From 581e335db9dd5327e75504844ab999f74e2bb445 Mon Sep 17 00:00:00 2001 From: Malin Freeborn <malinfreeborn@posteo.net> Date: Sat, 18 May 2024 10:33:28 +0200 Subject: [PATCH] put spells in mechanics glossary --- glossary.tex | 1 + 1 file changed, 1 insertion(+) diff --git a/glossary.tex b/glossary.tex index 0bde4b9a..499ae0f7 100644 --- a/glossary.tex +++ b/glossary.tex @@ -583,6 +583,7 @@ Set the darker die to `\dicef{6}' and roll the other. If this roll fails, it fa text={spell}, prefix={a\space}, parent={casting}, + type={mech}, description={have a mind of their own. Once cast, they endure until they burn through themselves, or something destroys them. To stop a Fire spell, someone must put the fire out, and if an angry \glsentrytext{witch} makes antlers grow on someone's head, the only way to `dispel' them is with a boning knife. -- GitLab