From 6bf5e12a66ab594759efd4804718bbb543a8741d Mon Sep 17 00:00:00 2001
From: Malin Freeborn <malinfreeborn@posteo.net>
Date: Tue, 8 Aug 2023 05:32:21 +0200
Subject: [PATCH] enumerate rules

---
 rules/actions_basic.tex  | 4 ++--
 rules/hitting_things.tex | 8 ++++----
 2 files changed, 6 insertions(+), 6 deletions(-)

diff --git a/rules/actions_basic.tex b/rules/actions_basic.tex
index 24fe6890..83871c8b 100644
--- a/rules/actions_basic.tex
+++ b/rules/actions_basic.tex
@@ -3,7 +3,7 @@
 Roll the dice to determine the state of the world.
 The dice roll remains fixed, so anyone attempting the same action receives the same result.
 
-\begin{itemize}
+\begin{enumerate}
   \item
   The \gls{gm} states the TN:
 
@@ -37,4 +37,4 @@ The dice roll remains fixed, so anyone attempting the same action receives the s
     If success and failure conditions could occur at the same time, the character may choose to accept both, or neither.
     Otherwise, the result is a partial success.
     \end{itemize}
-\end{itemize}
+\end{enumerate}
diff --git a/rules/hitting_things.tex b/rules/hitting_things.tex
index 5a0f3a59..22c484d5 100644
--- a/rules/hitting_things.tex
+++ b/rules/hitting_things.tex
@@ -1,6 +1,6 @@
 \subsubsection*{\Glsfmtlongpl{ap}}
 
-\begin{itemize}
+\begin{enumerate}
 
   \item
   Everyone in the room sets their \glspl{ap} to 3 + Speed.
@@ -9,7 +9,7 @@
   \item
   Circle round the table, with each player taking their turn.
   However, if any character wants to jump in, use this order:
-  \begin{itemize}
+  \begin{enumerate}
     \item
     The character who has the most \glspl{ap} goes first.
     \item
@@ -18,8 +18,8 @@
     The character with the highest Speed.
     \item
     The character with the shortest name.
-  \end{itemize}
-\end{itemize}
+  \end{enumerate}
+\end{enumerate}
 
 \subsubsection*{Spending \Glsfmtlongpl{ap}}
 
-- 
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