diff --git a/monsters.sty b/monsters.sty
index d77f9d922fb10aca54158474e6ef8c327d1a7b6d..e3f684f27e909ba8897b0318a8c93dd8677be953 100644
--- a/monsters.sty
+++ b/monsters.sty
@@ -1569,7 +1569,17 @@ mana stone with \arabic{track} mana, \lootJewellery, \randomtwo\lootJewellery, \
 {\arabic{r4}}% AGGRESSION
 {\ifnum\value{gold}>0 Athletics \arabic{gold}, Stealth~\arabic{gold}\else Projectiles~\arabic{r3}\fi
 }% SKILLS
-{\acidBody, \ifnum\value{gold}<1\acidSpray\fi\ifnum\value{gold}<0, \gelRegen\addtocounter{xpbonus}{1}\fi}% ABILITIES
+{
+  \acidBody,
+  \ifnum\value{gold}<1
+    \acidSpray%
+  \else%
+   \gloopy%
+  \fi%
+  \ifnum\value{gold}<0,%
+    \ignorespaces, \gelRegen\addtocounter{xpbonus}{1}%
+  \fi%
+}% ABILITIES
 {
   \knacks{\ifnum\value{r4}>3
     \berserker,
diff --git a/stats.sty b/stats.sty
index 7a94aa79f27bc8d5457e68d14283b016cf6497f7..52d88fac3c7a2d83b07ddd967404d45a4e9936bf 100644
--- a/stats.sty
+++ b/stats.sty
@@ -816,14 +816,21 @@
 }
 
 \newcommand{\acidBody}{%
-	Acidic Body (inflict
+  Acidic Body (inflict
   \setcounter{track}{3}%
   \addtocounter{track}{\value{str}}%
   \dmg{track} Damage each turn of grappling)%
 }
 
 \newcommand{\gelRegen}{%
-	Regeneration (1 HP/ round, max. \setcounter{hp}{\value{str}}\addtocounter{hp}{6}\roundUp{hp} \arabic{hp})%
+  Regeneration (1 HP/ round, max. \setcounter{hp}{\value{str}}\addtocounter{hp}{6}\roundUp{hp} \arabic{hp})%
+}
+
+\newcommand\gloopy{%
+  Viscid (on a tie, the attacker \emph{must} inflict Damage, but the weapon sticks into the body,
+  \setcounter{track}{\value{str}}%
+  \addtocounter{track}{7}%
+  \tn{\arabic{track}} to pull out)%
 }
 
 \newcommand{\amphibious}{
@@ -831,7 +838,7 @@
 }
 
 \newcommand{\claws}{
-	Claws%
+  Claws%
 }
 
 % To fly, creatures should have Speed