diff --git a/stats.sty b/stats.sty
index 205d657ff25870fc56a95be72c410f4548c9d2a4..9a3f787dc0b7303adcb2c7684b2d866d99e9da66 100644
--- a/stats.sty
+++ b/stats.sty
@@ -236,8 +236,6 @@
 \newcounter{knacks}
 
 
-\newcounter{strb}
-\newcounter{dexb}
 \newcounter{spdb}
  
 % Extras: MP hp fp
@@ -300,13 +298,16 @@
 
 %%%%%%%%%%%%%%%%%%%%% Knacks
 %
-\newcommand{\adrenalinesurge}{Adrenaline Surge\addtocounter{strb}{1}\addtocounter{knacks}{1}%
-\iftoggle{examplecharacter}{ (+1 Str. once per \ifnum\value{knacks}>2 combat\else round, \arabic{knacks} uses per combat\fi)}{}}
-\newcommand{\berserker}{Berserker\addtocounter{spdb}{1}\addtocounter{strb}{1}\addtocounter{knacks}{1}%
-\iftoggle{examplecharacter}{ (+1 Str. on round 2 of combat, +1 Spd. on round 3)}{}}
-\newcommand{\brawler}{Brawler\addtocounter{dexb}{2}\addtocounter{knacks}{1}%
+\newcommand{\adrenalinesurge}{%
+  Adrenaline Surge (+1 Damage. once per \ifnum\value{knacks}>2 combat\else round, \arabic{knacks} uses per combat\fi)\addtocounter{knacks}{1}%
+}
+\newcommand{\berserker}{%
+  Berserker (+1 \gls{ap}. on round 2 of combat, +1 Damage. on round 3)%
+  \addtocounter{spdb}{1}\addtocounter{knacks}{1}%
+}
+\newcommand{\brawler}{Brawler\addtocounter{knacks}{1}%
 \iftoggle{examplecharacter}{ (+2 to unarmed attacks)}{}}
-\newcommand{\charge}{\addtocounter{knacks}{1}\setcounter{track}{\value{knacks}}\addtocounter{track}{1}\divide\value{track} by 2\addtocounter{dexb}{\value{track}}\addtocounter{strb}{\value{track}}\addtocounter{spdb}{\value{track}}Extreme Charge%
+\newcommand{\charge}{\addtocounter{knacks}{1}\setcounter{track}{\value{knacks}}\addtocounter{track}{1}\divide\value{track} by 2\addtocounter{spdb}{\value{track}}Extreme Charge%
 \iftoggle{examplecharacter}{\setcounter{enc}{\value{knacks}\roundUp{enc} (+\arabic{enc} to all body Attributes for 1 attack after charging 6 squares)}{}}}
 \newcommand{\disarm}{Disarm\addtocounter{knacks}{1}\addtocounter{xpbonus}{1}%
 \iftoggle{examplecharacter}{ (when attacking with more AP than opponent, take a -1 penalty to disarm opponent)}{}}
@@ -316,7 +317,7 @@
 \iftoggle{examplecharacter}{ (spend only 0 AP to guard someone, and gain +1 while guarding)}{}}
 \newcommand{\laststand}{Last Stand\addtocounter{knacks}{1}%
 \iftoggle{examplecharacter}{ (when losing HP, the character gains \setcounter{enc}{2}\addtocounter{enc}{\value{knacks}}\arabic{enc} AP)}{}}
-\newcommand{\perfectsneakattack}{Perfect Sneak Attack\addtocounter{knacks}{1}\addtocounter{strb}{\value{knacks}}\addtocounter{strb}{2}%
+\newcommand{\perfectsneakattack}{Perfect Sneak Attack\addtocounter{knacks}{1}%
 \iftoggle{examplecharacter}{ (+\arabic{knacks} Damage for sneak attacks)}{}}
 \newcommand{\precisestrike}{Precise Strike\addtocounter{knacks}{1}%
 \iftoggle{examplecharacter}{ (you need 1 less to acheive a Vitals shot)}{}}
@@ -324,7 +325,7 @@
 \iftoggle{examplecharacter}{ (+2 when using any #1)}{(#1)}}
 \newcommand{\stunningstrike}{Stunning Strike\addtocounter{knacks}{1}\addtocounter{xpbonus}{1}%
 \iftoggle{examplecharacter}{ (take -1 penalty, and opponent's AP reduces by half Damage)}{}}
-\newcommand{\snapshot}{Snap Shot\addtocounter{knacks}{1}\addtocounter{strb}{2}%
+\newcommand{\snapshot}{Snap Shot\addtocounter{knacks}{1}%
 \iftoggle{examplecharacter}{ (Pay 0 AP to reload arrow or draw weapon)}{}}
 \newcommand{\mightydraw}{Mighty Draw\addtocounter{knacks}{1}%
 \iftoggle{examplecharacter}{\setcounter{enc}{knacks}\roundUp{enc} (reduce cost to draw longbow by \arabic{enc} AP)}{}}
@@ -520,8 +521,6 @@ You don't need to fall unconscious when making a Vitality check)%
 
 \newcommand{\clean}{
 	\setcounter{fp}{5}
-	\setcounter{strb}{0}
-	\setcounter{dexb}{0}
 	\setcounter{spdb}{0}
 	\setcounter{sp}{0}
 	\setcounter{heft}{1}
@@ -591,7 +590,7 @@ You don't need to fall unconscious when making a Vitality check)%
   \iftoggle{verbose}{\hrulefill}{}
   \setlength\topsep{0pt}
   \setlength\parskip{0pt}
-  \iftoggle{debug}{str: \arabic{str}, strb: \arabic{strb}, dex: \arabic{dex}, dexb: \arabic{dexb}, spd: \arabic{spd}, spdb: \arabic{spdb},att: \arabic{att}, damage: \arabic{damage}, Attack total: \arabic{attackXPtotal}, Def Total: \arabic{defenceXPtotal}}{}
+  \iftoggle{debug}{str: \arabic{str}, dex: \arabic{dex}, spd: \arabic{spd}, spdb: \arabic{spdb},att: \arabic{att}, damage: \arabic{damage}, Attack total: \arabic{attackXPtotal}, Def Total: \arabic{defenceXPtotal}}{}
 
 
 % Stats for allies don't need to show Combat +1 as 'TN 8 to hit', they just need to show '+1'.
@@ -616,13 +615,8 @@ You don't need to fall unconscious when making a Vitality check)%
   \iftoggle{allyCharacter}{$2D6$\ifnum\value{att}>-1 +\fi}{}%
   \arabic{att}%
   \setcounter{enc}{\value{att}},%
-  \ifnumcomp{\value{dexb}}{>}{0}{\addtocounter{att}{\value{dexb}} (\arabic{att}) }{}
   \addtocounter{damage}{\value{str}}
-  \mbox{Dam \calculatedamage{damage}%
-  \ifnumcomp{\value{strb}}{>}{0}%
-    {
-      \addtocounter{damage}{\value{strb}} (\calculatedamage{damage})}{},
-    }
+  \mbox{Dam \calculatedamage{damage}, }%
     \ifnumcomp{\value{dr}}{>}{0}{\mbox{DR \arabic{dr}~\armourtype} 
       \ifdefstring{\armourtype}{C}{%
         \addtocounter{enc}{5} (\arabic{enc}!)%
@@ -696,7 +690,7 @@ You don't need to fall unconscious when making a Vitality check)%
     \setcounter{xp}{\value{attackXPtotal}}%
     \addtocounter{xp}{\value{defenceXPtotal}}%
 
-  \iftoggle{debug}{str: \arabic{str}, strb: \arabic{strb}, dex: \arabic{dex}, dexb: \arabic{dexb}, spd: \arabic{spd}, spdb: \arabic{spdb}, att: \arabic{att}, damage: \arabic{damage}, XP Bonus: \arabic{xpbonus}, Attack total: \arabic{attackXPtotal}, Def Total: \arabic{defenceXPtotal}, mp: \arabic{mp} Grand Total: \arabic{xp}}{\iftoggle{verbose}{\hrulefill}}
+  \iftoggle{debug}{str: \arabic{str}, dex: \arabic{dex}, spd: \arabic{spd}, spdb: \arabic{spdb}, att: \arabic{att}, damage: \arabic{damage}, XP Bonus: \arabic{xpbonus}, Attack total: \arabic{attackXPtotal}, Def Total: \arabic{defenceXPtotal}, mp: \arabic{mp} Grand Total: \arabic{xp}}{\iftoggle{verbose}{\hrulefill}}
     
   \iftoggle{examplecharacter}%
   {}%