From 3d35a08aaf9c96113753ad35432c720de34f13b9 Mon Sep 17 00:00:00 2001
From: Malin Freeborn <malinfreeborn@posteo.net>
Date: Fri, 12 Apr 2024 23:24:32 +0200
Subject: [PATCH] redefine broch

---
 glossary.tex | 8 ++++----
 1 file changed, 4 insertions(+), 4 deletions(-)

diff --git a/glossary.tex b/glossary.tex
index eb341c52..d2c4e109 100644
--- a/glossary.tex
+++ b/glossary.tex
@@ -482,8 +482,10 @@
   name={Brochs},
   text={broch},
   prefix={a\space},
-  description={ a well-armed \glsentrytext{village}, stuffed and staffed by the \glsentrytext{guard}, stands between any \gls{village} lucky enough to have one, and the \glsentrytext{edge}.
-  A ring of flat earth surrounds each one, which allows the \glsentrytext{guard} to loose their arrows at predators approaching civilization},
+  description={ are grand towers which surround civilization.
+  The \glsentrytext{guard} stay in them, making plenty of noise, and lighting fires to temp predators towards them.
+  Once a predator arrives, the \gls{guard} can loose arrows towards them, meaning one less predator able to attack any nearby \glsentrytext{village}, or the inner settlements.
+  A ring of flat earth surrounds each one, giving archers a clear shot at anything which emerges from the \glsentrytext{edge}},
 }
 
 \newglossaryentry{ainumar}{
@@ -1037,5 +1039,3 @@
 \newcommand{\sqr}{\glsentrytext{sqr}} % multi-part side quest
 \newcommand{\sqn}{\glsentrytext{sqn}} % multi-part side quest
 
-
-
-- 
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