diff --git a/magic.sty b/magic.sty
index 03eba8d97c736f0e4e8e89c67ef8230da5b9ae87..df8c9b9dc52e815c7a69cc6bcd8fe563e905af97 100644
--- a/magic.sty
+++ b/magic.sty
@@ -250,7 +250,7 @@
   \lootMagic%
 }
 
-\newcommand\artefact[9]{
+\newcommand\artefact[8]{
   \settoggle{fullSpells}{false}
   \foreach \s in {Air, Fire, Earth, Water, Fate}%
     {\setcounter{\s}{0}}
@@ -261,9 +261,7 @@
   \setcounter{Intelligence}{#3}
   \setcounter{Wits}{#4}
   \setcounter{Charisma}{#5}
-  \par
   #7
-  \par
   \noindent
   \begin{tabularx}{\linewidth}{rX}
   \hiderowcolors
@@ -279,11 +277,4 @@
       \\
     \textbf{Skills:} & #8 \\
   \end{tabularx}
-  \begin{center}%
-  \textcolor{\pageSideColor}{\large\Pentagram} \textbf{Spells} \textcolor{\pageSideColor}{\large\Pentagram}
-  \end{center}%
-  \begin{description}
-  #9
-  \end{description}
-  \bigLine
 }
diff --git a/test.tex b/test.tex
index 2ae0bfa7aa0e722ee561b3f9aef9cff688a90928..d5a74708fa7d64790df4b72506d53f1c7d39ea1a 100644
--- a/test.tex
+++ b/test.tex
@@ -558,6 +558,21 @@ When using a bestiary chapter, the stats appear as dice rolls, rather than fixed
 
 \lipsum[\arabic{r4}]
 
+\artefact{The Bladder Skull}% Name
+  {Three human skulls, tied together with their guts, each stuffed with their own inflated bladder.
+  The Preservation spell cast upon it stops the bladders deflating.}% Body
+  {2}% Intelligence
+  {0}% Wits
+  {3}% Charisma
+  {to make everyone see as the dead see}% Mission
+  {
+    \setcounter{Fate}{2}
+    \setcounter{Air}{2}
+    \setcounter{Water}{1}
+  }% Spheres
+  {Projectiles~2, Academics~1, Crafts~1, Vigilance~2}% Skills
+
+
 \humanbard
 
 \lipsum[2]