diff --git a/glossary.tex b/glossary.tex index 84b6fc6236286792ded150b4e27184ca6d62f6fb..c94a07a9c955a9a8d623d65b3e92401187eb9ef6 100644 --- a/glossary.tex +++ b/glossary.tex @@ -843,22 +843,6 @@ Set the darker die to `\dicef{6}' and roll the other. If this roll fails, it fa In any case, the results are the same -- unpredictable}, } -\longnewglossaryentry{casting}{ - name={Castings}, - text={casting}, - prefix={a\space}, - parent={witchcraft}, - type={mech}, - category={rules}, - description={start by spending one \glsentrytext{mp} per spell level. - The \glsentrytext{witch} then commands the target \glsentrytext{sphere}, rolling \roll{Charisma}{} the lowest \glsentrytext{skill} required. - - When `overspending' on the \glsentrytext{invocation}, the \glsentrytext{witch} gains 1~\glsentrytext{ep} for each \glsentrytext{mp} they lack. - - If nobody resists a spell, the \glsentrytext{tn} usually depends on its target. - Earth spells can affect ice far more easily than rocks, and Air spells can whip up a gale easier when outdoors}, -} - \newacronym[ name={Mana Points (MP)}, shortplural={MP}, @@ -866,7 +850,7 @@ Set the darker die to `\dicef{6}' and roll the other. If this roll fails, it fa prefixfirst={a\space}, parent={witchcraft}, description={grant every \glsentrytext{witch} their power. - When they run out, the caster gains one \glsentrytext{ep} for every point they cannot spend}, + When they run out, they gain one \glsentrytext{ep} for every point they cannot spend}, ]{mp}{MP}{Mana Point} \longnewglossaryentry{spell}{ @@ -880,15 +864,14 @@ Set the darker die to `\dicef{6}' and roll the other. If this roll fails, it fa Once cast, they endure until they burn through themselves, or something destroys them. To stop a Fire spell, someone must put the fire out, and if an angry \glsentrytext{witch} makes antlers grow on someone's head, the only way to `dispel' them is with a boning knife. - Long-range spells cannot be reigned in; if the range is + Spells with a Distant range cannot be reigned in; if the range is + \toggletrue{Distant}% \setcounter{spellCost}{4}\setRange% - \spellRange, the spell will find the nearest target at that distance. + `\spellRange', the spell will find the nearest target at that distance. Casters only select a spell's first target. The spell forks through the others like lightning, and may `arc' across any distances up to its original range. - Water spells which hit a river will spread through the river, but a curse with an `area' of 4 will have to jump until it has found four people to inflict itself on. - - To learn a spell, the caster's \glsentrytext{skill} must match each \glsentrytext{sphere}}, + Water spells which hit a river will spread through the river, but a curse with an `area' of 4 will have to jump until it has found four people to inflict itself on}, } \longnewglossaryentry{invocation}{ @@ -912,93 +895,43 @@ Set the darker die to `\dicef{6}' and roll the other. If this roll fails, it fa Each descriptor raises the \glsentrytext{mp} cost and mechanical effects by 1}, } -%%%%%%%%%%%%%%%% General Terms %%%%%%%%%%%%%%%%%%%% - -\longnewglossaryentry{ainumar}{ - name={The Ainumar}, - text={Ainumar}, - plural={Ainumari}, - sort={Ainumar}, - category={indexed}, - nonumberlist, - description={This massive planet has a raging storm across its face, much like our Jupiter. - Many think that the gods live here, planning how to kill people, and take their souls up to their houses. - Each god holds domain over a different death}, -} - -\longnewglossaryentry{fenestra}{ - name={Fenestra}, - nonumberlist, - description={This land, where elves, gnolls, and humans look up at trees, like ants moving through blades of grass. - Predators larger than a horse hunt deer and people in the same way, so everyone travels together, and well-armed}, -} - -\longnewglossaryentry{trade}{ - name={Trade}, - text={trade}, - category={indexed}, - parent={fenestra}, - description={keeps civilizations alive. - Nowhere can sustain the \glsentrytext{guard} for long, as they need metal for weapons and armour}, -} - -\longnewglossaryentry{tradeTongue}{ - name={The Trade Tongue}, - text={Trade Tongue}, - category={indexed}, - parent={trade}, - description={lets people trade, despite not sharing much of a common language. - It has about two hundred words, so people have to indicate what they want to say by lumping words together. - E.g. `cow' might be `white-water animal', and cheese could be `rock of white-water animal'}, -} - -\newacronym[ - description={are the smallest unit of currency}, - shortplural={cp}, - name={Copper Pieces ({\scshape cp})}, - type={main}, - longplural={copper pieces}, +\longnewglossaryentry{witch}{ + name={Witch}, + text={witch}, + plural={witches}, prefix={a\space}, - parent={trade}, -]{cp}{cp}{copper piece} + type={mech}, + parent={witchcraft}, + description={simply means anyone who can natural speak to an elemental \glsentrytext{sphere} using their inner \glsentrytext{mp} store. + These people have no special uniform, and often hide their talents}, +} -\newacronym[ - description={gets you 100 copper pieces}, - name={Silver Pieces ({\scshape sp})}, - type={main}, - sort={silver piece}, - longplural={silver pieces}, - shortplural={sp}, +\longnewglossaryentry{casting}{ + name={Castings}, + text={casting}, prefix={a\space}, - parent={trade}, - ]{sp}{sp}{silver piece} + parent={witch}, + type={mech}, + category={rules}, + description={start by spending one \glsentrytext{mp} per spell level. + The \glsentrytext{witch} then commands the target \glsentrytext{sphere}, rolling \roll{Charisma}{} the lowest \glsentrytext{skill} required. -\newacronym[ - description={convert to ten silver, or a thousand copper pieces}, - shortplural={gp}, - longplural={gold pieces}, - name={Gold Pieces ({\scshape gp})}, - type={main}, - sort={Gold Piece}, - prefix={a\space}, - parent={trade}, -]{gp}{gp}{Gold Piece} + When `overspending' on the \glsentrytext{invocation}, the \glsentrytext{witch} gains 1~\glsentrytext{ep} for each \glsentrytext{mp} they lack. -\newacronym[ - description={is the universal way to measure time in \glsentrytext{fenestra}, where one \glsentrytext{cycle} equals three `years'}, - name={Gnomish Machine Time (GMT)}, - prefix={a\space}, - parent={fenestra}, - type={main}, -]{gmt}{GMT}{Gnomish Machine Time} + If nobody resists a spell, the \glsentrytext{tn} usually depends on its target. + Earth spells can affect ice far more easily than rocks, and Air spells can whip up a gale easier when outdoors}, +} \longnewglossaryentry{alchemy}{ - prefix={an\space}, name={Alchemy}, - symbol={\glsentrytext{R}}, text={alchemy}, sort={Alchemy}, - description={is what alchemists do}, + symbol={\glsentrytext{R}}, + prefix={an\space}, + type={mech}, + parent={witchcraft}, + description={is the practice of turning a raw magical \glsentrytext{ingredient} into something useful. + It requires no \glsentrytext{sphere} \glsentrytext{skill} to use -- just a recipe}, } \longnewglossaryentry{sphere}{ @@ -1008,7 +941,7 @@ Set the darker die to `\dicef{6}' and roll the other. If this roll fails, it fa type={mech}, description={divide the world into meaningful parts. The five elemental Spheres are Fire, Air, Fate, Water, and Earth. - Each pair joins its neighbours, making the high Spheres; Light, Death, Mind, Life, and Force + Each one can join with two neighbours to make one of the high Spheres; Light, Death, Mind, Life, and Force. If a caster can think of a way to use any Sphere to stop an attack, they can enter combat as usual with their \roll{Charisma}{Sphere}, rolling at \glsentrytext{tn} 7 plus the \glsentrytext{npc}'s \roll{Dexterity}{Melee}. A battle-ready \glsentrytext{witch} might encourage a warrior's torch to burn his own face off, or make him forget what he wanted to do a moment before his sword comes down}, @@ -1020,7 +953,7 @@ Set the darker die to `\dicef{6}' and roll the other. If this roll fails, it fa prefix={an\space}, nonumberlist, category={indexed}, - parent={witchcraft}, + parent={alchemy}, type={mech}, description={are the basic materials used to make any \glsentrytext{boon}, or \glsentrytext{talisman}, and for lots of medicines. Each has an elemental affinity, so a Fire Ingredient can only make a Fire \glsentrytext{boon}}, @@ -1031,7 +964,7 @@ Set the darker die to `\dicef{6}' and roll the other. If this roll fails, it fa text={Concoction}, prefix={a\space}, sort={concoction}, - parent={ingredient}, + parent={alchemy}, category={indexed}, type={mech}, description={are liquids or powders which, when thrown in the air, hyper-charge the use of a single magic \glsentrytext{sphere}, for anyone present next to the burst. @@ -1043,7 +976,7 @@ Set the darker die to `\dicef{6}' and roll the other. If this roll fails, it fa name={Elixirs}, text={elixir}, prefix={an\space}, - parent={ingredient}, + parent={alchemy}, category={indexed}, type={mech}, description={heal diseases. @@ -1058,6 +991,7 @@ Set the darker die to `\dicef{6}' and roll the other. If this roll fails, it fa firstplural={talismans (one-use alchemical items)}, sort={Talisman}, category={indexed}, + type={mech}, parent={alchemy}, description={are spells, locked in an item, along with some activation condition. A talisman could open a magical gateway once it reaches a certain location, or bless the first person it sees with good luck. @@ -1068,12 +1002,94 @@ Set the darker die to `\dicef{6}' and roll the other. If this roll fails, it fa name={Artefacts}, text={Artefact}, prefix={an\space}, + type={mech}, parent={alchemy}, description={happen, often by accident, when someone imbues sentience into an unused \glsentrytext{talisman}, then leaves it to contemplate its existence for a century. spells given sentience, and function as long-term magical items. They frequently go awry, as they have a mind of their own, and their own wishes and values}, } + +%%%%%%%%%%%%%%%% General Terms %%%%%%%%%%%%%%%%%%%% + +\longnewglossaryentry{ainumar}{ + name={The Ainumar}, + text={Ainumar}, + plural={Ainumari}, + sort={Ainumar}, + category={indexed}, + nonumberlist, + description={This massive planet has a raging storm across its face, much like our Jupiter. + Many think that the gods live here, planning how to kill people, and take their souls up to their houses. + Each god holds domain over a different death}, +} + +\longnewglossaryentry{fenestra}{ + name={Fenestra}, + nonumberlist, + description={This land, where elves, gnolls, and humans look up at trees, like ants moving through blades of grass. + Predators larger than a horse hunt deer and people in the same way, so everyone travels together, and well-armed}, +} + +\longnewglossaryentry{trade}{ + name={Trade}, + text={trade}, + category={indexed}, + parent={fenestra}, + description={keeps civilizations alive. + Nowhere can sustain the \glsentrytext{guard} for long, as they need metal for weapons and armour}, +} + +\longnewglossaryentry{tradeTongue}{ + name={The Trade Tongue}, + text={Trade Tongue}, + category={indexed}, + parent={trade}, + description={lets people trade, despite not sharing much of a common language. + It has about two hundred words, so people have to indicate what they want to say by lumping words together. + E.g. `cow' might be `white-water animal', and cheese could be `rock of white-water animal'}, +} + +\newacronym[ + description={are the smallest unit of currency}, + shortplural={cp}, + name={Copper Pieces ({\scshape cp})}, + type={main}, + longplural={copper pieces}, + prefix={a\space}, + parent={trade}, +]{cp}{cp}{copper piece} + +\newacronym[ + description={gets you 100 copper pieces}, + name={Silver Pieces ({\scshape sp})}, + type={main}, + sort={silver piece}, + longplural={silver pieces}, + shortplural={sp}, + prefix={a\space}, + parent={trade}, + ]{sp}{sp}{silver piece} + +\newacronym[ + description={convert to ten silver, or a thousand copper pieces}, + shortplural={gp}, + longplural={gold pieces}, + name={Gold Pieces ({\scshape gp})}, + type={main}, + sort={Gold Piece}, + prefix={a\space}, + parent={trade}, +]{gp}{gp}{Gold Piece} + +\newacronym[ + description={is the universal way to measure time in \glsentrytext{fenestra}, where one \glsentrytext{cycle} equals three `years'}, + name={Gnomish Machine Time (GMT)}, + prefix={a\space}, + parent={fenestra}, + type={main}, +]{gmt}{GMT}{Gnomish Machine Time} + \longnewglossaryentry{cycle}{ name={Cycles}, text={cycle}, @@ -1118,15 +1134,6 @@ Set the darker die to `\dicef{6}' and roll the other. If this roll fails, it fa They make their own ale, and keep their own laws}, } -\longnewglossaryentry{witch}{ - name={Witch}, - text={witch}, - plural={witches}, - prefix={a\space}, - parent={alchemy}, - description={simply means any spell-caster, often used as a derogatory term for a dishonoured \glsentrytext{doula}}, -} - \longnewglossaryentry{deep}{ name={The Labyrinth}, text={Labyrinth},