From 354880fd0f9f947609dfab7ef6869da12caa87f3 Mon Sep 17 00:00:00 2001 From: Malin Freeborn <malinfreeborn@posteo.net> Date: Thu, 19 Sep 2024 20:27:02 +0200 Subject: [PATCH] place Traits under Actions Traits make a poor 'topic' header, as there are only two items - Attributes and Skills. Since everything else fits under the 'Actions' topic, and since Traits are only ever used to resolve actions, they fit best underneath that heading. --- glossary.tex | 108 ++++++++++++++++++++++++++------------------------- 1 file changed, 55 insertions(+), 53 deletions(-) diff --git a/glossary.tex b/glossary.tex index 78d3e9e..d409afc 100644 --- a/glossary.tex +++ b/glossary.tex @@ -98,59 +98,6 @@ And the monsters wander through a generous forest.} nonumberlist, ]{pdf}{pdf}{Printable Document Format} -% Traits - -\longnewglossaryentry{trait}{ - sort={T1.1}, - name={Traits}, - text={Trait}, - prefix={a\space}, - type={mech}, - description={}, - } - -\longnewglossaryentry{attribute}{ - name={Attributes}, - text={Attribute}, - prefix={an\space}, - type={mech}, - parent={trait}, - first={\textit{Attribute}}, - description={describe the body and mind. - \par - \vspace{1em} - \noindent - \begin{minipage}{\linewidth} - \begin{description} - \item[Strength:] - muscle, brawn, toughness, height - \item[Dexterity:] - finesse, coördination, balance - \item[Speed:] - velocity, tendons, vim - \item[Intelligence:] - memory, logic, tenacity, cunning - \item[Wits:] - alacrity, levity, attention, acumen - \item[Charisma:] - gravitas, glamour, confidence, symmetry - \end{description} - \end{minipage} - Players can remove penalties with minimal \glsentrytext{xp} expenditure, but the price hike after that grows steeply}, -} - -\longnewglossaryentry{skill}{ - name={Skills}, - text={Skill}, - prefix={a\space}, - type={mech}, - parent={trait}, - nonumberlist, - description={each help with many different tasks, depending on the \glsentrytext{attribute} paired with. - \roll{Intelligence}{Larceny} lets the character open a door, while \roll{Dexterity}{Larceny} lets them pick a pocket}, - } - - % Time \longnewglossaryentry{campaign}{ @@ -319,6 +266,61 @@ And the monsters wander through a generous forest.} description={When players want their \glsentrytext{pc} to attempt something risky, they roll $2D6$ plus \glsentrytext{attribute}, plus \glsentrytext{skill}}, } +% Traits + +\longnewglossaryentry{trait}{ + sort={T1.1}, + name={Traits}, + text={Trait}, + prefix={a\space}, + type={mech}, + parent={action}, + description={define every character's limits}, + } + +\longnewglossaryentry{attribute}{ + name={Attributes}, + text={Attribute}, + prefix={an\space}, + type={mech}, + parent={trait}, + first={\textit{Attribute}}, + description={describe the body and mind. + \par + \vspace{1em} + \noindent + \begin{minipage}{\linewidth} + \begin{description} + \item[Strength:] + muscle, brawn, toughness, height + \item[Dexterity:] + finesse, coördination, balance + \item[Speed:] + velocity, tendons, vim + \item[Intelligence:] + memory, logic, tenacity, cunning + \item[Wits:] + alacrity, levity, attention, acumen + \item[Charisma:] + gravitas, glamour, confidence, symmetry + \end{description} + \end{minipage} + Players can remove penalties with minimal \glsentrytext{xp} expenditure, but the price hike after that grows steeply}, +} + +\longnewglossaryentry{skill}{ + name={Skills}, + text={Skill}, + prefix={a\space}, + type={mech}, + parent={trait}, + nonumberlist, + description={each help with many different tasks, depending on the \glsentrytext{attribute} paired with. + \roll{Intelligence}{Larceny} lets the character open a door, while \roll{Dexterity}{Larceny} lets them pick a pocket}, + } + + + \newacronym[ description={means the number players need to roll on the dice to achieve a \emph{tie} with the task. Rolling higher indicates they have their prize, rolling lower means some nasty outcome is upon them, -- GitLab