From 68e96683ca319931dcd70a28cde9bc0d0181d74f Mon Sep 17 00:00:00 2001 From: Malin Freeborn <malinfreeborn@posteo.net> Date: Mon, 31 Jul 2023 15:10:48 +0200 Subject: [PATCH] add more actions to spend AP on --- rules/hitting_things.tex | 21 +++++++++++++++++++++ 1 file changed, 21 insertions(+) diff --git a/rules/hitting_things.tex b/rules/hitting_things.tex index 2803333e..1c0c92fa 100644 --- a/rules/hitting_things.tex +++ b/rules/hitting_things.tex @@ -21,6 +21,27 @@ \end{itemize} \end{itemize} +\subsubsection*{Spending \Glsfmtlongpl{ap}} + +Characters can spend \glspl{ap} on the following: + +\begin{itemize} + \item + Guarding someone costs 1 \gls{ap}. + Anyone attacking the target must successfully attack you first (without dealing Damage). + They can then make spend \glspl{ap} to attack the target immediately. + \item + Movement costs 1 \gls{ap} and allows people to move 3 steps + their Speed Bonus. + \item + Punching or pushing costs 1 \gls{ap}. + \item + The cost to attack depends upon the weapon. + \item + Taking out a weapon which has been placed to-hand costs 1 \gls{ap}. + \item + Using items (such as drinking potions or reading books) costs 3 \glspl{ap}. +\end{itemize} + \subsubsection*{Attacking} The characters rolls a \textit{resisted action}. -- GitLab