diff --git a/arms.sty b/arms.sty
index 5e5c13fc42b634741e081d0013cc1ad196af7d0d..5149b987605feb1a96789054229c1b48a5362523 100644
--- a/arms.sty
+++ b/arms.sty
@@ -17,24 +17,26 @@
 \newcounter{weaponDamage}
 \newcounter{covering}
 \newcounter{armourDR}
+\newcounter{armourWeight}
 
+\newcommand\weaponName{}
 
 \newcommand\weapon[4][]{%
   \setcounter{weaponBonus}{#3}%
   \setcounter{weaponDamage}{#4}%
   \setcounter{heft}{#4}%
-  \setcounter{weight}{#4}%
+  \setcounter{armourWeight}{#4}%
   \ifnum#3>-1% If the weapon's attack bonus is positive,
     \addtocounter{heft}{#3}% add it to the AP cost and 
-    \addtocounter{weight}{#3}% weight rating,
-    \addtocounter{weight}{#3}% weight rating again,
-    \roundUp{weight}% half weight rating
+    \addtocounter{armourWeight}{#3}% weight rating,
+    \addtocounter{armourWeight}{#3}% weight rating again,
+    \roundUp{armourWeight}% half weight rating
     \roundUp{heft}% then the AP cost by 2.
   \fi%
   #1%
   \addtocounter{att}{\value{weaponBonus}}%
   \ifnum\value{heft}<1\setcounter{heft}1\fi%
-  #2%
+  \renewcommand\weaponName{#2}%
 }
 
 %% Use this to show weapons in tables.
@@ -42,7 +44,7 @@
 %% It remains unterminated so you can add Costs.
 
 \newcommand\showWeapon[1]{%
-  #1 & \arabic{weaponBonus} & \arabic{weaponDamage} & \arabic{heft} & \arabic{weight}
+  #1 & \arabic{weaponBonus} & \arabic{weaponDamage} & \arabic{heft} & \arabic{armourWeight}
 }
 
 \newcommand\rangedWeapon[4][0]{%
@@ -81,11 +83,11 @@
   #2% Name
   \setcounter{armourDR}{#3}%
   \setcounter{covering}{#4}%
-  \setcounter{weight}{#4}%
-  \addtocounter{weight}{#3}%
-  \addtocounter{weight}{1}%
-  \divide\value{weight} by 3%
-  \addtocounter{weight}{0}%
+  \setcounter{armourWeight}{#4}%
+  \addtocounter{armourWeight}{#3}%
+  \addtocounter{armourWeight}{1}%
+  \divide\value{armourWeight} by 3%
+  \addtocounter{armourWeight}{0}%
   #1% <- for adjustments.
   \iftoggle{creatureBox}{%
     \ifnumcomp{\value{dr}}{>}{\value{armourDR}}%
@@ -100,10 +102,10 @@
 }
 
 \newcommand\showArmour[1]{%
-  #1 & \arabic{armourDR} & \arabic{covering} &  \arabic{weight}
+  #1 & \arabic{armourDR} & \arabic{covering} &  \arabic{armourWeight}
 }
 
-\newcommand{\boulder}{\weapon[\addtocounter{weight}{3}]{Boulder}{-3}{5}}
+\newcommand{\boulder}{\weapon[\addtocounter{armourWeight}{3}]{Boulder}{-3}{5}}
 \newcommand{\chair}{\weapon[\addtocounter{weaponBonus}{-1}]{Chair}{2}{1}}
 \newcommand{\club}{\weapon[\addtocounter{weaponDamage}{-1}]{Club}{1}{1}}
 \newcommand{\cudgel}{\weapon[\addtocounter{weaponDamage}{-1}]{Cudgel}{0}{0}}
@@ -117,14 +119,14 @@
 \newcommand{\javelin}{\weapon{Javelin}{2}{1}}
 \newcommand{\knife}{\weapon{Knife}{0}{1}}
 \newcommand{\Log}{\weapon[\addtocounter{weaponDamage}{-3}]{Log}{1}{0}}
-\newcommand{\rapier}{\weapon[\addtocounter{weight}{-1}]{Rapier}{1}{1}}
-\newcommand{\largerock}{\weapon[\addtocounter{weight}{3}]{Rock (large)}{-1}{2}}
+\newcommand{\rapier}{\weapon[\addtocounter{armourWeight}{-1}]{Rapier}{1}{1}}
+\newcommand{\largerock}{\weapon[\addtocounter{armourWeight}{3}]{Rock (large)}{-1}{2}}
 \newcommand{\longsword}{\weapon{Longsword}{2}{2}}
 \newcommand{\maul}{\weapon{Maul}{1}{3}}
 \newcommand{\poleaxe}{\weapon{Poleaxe}{3}{3}}
 \newcommand{\quarterstaff}{\weapon{Quarterstaff}{3}{0}}
-\newcommand{\rock}{\weapon[\addtocounter{heft}{1}\addtocounter{weight}{-1}]{Rock}{-1}{0}}
-\newcommand{\scythe}{\weapon[\addtocounter{weight}{2}]{Scythe}{-2}{1}}
+\newcommand{\rock}{\weapon[\addtocounter{heft}{1}\addtocounter{armourWeight}{-1}]{Rock}{-1}{0}}
+\newcommand{\scythe}{\weapon[\addtocounter{armourWeight}{2}]{Scythe}{-2}{1}}
 \newcommand{\shortsword}{\weapon{Shortsword}{1}{1}}
 \newcommand{\skillet}{\weapon[\addtocounter{heft}{1}]{Frying Pan}{1}{2}}
 \newcommand{\spear}{\weapon{Spear}{3}{1}}
@@ -153,7 +155,7 @@
 \newcommand{\perfectArmour}{\setcounter{covering}{8}}
 
 \newcommand{\partialelvish}{%
-  \armour[\addtocounter{weight}{-1}]{Elvish Ceramic armour}{2}{3}%
+  \armour[\addtocounter{armourWeight}{-1}]{Elvish Ceramic armour}{2}{3}%
 }
 
 \newcommand{\partialleather}{%
diff --git a/main.tex b/main.tex
index 5f260b4375d60782830777ed8dd01f5e4ce70fdd..56fb1c5ade7fd0d3f8adcc9d473f160222a5e32d 100644
--- a/main.tex
+++ b/main.tex
@@ -53,13 +53,30 @@
 
   \showKnacks
 
+  \hrulefill
+
+  Weapon: \weaponName
+
+  {\scshape
+    \glsentrytext{ap} \arabic{ap},
+    \iftoggle{allyCharacter}{$2D6$\ifnum\value{att}>-1 +\fi}{}%
+    Att \arabic{att},
+    Dam \dmg{damage},
+    \ifnum\value{dr}>0%
+      \glsentrytext{dr} \arabic{dr} (\arabic{covering})
+    \fi%
+  }
+
 }
 
 \npc{\M\Hu}{Bob}
 \statblock{1}{2}{3}%
   {{-3}{-2}{-1}}%
-  {\setcounter{Academics}{1}}
-  {\adrenalinesurge, \laststand}
+  {
+    \setcounter{Academics}{1}
+    \longsword
+  }
+  {\adrenalinesurge, \mightydraw}
 
 \end{multicols}
 
diff --git a/stats.sty b/stats.sty
index c10a28e34c03b33516979f1e21e75cdb36c1b6bb..637850b0238a41b016cf04e36c9aaff11760eef0 100644
--- a/stats.sty
+++ b/stats.sty
@@ -664,7 +664,7 @@
     \ifdefempty{\equipment}{}
     {
       \setcounter{attackXPtotal}{\value{Charisma}}% Must store Charisma while talisman shows spells
-      \ent{Equipment} & \equipment \\
+      \ent{Equipment} & \ifdefempty{\weaponName}{}{\weaponName, }\equipment \\
     }
     }%
     {}
@@ -692,7 +692,6 @@
   \iftoggle{allyCharacter}{}{%
     \addtocounter{att}{7}%
   }%
-  \addtocounter{att}{\value{Dexterity}}%
   \setcounter{maxWeight}{\value{hp}}% now to compute encumbrance
   \divide\value{maxWeight} by 2%
   \ifnum\value{weight}>\value{maxWeight}%
@@ -702,6 +701,12 @@
   \setcounter{ap}{\value{Speed}}%
   \addtocounter{ap}{3}%
   \addtocounter{ap}{-\value{encumbrance}}%
+  \addtocounter{att}{\value{Dexterity}}%
+  \addtocounter{att}{\value{weaponBonus}}%
+  \setcounter{damage}{\value{Strength}}%
+  \addtocounter{damage}{4}%
+  \addtocounter{damage}{\value{weaponDamage}}%
+  \addtocounter{covering}{\value{att}}
 }
 
 %%     _               _        _
@@ -729,9 +734,9 @@
   \iftoggle{allyCharacter}{$2D6$\ifnum\value{att}>-1 +\fi}{}%
   \arabic{att}%
   \setcounter{enc}{\value{att}},%
-  \setcounter{damage}{4}%
-  \addtocounter{damage}{\value{Strength}}
-  \addtocounter{damage}{\value{weaponDamage}}
+  \setcounter{damage}{4}% Remove
+  \addtocounter{damage}{\value{Strength}}% Remove
+  \addtocounter{damage}{\value{weaponDamage}}% Remove
   \mbox{Dam \dmg{damage}, }%
     \ifnumcomp{\value{dr}}{>}{0}{%
       \setcounter{enc}{\value{att}}%