diff --git a/docs.tex b/docs.tex index 89e1993d6565637b57e55dee615e15e171e1158a..e9dd3e42d4e137735e658b463dda75e5d840a037 100644 --- a/docs.tex +++ b/docs.tex @@ -3,6 +3,8 @@ \date{\today} +\externalReferent{judgement} + \begin{document} \frontpage% @@ -150,7 +152,7 @@ title={Spell Summaries},columns=2] {Earth}% Spheres {Wane}% Action {\distant, \duplicated}% Enhancements - {Caving}% Skill + {the rock's density}% Skill {Ground shakes}% Short Description {Brrrrrr}% Long Description @@ -159,19 +161,29 @@ title={Spell Summaries},columns=2] After inputting that, you can get the spell, and the `printindex' command will create a spell-list by using a special index, just for spells. -In non-verbose mode, the same spell presents differently, and belong in the \verb"description" environment. +\spell{Quake}% Name + {Earth}% Spheres + {Wane}% Action + {\distant, \duplicated}% Enhancements + {the rock's density}% Skill + {Ground shakes}% Short Description + {Brrrrrr}% Long Description + +Alternatively, pull in a bunch of spells from a sphere at a particular level with: + +\verb"\showSpells{fate1,air2}" -\settoggle{genExamples}{true} +\showSpells{fate1,air2} -\showSpells{mind2} +\ldots which shows Air spells of level 2, and Fate at level 1. -Alternatively, pull in a bunch of spells from a sphere at a particular level with: +Alternatively, input the spells after a creature, with: -\verb"\shortSpells{air2}" +\verb"\creatureSpells{fate1,air2}" -\ldots which shows Air spells of level 2. +\demilich -\settoggle{verbose}{true} +\creatureSpells{fate1,air2} \subsubsection{Magical Items} diff --git a/magic.sty b/magic.sty index 1f2ad5fca77b8b63ecf51a4cc062d8383a75c42b..b6df5459a37e2839dca679b77174582e64dd4334 100644 --- a/magic.sty +++ b/magic.sty @@ -6,15 +6,47 @@ % |_| |_|\__,_|\__, |_|\___| % |___/ -\newcommand\mFate{Fate\global\settoggle{insubstantial}{true}} -\newcommand\mEarth{Earth} -\newcommand\mAir{Air\global\settoggle{insubstantial}{true}} -\newcommand\mFire{Fire} -\newcommand\mWater{Water} % We use spellPotency to track spell effects which are typically larger than the spell's level. \newcounter{spellPotency} +% spellResTN is the TN to resist spells, used only in specified spells beneath creatures. For example, if someone had Air 2, resisting their spells would be TN (7 + 2) 9. +\newcounter{spellResTN} + + +\newcommand\mFate{% + Fate% + \global\settoggle{insubstantial}{true}% + \ifnum\value{spellResTN}<8% + \addtocounter{spellResTN}{\value{Fate}}% + \fi% +} +\newcommand\mEarth{% + Earth% + \ifnum\value{spellResTN}<8% + \addtocounter{spellResTN}{\value{Earth}} + \fi% +} +\newcommand\mAir{% + Air% + \global\settoggle{insubstantial}{true}% + \ifnum\value{spellResTN}<8% + \addtocounter{spellResTN}{\value{Air}} + \fi% +} +\newcommand\mFire{% + Fire% + \ifnum\value{spellResTN}<8% + \addtocounter{spellResTN}{\value{Fire}} + \fi% +} +\newcommand\mWater{% + Water% + \ifnum\value{spellResTN}<8% + \addtocounter{spellResTN}{\value{Water}} + \fi% +} + % 1 = Name % 2 = Spheres % 3 = Action @@ -26,13 +58,14 @@ \newcommand{\spell}[7]{ \global\settoggle{distant}{false}% \global\settoggle{duplicated}{false}% - \global\settoggle{insubstantial}{false} + \global\settoggle{insubstantial}{false}% \setcounter{spelllevel}{1}% \foreach \s in {#4}{% \stepcounter{spelllevel}% }% \setcounter{spellPotency}{\value{spelllevel}}% - \addtocounter{spellPotency}{2}% + \addtocounter{spellPotency}{2}% + \setcounter{spellResTN}{7}% \iftoggle{genExamples}{ \subsubsection{#1}% \label{#1}% @@ -47,8 +80,6 @@ \iftoggle{duplicated}{% Targets:~\spellArea, % }{}% - Resistance:~#5 - \par \afterparnoindent #7 @@ -59,19 +90,18 @@ The \glsentrytext{tn} equals 7, with modifiers for #5. } - %\ifcsmacro{#5}{ - % The \glsentrytext{tn} equals 7 plus the opponent's #5. - %}{ - % The \glsentrytext{tn} depends upon #5. - %} }{ \item[\textbf{#1}] \hphantom{#4}% \setArea% \setRange% - (Cost:~\arabic{spelllevel}, Spheres:~#2, Range: \spellRange\iftoggle{duplicated}{, Targets: \spellArea}{}, \tn[\arabic{age}]) + (Cost:~\arabic{spelllevel}, Spheres:~#2, Range: \spellRange\iftoggle{duplicated}{, Targets: \spellArea}{}) - \MakeUppercase#6. + \ifdefparam{#5}{ + Roll #5, \tn, or #6. + }{ + \MakeUppercase#6. + } } } diff --git a/monsters.sty b/monsters.sty index 7d7aa84804fba793d1345a3dc8fdeaf3b06fc11b..7108fdf64442124ceea870f6cf6aacbfeb141d6b 100644 --- a/monsters.sty +++ b/monsters.sty @@ -213,22 +213,17 @@ Brawl~\arabic{enc}, Projectiles~\arabic{r3b}, Academics~\arabic{r3}, Athletics~\arabic{r2b}, Deceit~\arabic{r2c}, Tactics~2, Vigilance~3\ifnum\value{r3}<3, \setcounter{gold}{3}\addtocounter{gold}{-\value{r3}}% Xenomology~\arabic{gold}\fi - \Path{ - \ifodd\value{r4} - Air \arabic{r3b}, - \fi - Fire~\arabic{r2d}, - \ifodd\value{r2} - Fate~2 - \ifodd\value{r2c}, - Water 1 - \fi - \fi - } }{}% { \knacks{\ifodd\value{page}\chosenEnemy{Dwarves}\else\charge\fi, \ifnumcomp{\value{r3}}{>}{2}{\laststand}{\adrenalinesurge}} \hide{\value{gold}} + \ifodd\value{r4}% + \setcounter{Air}{\value{r3b}}% + \fi% + \setcounter{Fire}{\value{r2d}}% + \ifodd\value{r2}% + \setcounter{Fate}{\value{r2c}}% + \fi% } } @@ -1505,13 +1500,6 @@ mana stone holding \arabic{track} MP, \ifodd\thechapter\lootJewellery\fi}% EQUIP {2}% DR {\arabic{r2}}% AGGRESSION {Brawl 2, Projectiles~\arabic{r2}, Academics~\arabic{r3}, Deceit~1, Medicine~\arabic{r3c}, Vigilance~\arabic{r2} - \Path{ - Air~\arabic{r3}, Fate~\arabic{r3b}, Water~\arabic{r3c}, % - Fire~\arabic{r2d}, % - \ifodd\value{r4}% - Earth~1 - \fi% - } }% SKILLS {\ifodd\thechapter% \Dagger, % @@ -1527,7 +1515,13 @@ mana stone holding \arabic{track} MP, \ifodd\thechapter\lootJewellery\fi}% EQUIP , mana stone with \arabic{track} mana, \lootJewellery, \randomtwo\lootJewellery, \lootMagic}% EQUIPMENT {% \lockedmana{\value{r4}} - \renewcommand\abilities{\undead} + \setcounter{Air}{\value{r3}}% + \setcounter{Fate}{\value{r3b}}% + \setcounter{Water}{\value{r3c}}% + \ifodd\value{r4}% + \setcounter{Earth}{1}% + \fi% + \undead } } diff --git a/spells/air2.tex b/spells/air2.tex index 524514257ed22898a62a92791125d4d4f8353b2a..3c818d6e9871061bc45f1b9972654d9ad267ccd6 100644 --- a/spells/air2.tex +++ b/spells/air2.tex @@ -3,7 +3,7 @@ {\mAir}% Spheres {Wax}% Action {\duplicated}% Enhancements - {Seafaring}% Skill + {\roll{Strength}{Athletics}}% Skill {targets lose \arabic{spelllevel} \glspl{ap} and get pushed back \arabic{spelllevel}~\glspl{ap} minus Strength}% Description { \spellArea\ targets within \spellRange\ receive a blast of wind, and lose \arabic{spelllevel}~\glspl{ap}. diff --git a/spells/fire1.tex b/spells/fire1.tex index 3b33cf50aaf987a4f19d391b6506e3766461f2f2..6e31171be8e02be42f306e2146b81a02f0efecc6 100644 --- a/spells/fire1.tex +++ b/spells/fire1.tex @@ -2,8 +2,8 @@ {\mFire}% Spheres {Wax}% Action {}% Enhancements - {Wyldcrafting}% Skill - {target fire flares, inflicting \arabic{spelllevel} Damage plus size bonus}% Description + {\roll{Wits}{Athletics}}% Skill + {target fire flares, inflicting \arabic{spellPotency} Damage on all around}% Description { A fire-source roars, growing loud, aggressive, and large enough to damage anyone next to it.