diff --git a/CS.tex b/CS.tex index 0b94a32565d9159bf23589be4e760bcb127092ba..8b76c7bb09b51ef6b742c93b6a8bc00f654bbfa9 100644 --- a/CS.tex +++ b/CS.tex @@ -280,7 +280,7 @@ circle label/.style = { %---- \posterbox[ - adjusted title=Backpack, + adjusted title=Backpack \hint{\glsentrytext{tn} to remove: \weeline}, remember, ] {name=equipment, @@ -293,10 +293,13 @@ circle label/.style = { \iftoggle{examplecharacter}{\sffamily\characterEquipment\vspace{14em}}{\lineDots[3]\vspace{1em}} - \glsentryshortpl{cp} - \iftoggle{genExamples}{\arabic{gold} }{\weeline} - \glsentryshortpl{sp}\weeline - \glsentryshortpl{gp}\weeline + \begin{tabularx}{\hsize}{llXr} + \glsentryshortpl{cp}\weeline & + \glsentryshortpl{sp}\weeline & + \glsentryshortpl{gp}\weeline & + Encumbrance \weeline + \\ + \end{tabularx} } %--- diff --git a/arms.sty b/arms.sty index 64a559d82cb6608ed39884d994af75db87c59227..fe437edff1bdd257bdbc64ca4694c94e57b36271 100644 --- a/arms.sty +++ b/arms.sty @@ -28,12 +28,11 @@ \addtocounter{weight}{#3}% weight rating, \addtocounter{weight}{#3}% weight rating again, \roundUp{weight}% half weight rating - \roundUp{heft}% then the AP cost by 2. - \addtocounter{weight}{-2}% And reduce the weight by 2. + \roundUp{heft}% then the AP cost by 2. \fi% #1% - \addtocounter{att}{\value{weaponBonus}}% - #2% + \addtocounter{att}{\value{weaponBonus}}% + #2% } %% Use this to show weapons in tables. @@ -68,9 +67,10 @@ \setcounter{armourDR}{#3}% \setcounter{covering}{#4}% \setcounter{weight}{#4}% - \roundUp{weight}% - \addtocounter{weight}{\value{armourDR}}% - \addtocounter{weight}{-4}% + \addtocounter{weight}{#3}% + \addtocounter{weight}{1}% + \divide\value{weight} by 3% + \addtocounter{weight}{0}% #1% <- for adjustments. \iftoggle{creatureBox}{% \ifnumcomp{\value{dr}}{>}{\value{armourDR}}% @@ -134,10 +134,8 @@ \newcommand{\perfectArmour}{\setcounter{covering}{8}} -\newcommand{\partialelvish}{partial leather armour% - \ifnumcomp{\value{dr}}{>}{2}% - {\addtocounter{dr}{1}}% - {\divide\value{dr} by 2 \addtocounter{dr}{2}}% +\newcommand{\partialelvish}{% + \armour[\addtocounter{weight}{-1}]{Elvish Ceramic}{2}{2}% } \newcommand{\partialleather}{% diff --git a/glossary.tex b/glossary.tex index 3afe3f23867ee5534e3f4dcb85021955c1594a99..115dbfde107879b7a4c0cadcbdeb505688121148 100644 --- a/glossary.tex +++ b/glossary.tex @@ -244,7 +244,8 @@ nonumberlist, first={Weight Rating}, prefix={a\space}, - description={measures how heavy something is when compared to a character's Strength Bonus. + description={shows how easy something is to carry. + Characters can carry items with a total Weight Rating equal to their \glsentrytext{hp} total. Creatures have a \glsentrytext{weight} equal to their own \glsentrytext{hp}} } diff --git a/rules/weight.tex b/rules/weight.tex index eb3e3becca82a93990b0ba139dbe3f45560cdd00..25d3c159953ba839c950f7f4e4c4769d7dda1941 100644 --- a/rules/weight.tex +++ b/rules/weight.tex @@ -2,12 +2,13 @@ \begin{itemize} \item - Characters have a \textit{Weight Rating} equal to their \glspl{hp}. + Characters can lift anything with a \gls{weight} up to half their \glspl{hp}, without penalty. \item - Characters can lift anything with a Weight Rating up to their Strength score, without problem. - Anything over the Weight Rating inflicts a -1 penalty to the character's Speed. + They can also lift many items with a total \gls{weight} equal to their \glspl{hp} without penalty. \item - Characters can lift a maximum Weight Rating equal to 4 plus their Strength Bonus. + Every excess point a character carries incurs inflicts a -1 penalty to all Body Attributes, and \pgls{fatigue} at the end of each \gls{interval}. \item - Characters can drag a maximum Weight Rating equal to 8 plus their Strength Bonus. + All creatures have a \textit{Weight Rating} equal to their \glspl{hp}. + \item + Items carried in one hand count as having double the normal \gls{weight}. \end{itemize}