diff --git a/spells/Earth4.tex b/spells/Earth4.tex index 08052f49b05deda0eca616570059ae24b1844dc0..1a18e22f39ed732b4399c535f420dc5cc4279221 100644 --- a/spells/Earth4.tex +++ b/spells/Earth4.tex @@ -4,12 +4,11 @@ {Earth}% Spheres {weather conditions}% Resist with {The caster cries to every snowflake in a snowstorm, to settle and bind into ice. - Brick by brick, they form a castle of ice, \arabic{spellTargets} wide and long. - }% Description + Brick by brick, they form a castle of ice, \arabic{spellTargets} wide and long}% Description { The castle only has shape, no doors, shutters, or anything more than halls and rooms. However, those halls always come covered in symbols, writing, or other elements from the caster's subconscious. The caster can give the dwelling any property they can realise within the limitations, and the spell's total potency enforces those ideas. - A maze-like castle will add +\arabic{spellCost} to the \gls{tn} to navigate it, while an impregnable castle will add a penalty to assault it. + A maze-like castle will add +\arabic{spellPlusTwo} to the \gls{tn} to navigate it, while an impregnable castle will add a penalty to assault it. } diff --git a/spells/Fate3.tex b/spells/Fate3.tex index b94e637bbd63c830e7c4c6b6d2f1e66fe8ba3907..70fbb16fc536e405f5a96862db64c6b9481ef486 100644 --- a/spells/Fate3.tex +++ b/spells/Fate3.tex @@ -3,6 +3,6 @@ {Wane}% Action {Fate}% Spheres {Charisma + target Skill}% Resist with - {The caster cries a weirdly-specific doom, like `may your feet grow fungus', or `I hope your spells come out backwards', and the next \arabic{spellCost} times the target uses that Skill, they receive a -1 penalty}% Description + {The caster cries a weirdly-specific doom, like `may your feet grow fungus', or `I hope your spells come out backwards', and the next \arabic{spellPlusTwo} times the target uses that Skill, they receive a -1 penalty}% Description {If used during combat, the curse can cancel an attack if it targets the Skill used to attack the caster. For example, if someone aims their bow at the caster, the caster might curse their Projectiles Skill; a miss would imply that they fumbled the arrow and dropped it, and then receive a penalty to their next \arabic{spellCost} rolls which employ Projectiles.} diff --git a/spells/Force4.tex b/spells/Force4.tex index 635e5d5e4b2c12d6700e33ed60c749f5d69166af..77fd66cc7abbf488153ea212a5f7d056a4b64b73 100644 --- a/spells/Force4.tex +++ b/spells/Force4.tex @@ -5,8 +5,8 @@ {\roll{Strength}{Athletics}}% Resist with { The caster shouts to some group in the distance to sit down, and their bodies begin to feel so heavy they cannot lift themselves. - The targets take an immediate \arabic{spellCost} \gls{ap} penalty. + The targets take an immediate \arabic{spellPlusOne} \gls{ap} penalty. However, they can try to wriggle free of the warping effects of their own weight, by spending \pgls{ap}, or more. - Each \gls{ap} spent reduces their penalty by 1, so someone with \arabic{spellCost} \glspl{ap} spare could ignore the effects immediately}% Description + Each \gls{ap} spent reduces their penalty by 1, so someone with \arabic{spellPlusOne} \glspl{ap} spare could ignore the effects immediately}% Description {} diff --git a/spells/Life1.tex b/spells/Life1.tex index 2ac3aab664369008bd180151f3f10bb713cdbd02..3604db918b58251dc259a44297b04cd912eff0d8 100644 --- a/spells/Life1.tex +++ b/spells/Life1.tex @@ -5,12 +5,12 @@ {current \glspl{hp} + \gls{dr}}% Resist with {The caster encourages the target to fight, and the target gains a +\arabic{spellPlusOne} Strength Bonus. This stacks as usual, so the highest Bonus counts in full (their regular Bonus, or the spell's), and the lowest add only half. - Each added Strength point demands an extra meal every day, and inflicts a -\arabic{spellCost} Charisma penalty due to ugly distortions (along with the loss of an equal number of \glspl{fp}). - Each point of \gls{dr} inflicts 1~Damage}% Description + Each added Strength point demands an extra meal every day, and inflicts a -\arabic{spellPlusOne} Charisma penalty due to ugly distortions (along with the loss of an equal number of maximum \glspl{fp}). + Each point of \gls{dr} from armour inflicts 1~Damage}% Description { If the target ever fails to eat their required meals, they return to their normal state. This makes the spell rather dangerous for warriors, as people will often adjust their weapons and armour to their size, so a spell which wears off at the wrong time may leave them with all the wrong equipment. This spell is non-cumulative with others of the Life sphere. - Tiny creatures (such as mice or house spiders) count as having Strength -5, so this spell could raise them to Strength -3. + Tiny creatures (such as mice or house spiders) count as having Strength -6, so this spell could raise them to Strength -4. } diff --git a/spells/Life2.tex b/spells/Life2.tex index 59e6232ecac651b3ded7e7c7602c01c28cc793e4..0f96f7af2bc8bb832db9cecb7d3a951fdfb1720d 100644 --- a/spells/Life2.tex +++ b/spells/Life2.tex @@ -4,8 +4,8 @@ {Earth,Water}% Spheres {current \glspl{hp}}% Resist with {The caster insults the targets' diminutive build (even if they happen to be tall and strong), and they begin to whither, becoming unevently thin. - The targets take a minus \arabic{spellCost} penalty to the lowest of their Strength or Speed}% Description - {If Strength suffers the penalty, the target may find that they cannot properly carry the weight of their own armour, or weapons. + The targets take a -\arabic{spellPlusOne} penalty to the lowest of their Strength or Speed}% Description + {If Strength suffers the Penalty, the target may find that they cannot properly carry the weight of their own armour, or weapons. The Attribute penalty returns at the same rate as lost \glspl{hp}.} diff --git a/spells/MindForce4.tex b/spells/MindForce4.tex index 6602f6bee6e5ae12ee8686d071932ccabe273654..92b1002bdaa1a307bd17c708ecee5fb8d1d83cfc 100644 --- a/spells/MindForce4.tex +++ b/spells/MindForce4.tex @@ -6,7 +6,7 @@ {The caster reads a book to an opening (hall, door or hatch), and it opens a portal from the caster to somewhere beyond \spellRange (the caster must be able to sense this area). The doorway has a +\arabic{spellPlusOne} Charisma Bonus, but no Intelligence. - The portal can only move a total \gls{weight} of \arabic{spellTargets} before it instinctively closes itself}% Description + The portal can only move a total \gls{weight} of \arabic{spellTargets} before it closes itself or perishes}% Description { If another spell grants the portal sentience, it can slowly learn magical Spheres, and gain \glspl{mp}. Once it can store \arabic{spellCost}~\glspl{mp}, it can instinctively recast itself, which allows it to open itself, permitting travel.} diff --git a/spells/Water2.tex b/spells/Water2.tex index 99eb2b1e745d9add21b16ac5cc070a3e6c9388eb..e29b1d70ec3fc72c276e91760f38f244b9da154e 100644 --- a/spells/Water2.tex +++ b/spells/Water2.tex @@ -3,11 +3,10 @@ {Warp}% Action {Water}% Spheres {water's speed}% Resist with - {`Disgusting', the caster shouts, and \arabic{spellTargets} barrels' worth of water become acidic (\arabic{spellCost} Damage per round contact)}% Description + {`Disgusting', the caster shouts, and \arabic{spellTargets} barrels' worth of water become acidic (\arabic{spellPlusTwo} Damage per round of total submersion)}% Description { Armour or clothing of any type can remove an amount of Damage equal to its Covering rating, but if the Damage equals the armour's \gls{dr} then the armour degrades and begins to fall apart within \arabic{spellCost} rounds as leather straps and string degrade. - Anyone submerged in the liquid takes \addtocounter{spellCost}{2} \dmg{spellCost} Damage per turn. Casting this spell in a slow-moving stream can be deadly to a single target. However, fast rivers, or casting on a wider area, each reduce the Damage by -1 or more. } diff --git a/spells/Water4.tex b/spells/Water4.tex index 13e79bae34c5e37d5a93f6afd2ceda42e3449093..3bedd05d7545c9ae8fed4623f001cbbbd467c96f 100644 --- a/spells/Water4.tex +++ b/spells/Water4.tex @@ -5,5 +5,5 @@ {\roll{Strength}{Athletics}}% Resist with {The caster calls to water spirits to grab any enemies around. Demonic arms and tentacles reach up and push targets around, then drag them \emph{down}. - Each one loses \arabic{spellCost} \glspl{ap}}% Description + Each target loses \arabic{spellPlusTwo} \glspl{ap}}% Description {}