diff --git a/rules/weight.tex b/rules/weight.tex
index 6f5f8eb9a38cf30c65ddb7aabc0bbfae82d1204b..e569be3e32c3bce6d474a5104056d0c14cdd103c 100644
--- a/rules/weight.tex
+++ b/rules/weight.tex
@@ -3,7 +3,7 @@ Everything in the game has \pgls{weight}, and when characters carry more than th
 
 \begin{itemize}
   \item
-  Characters can hold a total \gls{weight} equal to their \glspl{hp} without Penalty.
+  Characters can hold a total \gls{weight} equal to their current \glspl{hp} without Penalty.
   \begin{itemize}
   \item
   Characters can carry a total \gls{weight} equal to half their \glspl{hp} in their arms.
@@ -14,9 +14,9 @@ Everything in the game has \pgls{weight}, and when characters carry more than th
   \hint{If \pgls{pc} with 6~\glspl{hp} lifts a poleaxe with \gls{weight}~4, they would receive a -2 Penalty}
   \end{itemize}
   \item
-  All creatures have a \textit{Weight Rating} equal to their \glspl{hp}.
+  All creatures have \pgls{weight} equal to their \glspl{hp}.
   \item
-  At the end of any strenuous activity, characters gain \pgls{ap}, which counts as having \pgls{weight} of~1.
+  At the end of any strenuous activity, characters gain \pgls{ep}, which counts as having \pgls{weight} of~1.
   \begin{itemize}
     \item
     This includes combat, marching, or going without sleep.