diff --git a/rules/weight.tex b/rules/weight.tex index 6f5f8eb9a38cf30c65ddb7aabc0bbfae82d1204b..e569be3e32c3bce6d474a5104056d0c14cdd103c 100644 --- a/rules/weight.tex +++ b/rules/weight.tex @@ -3,7 +3,7 @@ Everything in the game has \pgls{weight}, and when characters carry more than th \begin{itemize} \item - Characters can hold a total \gls{weight} equal to their \glspl{hp} without Penalty. + Characters can hold a total \gls{weight} equal to their current \glspl{hp} without Penalty. \begin{itemize} \item Characters can carry a total \gls{weight} equal to half their \glspl{hp} in their arms. @@ -14,9 +14,9 @@ Everything in the game has \pgls{weight}, and when characters carry more than th \hint{If \pgls{pc} with 6~\glspl{hp} lifts a poleaxe with \gls{weight}~4, they would receive a -2 Penalty} \end{itemize} \item - All creatures have a \textit{Weight Rating} equal to their \glspl{hp}. + All creatures have \pgls{weight} equal to their \glspl{hp}. \item - At the end of any strenuous activity, characters gain \pgls{ap}, which counts as having \pgls{weight} of~1. + At the end of any strenuous activity, characters gain \pgls{ep}, which counts as having \pgls{weight} of~1. \begin{itemize} \item This includes combat, marching, or going without sleep.