diff --git a/rules/actions_basic.tex b/rules/actions_basic.tex index 24fe68903e58ffa26b1168f7d93d9fdb97c17f53..83871c8b960e97019004014af604ae87cf38a0a7 100644 --- a/rules/actions_basic.tex +++ b/rules/actions_basic.tex @@ -3,7 +3,7 @@ Roll the dice to determine the state of the world. The dice roll remains fixed, so anyone attempting the same action receives the same result. -\begin{itemize} +\begin{enumerate} \item The \gls{gm} states the TN: @@ -37,4 +37,4 @@ The dice roll remains fixed, so anyone attempting the same action receives the s If success and failure conditions could occur at the same time, the character may choose to accept both, or neither. Otherwise, the result is a partial success. \end{itemize} -\end{itemize} +\end{enumerate} diff --git a/rules/hitting_things.tex b/rules/hitting_things.tex index 5a0f3a5935b04941273d2efbf09c25f1bd7faa27..22c484d58d9184012e92b7a4c408b20f882aa278 100644 --- a/rules/hitting_things.tex +++ b/rules/hitting_things.tex @@ -1,6 +1,6 @@ \subsubsection*{\Glsfmtlongpl{ap}} -\begin{itemize} +\begin{enumerate} \item Everyone in the room sets their \glspl{ap} to 3 + Speed. @@ -9,7 +9,7 @@ \item Circle round the table, with each player taking their turn. However, if any character wants to jump in, use this order: - \begin{itemize} + \begin{enumerate} \item The character who has the most \glspl{ap} goes first. \item @@ -18,8 +18,8 @@ The character with the highest Speed. \item The character with the shortest name. - \end{itemize} -\end{itemize} + \end{enumerate} +\end{enumerate} \subsubsection*{Spending \Glsfmtlongpl{ap}}