diff --git a/spells/Death2.tex b/spells/Death2.tex index 0eb391ca63738db103b1515508710f640458fea2..951d7afd5e8bace440ea0328c230b9684239b8a4 100644 --- a/spells/Death2.tex +++ b/spells/Death2.tex @@ -52,9 +52,7 @@ { The caster stares into a middle distance continuously, until they find a special state of de-focussing their eyes which lets them (or a target) see as the dead see. They no longer see normal light, but instead see only the light of souls. - - All sentient creatures -- elves, gnomes, woodspies -- light up the world like a small sun. - However, the vision becomes indistinct beyond \spellRange -- the target understands nothing more than `something might live over there', and any life around them quickly distorts that limited vision. + However, the vision becomes indistinct beyond \spellRange\ -- the target understands nothing more than `something might live over there', and any life around them quickly distorts that limited vision. For as long as the spell remains active, the target cannot regenerate \glspl{fatigue}, \glspl{mp}, or \glspl{hp}. } diff --git a/spells/Death3.tex b/spells/Death3.tex index d7f5f4e26a7ce642b222273bbc416a883b31f3a1..8c84b03967907b543d145701386111c7f0ceb9c6 100644 --- a/spells/Death3.tex +++ b/spells/Death3.tex @@ -17,8 +17,7 @@ {Gain \gls{dr} 2, ignore up to \arabic{spelllevel}~\gls{fatigue} penalties, and see as the dead see}% Description { The target no longer sees normal light, but instead only the light of souls. - - Vision remains detailed up to \spellRange. + However, the vision becomes indistinct beyond \spellRange\ -- the target understands nothing more than `something might live over there', and any life around them quickly distorts that limited vision. For as long as the spell remains active, the target cannot regenerate \glspl{fatigue}, \glspl{mp}, or \glspl{hp}. }