From 581e335db9dd5327e75504844ab999f74e2bb445 Mon Sep 17 00:00:00 2001
From: Malin Freeborn <malinfreeborn@posteo.net>
Date: Sat, 18 May 2024 10:33:28 +0200
Subject: [PATCH] put spells in mechanics glossary

---
 glossary.tex | 1 +
 1 file changed, 1 insertion(+)

diff --git a/glossary.tex b/glossary.tex
index 0bde4b9a..499ae0f7 100644
--- a/glossary.tex
+++ b/glossary.tex
@@ -583,6 +583,7 @@ Set the darker die to `\dicef{6}' and roll the other.  If this roll fails, it fa
   text={spell},
   prefix={a\space},
   parent={casting},
+  type={mech},
   description={have a mind of their own.
   Once cast, they endure until they burn through themselves, or something destroys them.
   To stop a Fire spell, someone must put the fire out, and if an angry \glsentrytext{witch} makes antlers grow on someone's head, the only way to `dispel' them is with a boning knife.
-- 
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