diff --git a/CS.tex b/CS.tex
index 0b94a32565d9159bf23589be4e760bcb127092ba..8b76c7bb09b51ef6b742c93b6a8bc00f654bbfa9 100644
--- a/CS.tex
+++ b/CS.tex
@@ -280,7 +280,7 @@ circle label/.style = {
 
 %----
   \posterbox[
-    adjusted title=Backpack,
+    adjusted title=Backpack \hint{\glsentrytext{tn} to remove: \weeline},
     remember,
   ]
   {name=equipment,
@@ -293,10 +293,13 @@ circle label/.style = {
   \iftoggle{examplecharacter}{\sffamily\characterEquipment\vspace{14em}}{\lineDots[3]\vspace{1em}}
 
   
-  \glsentryshortpl{cp}
-  \iftoggle{genExamples}{\arabic{gold} }{\weeline}
-  \glsentryshortpl{sp}\weeline
-  \glsentryshortpl{gp}\weeline
+  \begin{tabularx}{\hsize}{llXr}
+  \glsentryshortpl{cp}\weeline &
+  \glsentryshortpl{sp}\weeline &
+  \glsentryshortpl{gp}\weeline &
+  Encumbrance \weeline
+  \\
+  \end{tabularx}
   }
 
 %---
diff --git a/arms.sty b/arms.sty
index 64a559d82cb6608ed39884d994af75db87c59227..fe437edff1bdd257bdbc64ca4694c94e57b36271 100644
--- a/arms.sty
+++ b/arms.sty
@@ -28,12 +28,11 @@
     \addtocounter{weight}{#3}% weight rating,
     \addtocounter{weight}{#3}% weight rating again,
     \roundUp{weight}% half weight rating
-  \roundUp{heft}% then the AP cost by 2.
-  \addtocounter{weight}{-2}% And reduce the weight by 2.
+    \roundUp{heft}% then the AP cost by 2.
   \fi%
   #1%
-    \addtocounter{att}{\value{weaponBonus}}%
-    #2%
+  \addtocounter{att}{\value{weaponBonus}}%
+  #2%
 }
 
 %% Use this to show weapons in tables.
@@ -68,9 +67,10 @@
   \setcounter{armourDR}{#3}%
   \setcounter{covering}{#4}%
   \setcounter{weight}{#4}%
-  \roundUp{weight}%
-  \addtocounter{weight}{\value{armourDR}}%
-  \addtocounter{weight}{-4}%
+  \addtocounter{weight}{#3}%
+  \addtocounter{weight}{1}%
+  \divide\value{weight} by 3%
+  \addtocounter{weight}{0}%
   #1% <- for adjustments.
   \iftoggle{creatureBox}{%
     \ifnumcomp{\value{dr}}{>}{\value{armourDR}}%
@@ -134,10 +134,8 @@
 
 \newcommand{\perfectArmour}{\setcounter{covering}{8}}
 
-\newcommand{\partialelvish}{partial leather armour%
-	\ifnumcomp{\value{dr}}{>}{2}%
-	{\addtocounter{dr}{1}}%
-	{\divide\value{dr} by 2 \addtocounter{dr}{2}}%
+\newcommand{\partialelvish}{%
+  \armour[\addtocounter{weight}{-1}]{Elvish Ceramic}{2}{2}%
 }
 
 \newcommand{\partialleather}{%
diff --git a/glossary.tex b/glossary.tex
index 3afe3f23867ee5534e3f4dcb85021955c1594a99..115dbfde107879b7a4c0cadcbdeb505688121148 100644
--- a/glossary.tex
+++ b/glossary.tex
@@ -244,7 +244,8 @@
   nonumberlist,
   first={Weight Rating},
   prefix={a\space},
-  description={measures how heavy something is when compared to a character's Strength Bonus.
+  description={shows how easy something is to carry.
+  Characters can carry items with a total Weight Rating equal to their \glsentrytext{hp} total.
   Creatures have a \glsentrytext{weight} equal to their own \glsentrytext{hp}}
 }
 
diff --git a/rules/weight.tex b/rules/weight.tex
index eb3e3becca82a93990b0ba139dbe3f45560cdd00..25d3c159953ba839c950f7f4e4c4769d7dda1941 100644
--- a/rules/weight.tex
+++ b/rules/weight.tex
@@ -2,12 +2,13 @@
 
 \begin{itemize}
   \item
-  Characters have a \textit{Weight Rating} equal to their \glspl{hp}.
+  Characters can lift anything with a \gls{weight} up to half their \glspl{hp}, without penalty.
   \item
-  Characters can lift anything with a Weight Rating up to their Strength score, without problem.
-  Anything over the Weight Rating inflicts a -1 penalty to the character's Speed.
+  They can also lift many items with a total \gls{weight} equal to their \glspl{hp} without penalty.
   \item
-  Characters can lift a maximum Weight Rating equal to 4 plus their Strength Bonus.
+  Every excess point a character carries incurs inflicts a -1 penalty to all Body Attributes, and \pgls{fatigue} at the end of each \gls{interval}.
   \item
-  Characters can drag a maximum Weight Rating equal to 8 plus their Strength Bonus.
+  All creatures have a \textit{Weight Rating} equal to their \glspl{hp}.
+  \item
+  Items carried in one hand count as having double the normal \gls{weight}.
 \end{itemize}