diff --git a/magic.sty b/magic.sty index 64252dea14428ca8f575549d3c6c3213d1cd33c4..b54eb3121e61ac5230420fac511d62b5ff813205 100644 --- a/magic.sty +++ b/magic.sty @@ -250,7 +250,7 @@ \lootMagic% } -\newcommand\artefact[7]{ +\newcommand\artefact[8]{ \settoggle{fullSpells}{false} \clean \foreach \s in {Air, Fire, Earth, Water, Fate}% @@ -258,7 +258,7 @@ \setcounter{Intelligence}{#3} \setcounter{Wits}{#4} \setcounter{Charisma}{#5} - #7 + #8 \paragraph{\adforn{54}~#1~\adforn{26}\hspace{1em}} \label{#1} \index{Artefacts!#1} @@ -268,6 +268,7 @@ \begin{tabularx}{\linewidth}{rX} \hiderowcolors \textbf{Mission:} & \emph{#6!} \\ + \textbf{Base Spell:} & #7 \\ \textbf{Mind:} & Intelligence \arabic{Intelligence}, Wits \arabic{Wits}, Charisma \arabic{Charisma} \\ diff --git a/test.tex b/test.tex index 3b10cabd54804044fb1cca185f32ac5530467fa6..f1f8649a7f149ff0abedb4a12b0cba9942f46a18 100644 --- a/test.tex +++ b/test.tex @@ -563,6 +563,7 @@ When using a bestiary chapter, the stats appear as dice rolls, rather than fixed {0}% Wits {3}% Charisma {to make everyone see as the dead see}% Mission + {Perservation}% Base Spell { \setcounter{Fate}{2} \setcounter{Air}{2}