diff --git a/glossary.tex b/glossary.tex index 327ae24e64ad73580789f9338f2639f6ab3ee558..0d3be8e9fe70048668c2491fb92f11c88d7dbf25 100644 --- a/glossary.tex +++ b/glossary.tex @@ -1488,7 +1488,7 @@ Set the darker die to `\dicef{6}' and roll the other. If this roll fails, it fa \longnewglossaryentry{guard}{ name={Night Guards}, sort={Night Guard}, - text={Night Guard}, + text={night guard}, prefix={a\space}, parent={templeOfBeasts}, category={profession}, @@ -1653,7 +1653,7 @@ Set the darker die to `\dicef{6}' and roll the other. If this roll fails, it fa \longnewglossaryentry{server}{ name={Servers}, - text={Server}, + text={server}, parent={templeOfPoison}, category={profession}, sort={3}, @@ -1738,7 +1738,7 @@ Set the darker die to `\dicef{6}' and roll the other. If this roll fails, it fa \longnewglossaryentry{helper}{ name={Helpers}, - text={Helper}, + text={helper}, prefix={a\space}, parent={templeOfSickness}, category={profession}, @@ -1746,7 +1746,7 @@ Set the darker die to `\dicef{6}' and roll the other. If this roll fails, it fa nonumberlist, description={tend to the sick and dying, on behalf of the \glsentrytext{healersGuild}. The temple only takes on new people from those with a disability of some kind, so the grounds are maximally accessible to everyone. - The \glsentrytext{guard} who endure permanent injuries often retire as Helpers}, + The \glsentrytext{guard} who endure permanent injuries often retire as helpers}, } \longnewglossaryentry{mixer}{ @@ -1813,14 +1813,14 @@ Set the darker die to `\dicef{6}' and roll the other. If this roll fails, it fa \longnewglossaryentry{doula}{ name={Doulas}, - text={Doula}, + text={doula}, prefix={a\space}, parent={templeOfMisgenesis}, category={profession}, sort={3}, description={help with births, blessings, and beginnings of all kind. They protect the population from misgenesis -- the death which occurs before life. - Nobody begins a business venture or party without a blessing from a Doula}, + Nobody begins a business venture or party without a blessing from a doula}, } \longnewglossaryentry{wayfinder}{ @@ -1835,13 +1835,12 @@ Set the darker die to `\dicef{6}' and roll the other. If this roll fails, it fa \longnewglossaryentry{doulaShop}{ name={Doula Shops}, - text={Doula Shop}, - sort={Doula Shop}, + text={doula shop}, prefix={a\space}, category={location}, sort={ZZ}, parent={templeOfMisgenesis}, - symbol={\glssymbol{nulla}}, + symbol={\glsentrysymbol{nulla}}, description={sell various potions and blessings}, } @@ -1880,7 +1879,7 @@ Set the darker die to `\dicef{6}' and roll the other. If this roll fails, it fa \longnewglossaryentry{keeper}{ name={Keepers}, - text={Keeper}, + text={keeper}, nonumberlist, parent={templeOfJustice}, category={profession}, @@ -1892,7 +1891,7 @@ Set the darker die to `\dicef{6}' and roll the other. If this roll fails, it fa \longnewglossaryentry{warden}{ name={Wardens}, - text={Warden}, + text={warden}, nonumberlist, parent={templeOfJustice}, category={rank}, @@ -1911,8 +1910,7 @@ Set the darker die to `\dicef{6}' and roll the other. If this roll fails, it fa \longnewglossaryentry{sunGuard}{ name={Sun Guards}, - sort={Sun Guard}, - text={Sun Guard}, + text={sun guard}, prefix={a\space}, parent={templeOfJustice}, category={rank}, @@ -1942,8 +1940,7 @@ Set the darker die to `\dicef{6}' and roll the other. If this roll fails, it fa \longnewglossaryentry{weaversGuild}{ name={The Weavers' Guild}, - text={Weavers' Guild}, - sort={Weavers' Guild}, + text={weavers' guild}, prefix={a\space}, category={location}, sort={ZZ}, @@ -1953,7 +1950,7 @@ Set the darker die to `\dicef{6}' and roll the other. If this roll fails, it fa \longnewglossaryentry{weaver}{ name={Weavers}, - text={Weaver}, + text={weaver}, prefix={a\space}, parent={templeOfFrost}, category={profession}, @@ -1995,7 +1992,7 @@ Set the darker die to `\dicef{6}' and roll the other. If this roll fails, it fa \longnewglossaryentry{armourHall}{ name={The Armourers' Guild}, - text={Armourers' Guild}, + text={armourers' guild}, prefix={an\space}, category={location}, sort={ZZ}, @@ -2006,7 +2003,7 @@ Set the darker die to `\dicef{6}' and roll the other. If this roll fails, it fa \longnewglossaryentry{armourer}{ name={Armourers}, - text={Armourer}, + text={armourer}, prefix={an\space}, parent={templeOfHate}, category={profession}, @@ -2076,7 +2073,7 @@ Set the darker die to `\dicef{6}' and roll the other. If this roll fails, it fa \longnewglossaryentry{scribe}{ name={Scribes}, - text={Scribe}, + text={scribe}, prefix={a\space}, parent={templeOfCuriosity}, category={profession}, @@ -2099,7 +2096,7 @@ Set the darker die to `\dicef{6}' and roll the other. If this roll fails, it fa \longnewglossaryentry{seeker}{ name={Seekers}, - text={Seeker}, + text={seeker}, prefix={a\space}, sort={6}, parent={templeOfCuriosity}, @@ -2136,7 +2133,7 @@ Set the darker die to `\dicef{6}' and roll the other. If this roll fails, it fa prefix={a\space}, parent={templeOfCuriosity}, category={rank}, - description={write books about what the previous Philosopher tried to say, in language so precise that nobody else can read them}, + description={write books about what the previous philosopher tried to say, in language so precise that nobody else can read them}, } %%%%% Seasons