From 46bd7df7f6ca61ba3accecb48b7a187b3b2daca5 Mon Sep 17 00:00:00 2001
From: Malin Freeborn <malinfreeborn@posteo.net>
Date: Mon, 21 Aug 2023 18:21:28 +0200
Subject: [PATCH] add spell component rules

---
 rules/spells.tex | 14 ++++++++++++++
 1 file changed, 14 insertions(+)

diff --git a/rules/spells.tex b/rules/spells.tex
index c38bc795..fc65a988 100644
--- a/rules/spells.tex
+++ b/rules/spells.tex
@@ -8,4 +8,18 @@
   Casters without \glspl{mp} lose \glspl{fatigue} instead.
   \item
   A failed spell rips double the normal \glspl{mp} from the caster.
+  \item
+  Spell components can add +1 \gls{mp} to a basic element, and allow the caster to cast as if they had +1 in that elemental sphere.
+  \item
+  Spells cannot target something too far below their range.
+  \begin{itemize}
+    \item
+    Spells which target something a few steps away can target anything, even within touching distance.
+    \item
+    Spells which target something a stone's throw away cannot target something nearby.
+    \item
+    Spells which target within shouting distance cannot affect anything within a stone's throw.
+    \item
+    Finally, spells which target anything within line of sight cannot target target anything in shouting distance.
+  \end{itemize}
 \end{itemize}
-- 
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