From 6e8c7966cfa7a890dccbc1864defe24cacf6a6c8 Mon Sep 17 00:00:00 2001
From: Malin Freeborn <malinfreeborn@posteo.net>
Date: Mon, 6 May 2024 01:57:23 +0200
Subject: [PATCH] clarify rules

---
 rules/hitting_things.tex | 4 ++--
 rules/weight.tex         | 2 +-
 2 files changed, 3 insertions(+), 3 deletions(-)

diff --git a/rules/hitting_things.tex b/rules/hitting_things.tex
index 7f0b397e..4678cfd1 100644
--- a/rules/hitting_things.tex
+++ b/rules/hitting_things.tex
@@ -1,6 +1,6 @@
 \subsubsection{Combat}
-needs a coin to mark your \glspl{ap}.
-Start with $3 + Speed$.
+needs a coin to track your \glspl{ap}.
+Start each round with 3 + Speed.
 You act in any order, but those with more \glspl{ap} can interrupt (shorter actions break ties).
 
 \begin{description}
diff --git a/rules/weight.tex b/rules/weight.tex
index 3d6f7400..98953726 100644
--- a/rules/weight.tex
+++ b/rules/weight.tex
@@ -11,5 +11,5 @@ Every point over a limit becomes an Encumbrance Penalty.
   A body's \gls{weight} equals total \glspl{hp}.
   \item
   \Glspl{ep} emerge after exercise, sleeplessness, or hunger.
-  Each has \pgls{weight}~1.
+  Each has \pgls{weight} of~1.
 \end{itemize}
-- 
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