diff --git a/rules/spells.tex b/rules/spells.tex index c38bc7950b6848aeba006d030f2ca06b3f98c648..fc65a98806614abdde2c4978651f893246b5ecb9 100644 --- a/rules/spells.tex +++ b/rules/spells.tex @@ -8,4 +8,18 @@ Casters without \glspl{mp} lose \glspl{fatigue} instead. \item A failed spell rips double the normal \glspl{mp} from the caster. + \item + Spell components can add +1 \gls{mp} to a basic element, and allow the caster to cast as if they had +1 in that elemental sphere. + \item + Spells cannot target something too far below their range. + \begin{itemize} + \item + Spells which target something a few steps away can target anything, even within touching distance. + \item + Spells which target something a stone's throw away cannot target something nearby. + \item + Spells which target within shouting distance cannot affect anything within a stone's throw. + \item + Finally, spells which target anything within line of sight cannot target target anything in shouting distance. + \end{itemize} \end{itemize}