diff --git a/rules/actions_basic.tex b/rules/actions_basic.tex
index 24fe68903e58ffa26b1168f7d93d9fdb97c17f53..83871c8b960e97019004014af604ae87cf38a0a7 100644
--- a/rules/actions_basic.tex
+++ b/rules/actions_basic.tex
@@ -3,7 +3,7 @@
 Roll the dice to determine the state of the world.
 The dice roll remains fixed, so anyone attempting the same action receives the same result.
 
-\begin{itemize}
+\begin{enumerate}
   \item
   The \gls{gm} states the TN:
 
@@ -37,4 +37,4 @@ The dice roll remains fixed, so anyone attempting the same action receives the s
     If success and failure conditions could occur at the same time, the character may choose to accept both, or neither.
     Otherwise, the result is a partial success.
     \end{itemize}
-\end{itemize}
+\end{enumerate}
diff --git a/rules/hitting_things.tex b/rules/hitting_things.tex
index 5a0f3a5935b04941273d2efbf09c25f1bd7faa27..22c484d58d9184012e92b7a4c408b20f882aa278 100644
--- a/rules/hitting_things.tex
+++ b/rules/hitting_things.tex
@@ -1,6 +1,6 @@
 \subsubsection*{\Glsfmtlongpl{ap}}
 
-\begin{itemize}
+\begin{enumerate}
 
   \item
   Everyone in the room sets their \glspl{ap} to 3 + Speed.
@@ -9,7 +9,7 @@
   \item
   Circle round the table, with each player taking their turn.
   However, if any character wants to jump in, use this order:
-  \begin{itemize}
+  \begin{enumerate}
     \item
     The character who has the most \glspl{ap} goes first.
     \item
@@ -18,8 +18,8 @@
     The character with the highest Speed.
     \item
     The character with the shortest name.
-  \end{itemize}
-\end{itemize}
+  \end{enumerate}
+\end{enumerate}
 
 \subsubsection*{Spending \Glsfmtlongpl{ap}}