diff --git a/glossary.tex b/glossary.tex index 02c5e26efa96a61cb0f3adbcf66a4f047f8b5e9c..e15e7ec12bc6a389050597cfa2e8bd1a11dffbba 100644 --- a/glossary.tex +++ b/glossary.tex @@ -243,15 +243,6 @@ In this case, the first character adds their Bonus, the second adds half, the third, a quarter, et c. and we round halves up at the end}, } -\newglossaryentry{attribute}{ - name={Attributes}, - text={Attribute}, - prefix={an\space}, - type={mech}, - first={\textit{Attribute}}, - description={measure a character's inherent abilities -- Strength, Speed, et c}, - } - \newglossaryentry{natural}{ name={A Natural Roll}, text={Natural Roll}, @@ -338,11 +329,22 @@ description={are any stat on a character sheet, such as Strength, Attack, or a weapon's Damage}, } +\newglossaryentry{attribute}{ + name={Attributes}, + text={Attribute}, + prefix={an\space}, + type={mech}, + parent={trait}, + first={\textit{Attribute}}, + description={measure a character's inherent abilities -- Strength, Speed, et c}, + } + \newglossaryentry{skill}{ name={Skills}, text={Skill}, prefix={a\space}, type={mech}, + parent={trait}, description={show training. Characters perform tasks by rolling $2D6$ plus \glsentrytext{attribute} plus Skill. Each Skill helps with many tasks, depending on the \glsentrytext{attribute} paired with}, }