveringchart - -\begin{multicols}{2}