From 4f0c8caefbfcfb19f0055f1a6795713a9d331903 Mon Sep 17 00:00:00 2001 From: Malin Freeborn <malinfreeborn@posteo.net> Date: Fri, 25 Aug 2023 19:11:29 +0200 Subject: [PATCH] add airFire4 --- spells/airFire4.tex | 15 +++++++++++++++ 1 file changed, 15 insertions(+) create mode 100644 spells/airFire4.tex diff --git a/spells/airFire4.tex b/spells/airFire4.tex new file mode 100644 index 00000000..facae9b2 --- /dev/null +++ b/spells/airFire4.tex @@ -0,0 +1,15 @@ +\spell{Storm Blast}% Name + {\mAir\ and \mFire}% Spheres + {Wax}% Action + {\detailed, \divergent, \duplicated}% Enhancements + {Seafaring}% Skill + {\spellArea\ targets lose \arabic{spelllevel} \glspl{ap} while lightning hits them for \arabic{spelllevel} Damage}% Description + { + During any \gls{interval} where lightning flashes, the caster can seize the ambient fire in the air, and channel it into a powerful blast of lightning and wind. + + The resulting boom inflicts \dmg{spelllevel} Damage on \spellArea\ targets, and reduce their \glspl{ap} by \arabic{spelllevel}. + Armour does nothing to shield the targets -- the lightning finds a way through. + + Casters should ensure they have enough targets before starting this spell, or it will target them and their companions. + The range of \spellRange\ can also present a problem, as the first target must be close, and subsequent targets must be within \spellRange\ of another for the storm to pass through them. + } -- GitLab