diff --git a/spells/Death2.tex b/spells/Death2.tex
index 0eb391ca63738db103b1515508710f640458fea2..951d7afd5e8bace440ea0328c230b9684239b8a4 100644
--- a/spells/Death2.tex
+++ b/spells/Death2.tex
@@ -52,9 +52,7 @@
   {
     The caster stares into a middle distance continuously, until they find a special state of de-focussing their eyes which lets them (or a target) see as the dead see.
     They no longer see normal light, but instead see only the light of souls.
-
-    All sentient creatures -- elves, gnomes, woodspies -- light up the world like a small sun.
-    However, the vision becomes indistinct beyond \spellRange -- the target understands nothing more than `something might live over there', and any life around them quickly distorts that limited vision.
+    However, the vision becomes indistinct beyond \spellRange\ -- the target understands nothing more than `something might live over there', and any life around them quickly distorts that limited vision.
 
     For as long as the spell remains active, the target cannot regenerate \glspl{fatigue}, \glspl{mp}, or \glspl{hp}.
   }
diff --git a/spells/Death3.tex b/spells/Death3.tex
index d7f5f4e26a7ce642b222273bbc416a883b31f3a1..8c84b03967907b543d145701386111c7f0ceb9c6 100644
--- a/spells/Death3.tex
+++ b/spells/Death3.tex
@@ -17,8 +17,7 @@
   {Gain \gls{dr} 2, ignore up to \arabic{spelllevel}~\gls{fatigue} penalties, and see as the dead see}% Description
   {
     The target no longer sees normal light, but instead only the light of souls.
-
-    Vision remains detailed up to \spellRange.
+    However, the vision becomes indistinct beyond \spellRange\ -- the target understands nothing more than `something might live over there', and any life around them quickly distorts that limited vision.
 
     For as long as the spell remains active, the target cannot regenerate \glspl{fatigue}, \glspl{mp}, or \glspl{hp}.
   }