diff --git a/rules/spells.tex b/rules/spells.tex
index c38bc7950b6848aeba006d030f2ca06b3f98c648..fc65a98806614abdde2c4978651f893246b5ecb9 100644
--- a/rules/spells.tex
+++ b/rules/spells.tex
@@ -8,4 +8,18 @@
   Casters without \glspl{mp} lose \glspl{fatigue} instead.
   \item
   A failed spell rips double the normal \glspl{mp} from the caster.
+  \item
+  Spell components can add +1 \gls{mp} to a basic element, and allow the caster to cast as if they had +1 in that elemental sphere.
+  \item
+  Spells cannot target something too far below their range.
+  \begin{itemize}
+    \item
+    Spells which target something a few steps away can target anything, even within touching distance.
+    \item
+    Spells which target something a stone's throw away cannot target something nearby.
+    \item
+    Spells which target within shouting distance cannot affect anything within a stone's throw.
+    \item
+    Finally, spells which target anything within line of sight cannot target target anything in shouting distance.
+  \end{itemize}
 \end{itemize}