From 71f3a3f9392c6f10e4f2b3962f9665bb480c43a2 Mon Sep 17 00:00:00 2001
From: Malin Freeborn <malinfreeborn@posteo.net>
Date: Fri, 24 Nov 2023 23:17:46 +0100
Subject: [PATCH] rephrase armour covering rule

---
 rules/armour.tex | 3 ++-
 1 file changed, 2 insertions(+), 1 deletion(-)

diff --git a/rules/armour.tex b/rules/armour.tex
index e3461baa..670308e8 100644
--- a/rules/armour.tex
+++ b/rules/armour.tex
@@ -3,7 +3,8 @@ The more \gls{dr} the armour has, the more Damage it takes away, and the more ar
 
 \begin{itemize}
   \item
-  \Glspl{pc} armour usually covers two steps of dice, so when \glspl{pc} miss by only 1 or 2 steps, they can reduce Damage by the armour's \gls{dr}.
+  \Glspl{pc} armour usually covers two steps of dice, plus the draw.
+  So when \glspl{pc} miss by only 1 or 2 steps, they can reduce Damage by the armour's \gls{dr}.
   \item
   If they miss an attack roll by 3 or more, the armour does nothing, and they receive a \textit{Vitals Shot}.
   \item
-- 
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