From 4f0c8caefbfcfb19f0055f1a6795713a9d331903 Mon Sep 17 00:00:00 2001
From: Malin Freeborn <malinfreeborn@posteo.net>
Date: Fri, 25 Aug 2023 19:11:29 +0200
Subject: [PATCH] add airFire4

---
 spells/airFire4.tex | 15 +++++++++++++++
 1 file changed, 15 insertions(+)
 create mode 100644 spells/airFire4.tex

diff --git a/spells/airFire4.tex b/spells/airFire4.tex
new file mode 100644
index 00000000..facae9b2
--- /dev/null
+++ b/spells/airFire4.tex
@@ -0,0 +1,15 @@
+\spell{Storm Blast}% Name
+  {\mAir\ and \mFire}% Spheres
+  {Wax}% Action
+  {\detailed, \divergent, \duplicated}% Enhancements
+  {Seafaring}% Skill
+  {\spellArea\ targets lose \arabic{spelllevel} \glspl{ap} while lightning hits them for \arabic{spelllevel} Damage}% Description
+  {
+    During any \gls{interval} where lightning flashes, the caster can seize the ambient fire in the air, and channel it into a powerful blast of lightning and wind.
+
+    The resulting boom inflicts \dmg{spelllevel} Damage on \spellArea\ targets, and reduce their \glspl{ap} by \arabic{spelllevel}.
+    Armour does nothing to shield the targets -- the lightning finds a way through.
+
+    Casters should ensure they have enough targets before starting this spell, or it will target them and their companions.
+    The range of \spellRange\ can also present a problem, as the first target must be close, and subsequent targets must be within \spellRange\ of another for the storm to pass through them.
+  }
-- 
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