diff --git a/rules/hitting_things.tex b/rules/hitting_things.tex
index 2803333e0b9585f8e0f05f5448dd858b0216cd54..1c0c92fa7da9fec3007fe98b1e4744dd38502114 100644
--- a/rules/hitting_things.tex
+++ b/rules/hitting_things.tex
@@ -21,6 +21,27 @@
   \end{itemize}
 \end{itemize}
 
+\subsubsection*{Spending \Glsfmtlongpl{ap}}
+
+Characters can spend \glspl{ap} on the following:
+
+\begin{itemize}
+  \item
+  Guarding someone costs 1 \gls{ap}.
+  Anyone attacking the target must successfully attack you first (without dealing Damage).
+  They can then make spend \glspl{ap} to attack the target immediately.
+  \item
+  Movement costs 1 \gls{ap} and allows people to move 3 steps + their Speed Bonus.
+  \item
+  Punching or pushing costs 1 \gls{ap}.
+  \item
+  The cost to attack depends upon the weapon.
+  \item
+  Taking out a weapon which has been placed to-hand costs 1 \gls{ap}.
+  \item
+  Using items (such as drinking potions or reading books) costs 3 \glspl{ap}.
+\end{itemize}
+
 \subsubsection*{Attacking}
 
 The characters rolls a \textit{resisted action}.