From 6a7007a732e936c3641e2b2040356c82f0abb584 Mon Sep 17 00:00:00 2001 From: Malin Freeborn <malinfreeborn@posteo.net> Date: Sun, 3 Dec 2023 05:42:41 +0100 Subject: [PATCH] update mind spells --- spells/Mind1.tex | 8 ++++---- spells/Mind2.tex | 7 ++++--- spells/Mind3.tex | 8 +++----- spells/Mind4.tex | 13 +++++++++++++ 4 files changed, 24 insertions(+), 12 deletions(-) diff --git a/spells/Mind1.tex b/spells/Mind1.tex index 1b153838..4079bdc6 100644 --- a/spells/Mind1.tex +++ b/spells/Mind1.tex @@ -3,21 +3,21 @@ {Wax}% Action {Fate, Water}% Spheres {\roll{Wits}{Academics}}% Resist with - {Target becomes enamoured with their current action, and finds it hard to stop}% Description + {The casters gives a compliment, and the target becomes enamoured with their current action, finding it hard to stop}% Description { The task always takes the form of a single verb -- `blacksmithing', `walking', `singing' -- never something convoluted like `the mission to kidnap the warden', or `finding the right paints for the colour of a Sunrise'. \Glspl{npc} targeted by the spell can make a \roll{Wits}{Academics} roll, \tn[8], to break away from the task. \Glspl{pc} afflicted by the spell cannot gain any further \glspl{xp} for the a full day (four \glspl{interval}), unless they complete the current \gls{interval} without wavering from their task. - Anyone sleeping almost certainly remains asleep, and rolls to wake up suffer a -4 penalty.} + Anyone sleeping almost certainly remains asleep, and any rolls to wake up suffer a -4 penalty.} \spell{Confusion}% Name {Fate, Water}% Spheres {Wane}% Action {}% Enhancements {\roll{Wits}{Academics}}% Resist with - {The target loses their train of thought. - They take a -1 penalty to all actions using Mental Attributes, and a -1 \gls{ap} penalty during combat}% Description + {The caster addresses the target as the wrong name, and they lose their train of thought. + They take a -1 penalty to all actions using Mental Attributes}% Description {} diff --git a/spells/Mind2.tex b/spells/Mind2.tex index 51195083..c93bd307 100644 --- a/spells/Mind2.tex +++ b/spells/Mind2.tex @@ -3,7 +3,7 @@ {Wane}% Action {Water, Fate}% Spheres {\roll{Wits}{Academics}}% Resist with - {Targets become confused about what their own plants, and suffer -\arabic{spellCost}~\glspl{ap} each round}% Description + {Targets become confused about what their own plans, and suffer a -\arabic{spellCost} to Mind Attributes}% Description {The spell lasts until the character gains \pgls{xp} for following their Code.} \spell{Fear}% Name @@ -12,5 +12,6 @@ {Water, Fate}% Spheres {\roll{Wits}{Academics}}% Resist with {The caster explains to the target their imminent death. - If the target ever finds themselves facing the danger the caster described, they lose \showDam~\glspl{fp}}% Description - {The situation may be something occurring immediately.} + If the target ever finds themselves facing the danger the caster described, they take a -\arabic{spellCost} penalty to Mind Attributes}% Description + {The spell lasts until the character gains \pgls{xp} for following their Code.} + diff --git a/spells/Mind3.tex b/spells/Mind3.tex index ab73762f..7a116965 100644 --- a/spells/Mind3.tex +++ b/spells/Mind3.tex @@ -6,9 +6,7 @@ { The caster waves to people in the distance and calls out a confusing greeting. It makes no sense, and confusion begins to take hold. - The targets become disoriented, and suffer a -\arabic{spellCost} penalty to all actions based on Mental Attributes. - - All valid targets in range feel the effects, so if the spell can only target one enemy, then it will target anyone else until it has affected \arabic{spellTargets} targets. + The targets become disoriented, and suffer a -\arabic{spellCost} penalty to all actions based on Mental Attributes}% Description + { The spell lasts until the character gains \pgls{xp} for following their Code. - }% Description - {} + } diff --git a/spells/Mind4.tex b/spells/Mind4.tex index c7d4d5f1..97041e07 100644 --- a/spells/Mind4.tex +++ b/spells/Mind4.tex @@ -6,3 +6,16 @@ {The caster shouts to the targets about their imminent death (perhaps mentioning horses, long journeys, or poison slipped into their food). The target becomes intensely paranoid about that topic, taking a -\arabic{spellCost} penalty to all Mind Attributes when interacting with their new phobia}% Description {} + +\spell{Demonic Doorway}% Name + {distant, divergent, duplicated}% Enhancements + {Warp}% Action + {Water, Fate, Earth, Fire}% Spheres + {Nothing}% Resist with + {The caster reads a book to an opening (hall, door or hatch), and it opens a portal to any place the caster has described in the reading. + This magical portal remains silent, but can think, and will observe the place it makes a portal to, then make a portal to some other place it can see from there, and so on. + + The doorway has Intelligence and Charisma Bonuses at +2, and slowly learns the spheres used to cast it}% Description + { + While standard magical portals diminish in time, these doorways can store \glspl{mp} once they learn a single spell Sphere, and use it to keep themselves healthy. + Of course moving a \gls{weight} of \arabic{spellTargets} or more through them in a single \gls{interval} destroys them as usual.} -- GitLab