diff --git a/spells/Mind1.tex b/spells/Mind1.tex
index 1b15383837cfe9ddf844c6228e2ad59d60ed9563..4079bdc6640aa631c194623a7b3e67c6386335dd 100644
--- a/spells/Mind1.tex
+++ b/spells/Mind1.tex
@@ -3,21 +3,21 @@
   {Wax}% Action
   {Fate, Water}% Spheres
   {\roll{Wits}{Academics}}% Resist with
-  {Target becomes enamoured with their current action, and finds it hard to stop}% Description
+  {The casters gives a compliment, and the target becomes enamoured with their current action, finding it hard to stop}% Description
   {
     The task always takes the form of a single verb -- `blacksmithing', `walking', `singing' -- never something convoluted like `the mission to kidnap the warden', or `finding the right paints for the colour of a Sunrise'.
 
     \Glspl{npc} targeted by the spell can make a \roll{Wits}{Academics} roll, \tn[8], to break away from the task.
     \Glspl{pc} afflicted by the spell cannot gain any further \glspl{xp} for the a full day (four \glspl{interval}), unless they complete the current \gls{interval} without wavering from their task.
 
-  Anyone sleeping almost certainly remains asleep, and rolls to wake up suffer a -4 penalty.}
+  Anyone sleeping almost certainly remains asleep, and any rolls to wake up suffer a -4 penalty.}
 
 \spell{Confusion}% Name
   {Fate, Water}% Spheres
   {Wane}% Action
   {}% Enhancements
   {\roll{Wits}{Academics}}% Resist with
-  {The target loses their train of thought.
-    They take a -1 penalty to all actions using Mental Attributes, and a -1 \gls{ap} penalty during combat}% Description
+  {The caster addresses the target as the wrong name, and they lose their train of thought.
+    They take a -1 penalty to all actions using Mental Attributes}% Description
   {}
 
diff --git a/spells/Mind2.tex b/spells/Mind2.tex
index 51195083a94861ea272df709cb27af569f5ead5c..c93bd3072d9f3ca2b75fb11961380e34b9334c5d 100644
--- a/spells/Mind2.tex
+++ b/spells/Mind2.tex
@@ -3,7 +3,7 @@
   {Wane}% Action
   {Water, Fate}% Spheres
   {\roll{Wits}{Academics}}% Resist with
-  {Targets become confused about what their own plants, and suffer -\arabic{spellCost}~\glspl{ap} each round}% Description
+  {Targets become confused about what their own plans, and suffer a -\arabic{spellCost} to Mind Attributes}% Description
   {The spell lasts until the character gains \pgls{xp} for following their Code.}
 
 \spell{Fear}% Name
@@ -12,5 +12,6 @@
   {Water, Fate}% Spheres
   {\roll{Wits}{Academics}}% Resist with
   {The caster explains to the target their imminent death.
-    If the target ever finds themselves facing the danger the caster described, they lose \showDam~\glspl{fp}}% Description
-  {The situation may be something occurring immediately.}
+    If the target ever finds themselves facing the danger the caster described, they take a -\arabic{spellCost} penalty to Mind Attributes}% Description
+  {The spell lasts until the character gains \pgls{xp} for following their Code.}
+
diff --git a/spells/Mind3.tex b/spells/Mind3.tex
index ab73762f8a093ed5053aa6ebd42bf01218158d38..7a116965dc3140c060d3da482802e4be5f0f958b 100644
--- a/spells/Mind3.tex
+++ b/spells/Mind3.tex
@@ -6,9 +6,7 @@
   {
     The caster waves to people in the distance and calls out a confusing greeting.
     It makes no sense, and confusion begins to take hold.
-    The targets become disoriented, and suffer a -\arabic{spellCost} penalty to all actions based on Mental Attributes.
-
-    All valid targets in range feel the effects, so if the spell can only target one enemy, then it will target anyone else until it has affected \arabic{spellTargets} targets.
+    The targets become disoriented, and suffer a -\arabic{spellCost} penalty to all actions based on Mental Attributes}% Description
+  {
     The spell lasts until the character gains \pgls{xp} for following their Code.
-  }% Description
-  {}
+  }
diff --git a/spells/Mind4.tex b/spells/Mind4.tex
index c7d4d5f10dbe413bcb588446c21f1a3269354bca..97041e07f59dff5528e6f70cccd2f88aadab474b 100644
--- a/spells/Mind4.tex
+++ b/spells/Mind4.tex
@@ -6,3 +6,16 @@
   {The caster shouts to the targets about their imminent death (perhaps mentioning horses, long journeys, or poison slipped into their food).
     The target becomes intensely paranoid about that topic, taking a -\arabic{spellCost} penalty to all Mind Attributes when interacting with their new phobia}% Description
   {}
+
+\spell{Demonic Doorway}% Name
+  {distant, divergent, duplicated}% Enhancements
+  {Warp}% Action
+  {Water, Fate, Earth, Fire}% Spheres
+  {Nothing}% Resist with
+  {The caster reads a book to an opening (hall, door or hatch), and it opens a portal to any place the caster has described in the reading.
+  This magical portal remains silent, but can think, and will observe the place it makes a portal to, then make a portal to some other place it can see from there, and so on.
+
+  The doorway has Intelligence and Charisma Bonuses at +2, and slowly learns the spheres used to cast it}% Description
+  {
+  While standard magical portals diminish in time, these doorways can store \glspl{mp} once they learn a single spell Sphere, and use it to keep themselves healthy.
+  Of course moving a \gls{weight} of \arabic{spellTargets} or more through them in a single \gls{interval} destroys them as usual.}