diff --git a/rules/hitting_things.tex b/rules/hitting_things.tex index 7f0b397eb9e801504a66def8d068fb20b574dfb8..4678cfd12c0d4717b0cf99b379b42fbd9dff50df 100644 --- a/rules/hitting_things.tex +++ b/rules/hitting_things.tex @@ -1,6 +1,6 @@ \subsubsection{Combat} -needs a coin to mark your \glspl{ap}. -Start with $3 + Speed$. +needs a coin to track your \glspl{ap}. +Start each round with 3 + Speed. You act in any order, but those with more \glspl{ap} can interrupt (shorter actions break ties). \begin{description} diff --git a/rules/weight.tex b/rules/weight.tex index 3d6f740059c1d0bfc5c2745998496932661435f3..9895372600aefcbebf3ea3000f81150132e6141b 100644 --- a/rules/weight.tex +++ b/rules/weight.tex @@ -11,5 +11,5 @@ Every point over a limit becomes an Encumbrance Penalty. A body's \gls{weight} equals total \glspl{hp}. \item \Glspl{ep} emerge after exercise, sleeplessness, or hunger. - Each has \pgls{weight}~1. + Each has \pgls{weight} of~1. \end{itemize}