diff --git a/rules/armour.tex b/rules/armour.tex index e3461baa1db11f89f4003ea683ddf221c0bcf09f..670308e805d3b79db10d52267605fdf5c21958e8 100644 --- a/rules/armour.tex +++ b/rules/armour.tex @@ -3,7 +3,8 @@ The more \gls{dr} the armour has, the more Damage it takes away, and the more ar \begin{itemize} \item - \Glspl{pc} armour usually covers two steps of dice, so when \glspl{pc} miss by only 1 or 2 steps, they can reduce Damage by the armour's \gls{dr}. + \Glspl{pc} armour usually covers two steps of dice, plus the draw. + So when \glspl{pc} miss by only 1 or 2 steps, they can reduce Damage by the armour's \gls{dr}. \item If they miss an attack roll by 3 or more, the armour does nothing, and they receive a \textit{Vitals Shot}. \item