From 5a3efcef95f877f0467dc4b2a7d5a49db76ee96c Mon Sep 17 00:00:00 2001 From: Malin Freeborn <malinfreeborn@posteo.net> Date: Sun, 15 Sep 2024 13:58:34 +0200 Subject: [PATCH] give weapons gls entry chart --- glossary.tex | 18 ++++++++++++++++++ 1 file changed, 18 insertions(+) diff --git a/glossary.tex b/glossary.tex index 0c2a2843..f958aa59 100644 --- a/glossary.tex +++ b/glossary.tex @@ -695,6 +695,24 @@ Set the darker die to `\dicef{6}' and roll the other. If this roll fails, it fa nonumberlist, parent={combat}, description={add to Attack and Damage. + + \begin{boxtable}[lYYYY] + \textbf{\small Name} & \textbf{\small Att Bonus} & \textbf{\small Dam Bonus} & \textbf{\Glsfmtshort{ap} \small Cost} & \textbf{\Gls{weight}} \\\hline + \showWeapon{\Dagger} \\ + \ifodd\value{r3}% + \showWeapon{\javelin} + \else% + \showWeapon{\quarterstaff} + \fi \\ + \ifodd\value{r4}% + \showWeapon{\longsword} + \else% + \showWeapon{\shortsword} + \fi \\ + \showWeapon{\roundshield} \\ + + \end{boxtable} + Smaller weapons only cost 1~\glsentrytext{ap} to use, while larger weapons cost more, but also have bigger Bonuses}, } -- GitLab