From 5a3efcef95f877f0467dc4b2a7d5a49db76ee96c Mon Sep 17 00:00:00 2001
From: Malin Freeborn <malinfreeborn@posteo.net>
Date: Sun, 15 Sep 2024 13:58:34 +0200
Subject: [PATCH] give weapons gls entry chart

---
 glossary.tex | 18 ++++++++++++++++++
 1 file changed, 18 insertions(+)

diff --git a/glossary.tex b/glossary.tex
index 0c2a2843..f958aa59 100644
--- a/glossary.tex
+++ b/glossary.tex
@@ -695,6 +695,24 @@ Set the darker die to `\dicef{6}' and roll the other.  If this roll fails, it fa
   nonumberlist,
   parent={combat},
   description={add to Attack and Damage.
+
+  \begin{boxtable}[lYYYY]
+  \textbf{\small Name} & \textbf{\small Att Bonus} & \textbf{\small Dam Bonus} & \textbf{\Glsfmtshort{ap} \small Cost} & \textbf{\Gls{weight}} \\\hline
+  \showWeapon{\Dagger} \\
+  \ifodd\value{r3}%
+    \showWeapon{\javelin}
+  \else%
+    \showWeapon{\quarterstaff}
+  \fi \\
+  \ifodd\value{r4}%
+    \showWeapon{\longsword}
+  \else%
+    \showWeapon{\shortsword}
+  \fi \\
+  \showWeapon{\roundshield} \\
+
+  \end{boxtable}
+
   Smaller weapons only cost 1~\glsentrytext{ap} to use, while larger weapons cost more, but also have bigger Bonuses},
 }
 
-- 
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