From 71f3a3f9392c6f10e4f2b3962f9665bb480c43a2 Mon Sep 17 00:00:00 2001 From: Malin Freeborn <malinfreeborn@posteo.net> Date: Fri, 24 Nov 2023 23:17:46 +0100 Subject: [PATCH] rephrase armour covering rule --- rules/armour.tex | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/rules/armour.tex b/rules/armour.tex index e3461baa..670308e8 100644 --- a/rules/armour.tex +++ b/rules/armour.tex @@ -3,7 +3,8 @@ The more \gls{dr} the armour has, the more Damage it takes away, and the more ar \begin{itemize} \item - \Glspl{pc} armour usually covers two steps of dice, so when \glspl{pc} miss by only 1 or 2 steps, they can reduce Damage by the armour's \gls{dr}. + \Glspl{pc} armour usually covers two steps of dice, plus the draw. + So when \glspl{pc} miss by only 1 or 2 steps, they can reduce Damage by the armour's \gls{dr}. \item If they miss an attack roll by 3 or more, the armour does nothing, and they receive a \textit{Vitals Shot}. \item -- GitLab