diff --git a/rules/hitting_things.tex b/rules/hitting_things.tex index 2803333e0b9585f8e0f05f5448dd858b0216cd54..1c0c92fa7da9fec3007fe98b1e4744dd38502114 100644 --- a/rules/hitting_things.tex +++ b/rules/hitting_things.tex @@ -21,6 +21,27 @@ \end{itemize} \end{itemize} +\subsubsection*{Spending \Glsfmtlongpl{ap}} + +Characters can spend \glspl{ap} on the following: + +\begin{itemize} + \item + Guarding someone costs 1 \gls{ap}. + Anyone attacking the target must successfully attack you first (without dealing Damage). + They can then make spend \glspl{ap} to attack the target immediately. + \item + Movement costs 1 \gls{ap} and allows people to move 3 steps + their Speed Bonus. + \item + Punching or pushing costs 1 \gls{ap}. + \item + The cost to attack depends upon the weapon. + \item + Taking out a weapon which has been placed to-hand costs 1 \gls{ap}. + \item + Using items (such as drinking potions or reading books) costs 3 \glspl{ap}. +\end{itemize} + \subsubsection*{Attacking} The characters rolls a \textit{resisted action}.