diff --git a/glossary.tex b/glossary.tex index 115dbfde107879b7a4c0cadcbdeb505688121148..074ddcebce90dffec43eab9d74582f6cb776159f 100644 --- a/glossary.tex +++ b/glossary.tex @@ -17,15 +17,17 @@ \newacronym[ description={are the smallest unit of currency}, shortplural={cp}, + name={Copper Pieces}, text={copper piece}, longplural={copper pieces}, prefix={a\space}, ]{cp}{cp}{Copper Piece} \newacronym[ - description={get you 100 silver piece is worth one hundred copper pieces}, - name={Silver Pieces}, + description={gets you 100 copper pieces}, + name={A Silver Piece}, text={silver piece}, + sort={silver piece}, shortplural={sp}, longplural={silver pieces}, prefix={a\space}, @@ -35,7 +37,8 @@ description={convert to ten silver, or a thousand copper pieces}, shortplural={gp}, longplural={gold pieces}, - name={Gold Piece}, + name={A Gold Piece}, + sort={Gold Piece}, text={gold piece}, prefix={a\space}, ]{gp}{gp}{Gold Piece} @@ -71,6 +74,7 @@ prefix={a\space}, name={A Concoction}, text={concoction}, + sort={concoction}, description={is a liquid or powder which, when thrown in the air, hyper-charges the use of a single Sphere, for anyone present next to the burst. For example, a concoction to boost the Air Sphere would mean a caster with Air 2 could cast a single spell as if they had Air 3. The first spell cast, uses up the effect, although some powders have enough for multiple spells} @@ -81,20 +85,26 @@ prefix={a\space}, name={Ingredients}, text={ingredient}, - description={come from animals or plants. Skilled herbalists prepare them a \glsentrytext{boon}} + description={come from animals or plants. Skilled herbalists prepare them to make a corresponding \glsentrytext{boon}} } \newglossaryentry{area}{ - name={Area}, + name={Areas}, + sort={Area}, + text={Area}, prefix={an\space}, - description={gives a rough unit for large spaces. An area is a space made distinct by its features. In some undergound labyrinth, each room might count as an area, while out in the open plains a forest might be composed of the local areas: `the centre with the big, felled tree; the river's fork; the priestess's house and the griffins' nesting site} + description={give a rough unit for large spaces. + An area is a space made distinct by its features. + In some undergound labyrinth, each room might count as an area, while out in the open plains a forest might be composed of the local areas: `the centre with the big, felled tree; the river's fork; the priestess's house and the griffins' nesting site} } \newglossaryentry{quickaction}{ - name={Response Action}, + name={A Response Action}, + sort={Response Action}, + text={Response Action}, prefix={a\space}, first={\textit{Response Action}}, - description={An action taken as a reaction to being attacked, such as responding with an attack, or fleeing}, + description={is any action taken as a reaction (usually taken when being attacked)}, } \newglossaryentry{attribute}{ @@ -115,25 +125,23 @@ } \newglossaryentry{natural}{ - name={Natural Roll}, + text={Natural Roll}, sort={Natural Roll}, - sort={A Natural Roll}, + name={A Natural Roll}, prefix={a\space}, - nonumberlist, description={is a roll where the physical dice land on some number. For example, a `natural 2' is where both dice come up facing 1, as opposed to a player gaining the result `2' from rolling a 3 and getting a -1 penalty. Similarly a `natural 12' is when the dice land on a `12' without modification} } \newglossaryentry{round}{ - name={A Round}, + name={Rounds}, text={round}, prefix={a\space}, - nonumberlist, - description={measures a small slice of fast-paced time. + description={measure small slices of fast-paced time. Mostly, we use rounds for combat} } \newglossaryentry{step}{ - name={Step}, + name={Steps}, text={step}, prefix={a\space}, description={provide a rough measure of space. @@ -150,13 +158,15 @@ \newglossaryentry{vitalShot}{ name={A Vitals Shot}, text={Vitals Shot}, + sort={Vitals Shot}, prefix={a\space}, description={means an attack which strikes between the gaps in armour, dealing full Damage}, } \newglossaryentry{restingaction}{ - name={Resting Action}, - text={A Resting Action}, + name={A Resting Action}, + text={Resting Action}, + sort={Resting Action}, first={\textit{Resting Action}}, prefix={a\space}, description={means an unhurried action, where a character has the time and safety to do somthing right} @@ -229,13 +239,14 @@ \newacronym[ description={represent armour of any type, or other states which help avoid Damage}, - shortplural={DR} + shortplural={DR}, prefix={a\space}, ]{dr}{DR}{Damage Resistance} \newacronym[ - description={Non Player Character -- anyone in the world played by the \glsentrytext{gm} rather than a player}, - prefix={a\space},]{npc}{NPC}{Non Player Character} + description={ -- anyone in the world played by the \glsentrytext{gm} rather than a player}, + prefix={a\space}, + ]{npc}{NPC}{Non Player Character} \newglossaryentry{weight}{ @@ -280,7 +291,8 @@ } \newglossaryentry{guard}{ - name={Night Guard}, + name={The Night Guard}, + sort={Night Guard}, text={Night Guard}, prefix={a\space}, nonumberlist, @@ -293,7 +305,7 @@ sort={Blight}, prefix={a\space}, first={nura \textit{blight}}, - description={is is an area too full of nura for anyone to live. + description={is is an area too full of goblins for anyone to live. Most blights have at least one portal to the nura realm} } @@ -306,7 +318,7 @@ \newglossaryentry{fenestra}{ name={Fenestra}, nonumberlist, - description={is the world the characters exist} + description={is the world the characters exist in} } %%%%% Symbols