diff --git a/spells/Life1.tex b/spells/Life1.tex index f0bcb78d9fddbb67f1656cbabadb6a418ffa0132..db9bb96f764fa032c8ac579846a403f0233ce474 100644 --- a/spells/Life1.tex +++ b/spells/Life1.tex @@ -1,10 +1,14 @@ -\spell{Treamours}% Name +\spell{Brawlform}% Name {}% Enhancements - {Wane}% Action + {Wax}% Action {Earth, Water}% Spheres {current \glspl{hp}}% Resist with - {The caster asks the target sarcastically about their health, at which point they begin to shake, and reduce their Strength or Speed Bonus by \arabic{spellCost}}% Description - {When the caster target's Strength, targets may find that they cannot properly carry the weight of their own armour, or weapons. + {The caster encourages the target to fight, and targets with a Strength Bonus below +2 gain a +1 Bonus, along with a monstrous appetite (which demands an extra meal every day), and a -\arabic{spellCost} Dexterity penalty}% Description + { + Smaller creatures stand to gain a lot more from the spell than larger ones, as it can make the final Strength Bonus half of the current score (rounded up), plus 1. + Therefore, a tiny creature with a Strength Bonus of -5 would rise to -2 Strength, then finally to -1. - The Attribute penalty returns at the same rate as lost \glspl{hp}. + The Dexterity penalty fades once targets become used to their new forms, although this can take some weeks. + If the target ever fails to eat their required meals, they return to their normal state. + This makes the spell rather dangerous for warriors, as people will often adjust their weapons and armour to their size, so a spell which wears off at the wrong time may leave them with all the wrong equipment. This spell is non-cumulative with others of the Life sphere.} diff --git a/spells/Life2.tex b/spells/Life2.tex index 5444c26d6b311c5f115682fbf8b64c25e3ec7095..59e6232ecac651b3ded7e7c7602c01c28cc793e4 100644 --- a/spells/Life2.tex +++ b/spells/Life2.tex @@ -4,15 +4,8 @@ {Earth,Water}% Spheres {current \glspl{hp}}% Resist with {The caster insults the targets' diminutive build (even if they happen to be tall and strong), and they begin to whither, becoming unevently thin. - The target takes a minus \arabic{spellCost} penalty to either Strength or Speed (caster's choice)}% Description + The targets take a minus \arabic{spellCost} penalty to the lowest of their Strength or Speed}% Description {If Strength suffers the penalty, the target may find that they cannot properly carry the weight of their own armour, or weapons. The Attribute penalty returns at the same rate as lost \glspl{hp}.} -\spell{Breaths in the Air}% Name - {distant}% Enhancements - {Witness}% Action - {Earth,Water}% Spheres - {target's strangeness}% Resist with - {Focussing on the air, and sniffing the wind, the caster asks politely if it will say whether or not some creature sits around \spellRange\ away}% Description - {Other humanoids are \tn[7] to detect, beasts are \tn[9], and stranger creatures present a greater challange.} diff --git a/spells/Life3.tex b/spells/Life3.tex index ea5223c191beb94af35d8bc6f4d9b8b0a4383d0a..5537650913647870c59907eda612163c2df0ff28 100644 --- a/spells/Life3.tex +++ b/spells/Life3.tex @@ -1,14 +1,9 @@ -\spell{Goblin Gala}% Name - {detailed,duplicated}% Enhancements - {Wax}% Action - {Earth,Water}% Spheres - {current \glspl{hp}}% Resist with - {All \arabic{spellTargets} targets begin to convulse as their bodies flood with super-charged magic. - They either grow large (incrasing their Strength, and with it, \glspl{hp}), or become fast}% Description - {The unnatural stress placed on the body makes the targets grow tired, fast. - They gain twice the normal \glspl{fatigue} for as long as the spell lasts, and it lasts until the targets starve till the point of near-death, reaching a -4 penalty from \glspl{fatigue}. - While in this heightened state, targets can also \glspl{fatigue} and \glspl{hp} at twice the standard rate. - - The spell can be cast twice, but the \glspl{fatigue} penalties become immense, quickly. - By the second casting, someone who would gain 3 \glspl{fatigue} instead gains 12. - } +\spell{Crowded Limbs}% Name + {duplicated, detailed}% Enhancements + {Warp}% Action + {Earth, Water}% Spheres + {\glspl{hp}}% Resist with + {The caster demands the targets steal, grab, and snatch, and their hands deform into \arabic{spellCost} tentacles. + The tentacles grant +\arabic{spellCost} to Brawl, but inflict a -\arabic{spellCost} penalty to using tools}% Description + { + If the tentacles ever receive \arabic{spellCost} Damage or more, they begin to revert to normal limbs.}