diff --git a/monsters.sty b/monsters.sty index d77f9d922fb10aca54158474e6ef8c327d1a7b6d..e3f684f27e909ba8897b0318a8c93dd8677be953 100644 --- a/monsters.sty +++ b/monsters.sty @@ -1569,7 +1569,17 @@ mana stone with \arabic{track} mana, \lootJewellery, \randomtwo\lootJewellery, \ {\arabic{r4}}% AGGRESSION {\ifnum\value{gold}>0 Athletics \arabic{gold}, Stealth~\arabic{gold}\else Projectiles~\arabic{r3}\fi }% SKILLS -{\acidBody, \ifnum\value{gold}<1\acidSpray\fi\ifnum\value{gold}<0, \gelRegen\addtocounter{xpbonus}{1}\fi}% ABILITIES +{ + \acidBody, + \ifnum\value{gold}<1 + \acidSpray% + \else% + \gloopy% + \fi% + \ifnum\value{gold}<0,% + \ignorespaces, \gelRegen\addtocounter{xpbonus}{1}% + \fi% +}% ABILITIES { \knacks{\ifnum\value{r4}>3 \berserker, diff --git a/stats.sty b/stats.sty index 7a94aa79f27bc8d5457e68d14283b016cf6497f7..52d88fac3c7a2d83b07ddd967404d45a4e9936bf 100644 --- a/stats.sty +++ b/stats.sty @@ -816,14 +816,21 @@ } \newcommand{\acidBody}{% - Acidic Body (inflict + Acidic Body (inflict \setcounter{track}{3}% \addtocounter{track}{\value{str}}% \dmg{track} Damage each turn of grappling)% } \newcommand{\gelRegen}{% - Regeneration (1 HP/ round, max. \setcounter{hp}{\value{str}}\addtocounter{hp}{6}\roundUp{hp} \arabic{hp})% + Regeneration (1 HP/ round, max. \setcounter{hp}{\value{str}}\addtocounter{hp}{6}\roundUp{hp} \arabic{hp})% +} + +\newcommand\gloopy{% + Viscid (on a tie, the attacker \emph{must} inflict Damage, but the weapon sticks into the body, + \setcounter{track}{\value{str}}% + \addtocounter{track}{7}% + \tn{\arabic{track}} to pull out)% } \newcommand{\amphibious}{ @@ -831,7 +838,7 @@ } \newcommand{\claws}{ - Claws% + Claws% } % To fly, creatures should have Speed